/obj/machinery/ship_weapon/grauwolf name = "grauwolf flak battery" desc = "A Kumar Arms flak battery developed in 2461 as part of the same \"Chivalry\" line of the Longbow. Its barrels may look smaller than its significantly larger kin's, \ but don't let that fool you: this gun will shred through smaller ships." icon = 'icons/obj/machinery/ship_guns/grauwolf.dmi' heavy_firing_sound = 'sound/weapons/gunshot/ship_weapons/flak_fire.ogg' icon_state = "weapon_base" max_ammo = 5 caliber = SHIP_CALIBER_90MM screenshake_type = SHIP_GUN_SCREENSHAKE_SCREEN /obj/machinery/ammunition_loader/grauwolf name = "grauwolf flak loader" /obj/item/ship_ammunition/grauwolf_bundle name = "grauwolf flak bundle" desc = "A bundle of high-explosive flak shells." icon = 'icons/obj/guns/ship/ship_ammo_flakbox.dmi' icon_state = "bundle_he" overmap_icon_state = "flak" caliber = SHIP_CALIBER_90MM ammunition_behaviour = SHIP_AMMO_BEHAVIOUR_DUMBFIRE projectile_type_override = /obj/projectile/ship_ammo/grauwolf burst = 4 /obj/item/ship_ammunition/grauwolf_bundle/ap name = "grauwolf armor-piercing flak bundle" desc = "A bundle of armor-piercing flak shells." icon_state = "bundle_ap" impact_type = SHIP_AMMO_IMPACT_AP projectile_type_override = /obj/projectile/ship_ammo/grauwolf/ap /obj/projectile/ship_ammo/grauwolf name = "high-explosive flak" icon_state = "small_burst" damage = 100 armor_penetration = 50 penetrating = 0 /obj/projectile/ship_ammo/grauwolf/on_hit(atom/target, blocked, def_zone, is_landmark_hit) . = ..() if(ammo && ammo.impact_type == SHIP_AMMO_IMPACT_HE) explosion(target, 0, 2, 4) else explosion(target, 0, 1, 2) /obj/projectile/ship_ammo/grauwolf/ap name = "armor-piercing flak" damage = 50 armor_penetration = 50 penetrating = 2