// TURBINE v2 AKA rev4407 Engine reborn! // How to use it? - Mappers // // This is a very good power generating mechanism. All you need is a blast furnace with soaring flames and output. // Not everything is included yet so the turbine can run out of fuel quite quickly. The best thing about the turbine is that even // though something is on fire that passes through it, it won't be on fire as it passes out of it. So the exhaust fumes can still // containt unreacted fuel - plasma and oxygen that needs to be filtered out and re-routed back. This of course requires smart piping // For a computer to work with the turbine the compressor requires a comp_id matching with the turbine computer's id. This will be // subjected to a change in the near future mind you. Right now this method of generating power is a good backup but don't expect it // become a main power source unless some work is done. Have fun. // // - Numbers // // Example setup S - sparker // B - Blast doors into space for venting // *BBB****BBB* C - Compressor // S CT * T - Turbine // * ^ * * V * D - Doors with firedoor // **|***D**|** ^ - Fuel feed (Not vent, but a gas outlet) // | | V - Suction vent (Like the ones in atmos) // #define OVERDRIVE 4 #define VERY_FAST 3 #define FAST 2 #define SLOW 1 //below defines the time between an overheat event and next startup #define OVERHEAT_TIME 120 SECONDS #define OVERHEAT_THRESHOLD 200 //measured in cycles of 2 seconds #define OVERHEAT_MESSAGE "Alert! The gas turbine generator's bearings have overheated. Initiating automatic cooling procedures. Manual restart is required." /obj/machinery/power/compressor name = "gas turbine compressor" desc = "The compressor stage of a gas turbine generator. A data panel for linking with a to a computer can be accessed with a screwdriver." icon = 'icons/obj/pipeturbine.dmi' icon_state = "compressor" anchored = TRUE density = TRUE atmos_canpass = CANPASS_DENSITY var/obj/machinery/power/turbine/turbine var/datum/gas_mixture/gas_contained var/turf/simulated/inturf var/starter = FALSE /// Current RPM value of the compressor var/rpm = 0 /// Current rpm threshold, used to change sprites var/rpm_threshold = NONE /// Target RPM to aim for var/rpmtarget = 0 /// Capacity in moles that the compressor can fit var/capacity = 1e6 /// ID of computer to link to. var/comp_id = 0 /// How efficient the compressor is. Modified by amount and tier of manipulators installed. var/efficiency /// value that dertermines the amount of overheat "damage" on the turbine. var/overheat = 0 /// This value needs to be zero. It represents seconds since the last overheat event var/last_overheat = 0 /// Internal radio, used to alert engineers of turbine trip! var/obj/item/radio/radio component_types = list( /obj/item/stock_parts/manipulator = 6, /obj/item/stack/cable_coil = 5 ) /obj/machinery/power/turbine name = "gas turbine generator" desc = "A gas turbine used for backup power generation." icon = 'icons/obj/pipeturbine.dmi' icon_state = "turbine" anchored = TRUE density = TRUE atmos_canpass = CANPASS_DENSITY /// Linked [/obj/machinery/power/compressor]. Should not be manipulated directly. var/obj/machinery/power/compressor/compressor /// Turf to output air to. Should not be manipulated directly var/turf/simulated/outturf /// Last value of power the generator outputted var/lastgen /// If the turbine is outputing enough to visibly affect its sprite var/generator_threshold = FALSE /// Productivity value of turbine. Modified by amount and tier of capacitors installed. var/productivity = 1 component_types = list( /obj/item/stock_parts/capacitor = 6, /obj/item/stack/cable_coil = 5 ) /obj/machinery/computer/terminal/turbine_computer name = "gas turbine control computer" desc = "A computer to remotely control a gas turbine. Link it to a turbine via use of a multitool." icon_screen = "turbinecomp" icon_keyboard = "tech_key" /// Linked [/obj/machinery/power/compressor]. Should not be manipulated directly. var/obj/machinery/power/compressor/compressor /// Linked blast doors, currently unused. Should not be manipulated directly var/list/obj/machinery/door/blast/doors /// ID of the computer. Tied to var/comp_id in [/obj/machinery/power/compressor] var/id = 0 /// Currently unused. Intended for control of blast doors in a fully functional turbine setup var/door_status = 0 // the inlet stage of the gas turbine electricity generator /obj/machinery/power/compressor/Initialize(mapload) . = ..() // The inlet of the compressor is the direction it faces gas_contained = new inturf = get_step(src, dir) locate_machinery() if(!turbine) stat |= BROKEN else turbine.compressor = src //Radio for screaming about overheats radio = new(src) radio.set_listening(FALSE) radio.config(list("Engineering" = 0)) #define COMPFRICTION 5e5 #define COMPSTARTERLOAD 2800 // Crucial to make things work!!!! // OLD FIX - explanation given down below. // /obj/machinery/power/compressor/CanPass(atom/movable/mover, turf/target, height=0) // return !density /obj/machinery/power/compressor/proc/locate_machinery() if(turbine) return turbine = locate() in get_step(src, get_dir(inturf, src)) if(turbine) turbine.locate_machinery() /obj/machinery/power/compressor/RefreshParts() var/E = 0 for(var/obj/item/stock_parts/manipulator/M in component_parts) E += M.rating efficiency = E / 6 /obj/machinery/power/compressor/attackby(obj/item/attacking_item, mob/user, params) if(attacking_item.tool_behaviour == TOOL_WRENCH) turbine = null inturf = get_step(src, dir) locate_machinery() if(turbine) to_chat(user, SPAN_NOTICE("Turbine connected.")) stat &= ~BROKEN else FEEDBACK_FAILURE(user, "Compressor not connected.") stat |= BROKEN return if(default_deconstruction_crowbar(user, attacking_item)) return TRUE if(default_deconstruction_screwdriver(user, attacking_item)) return TRUE return ..() /obj/machinery/power/compressor/proc/trigger_overheat() starter = FALSE last_overheat = world.time overheat -= 50 radio.autosay(OVERHEAT_MESSAGE, name, "Engineering") playsound(src, 'sound/machines/buzz-two.ogg', 100, FALSE, 40, 30, falloff_distance = 10) /obj/machinery/power/compressor/proc/time_until_overheat_done() return max(last_overheat + OVERHEAT_TIME - world.time, 0) /obj/machinery/power/compressor/process(seconds_per_tick) if(!turbine) stat |= BROKEN if(!starter) return ClearOverlays() if(stat & BROKEN || panel_open) return if(rpm_threshold == OVERDRIVE) overheat += 2 if(overheat >= OVERHEAT_THRESHOLD) trigger_overheat() else if(overheat > 0) overheat -= 2 rpm = 0.9 * rpm + 0.1 * rpmtarget var/datum/gas_mixture/environment = inturf.return_air() var/transfer_moles = environment.total_moles/10 * seconds_per_tick var/datum/gas_mixture/removed = environment.remove(transfer_moles) gas_contained.merge(removed) // RPM function to include compression friction - be advised that too low/high of a compfriction value can make things screwy rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION*efficiency)) if(!(stat & NOPOWER)) draw_power(2800) if(rpm < 1000) rpmtarget = 1000 else if(rpm < 1000) rpmtarget = 0 var/new_rpm_threshold switch(rpm) if(50001 to INFINITY) new_rpm_threshold = OVERDRIVE if(10001 to 50000) new_rpm_threshold = VERY_FAST if(2001 to 10000) new_rpm_threshold = FAST if(501 to 2000) new_rpm_threshold = SLOW else new_rpm_threshold = NONE if(rpm_threshold != new_rpm_threshold) rpm_threshold = new_rpm_threshold AddOverlays(overlay_image(icon, "comp_o[rpm_threshold]", FLY_LAYER)) AddOverlays(emissive_appearance(icon, "comp_o[rpm_threshold]", FLY_LAYER)) update_icon() // These are crucial to working of a turbine - the stats modify the power output. // TURBPOWER modifies how much raw energy can you get from rpms, // TURBCURVESHAPE modifies the shape of the curve - the lower the value the less straight the curve is. #define TURBPOWER 500000 #define TURBCURVESHAPE 0.5 #define POWER_CURVE_MOD 1.7 // Used to form the turbine power generation curve /obj/machinery/power/turbine/Initialize(mapload) . = ..() // The outlet is pointed at the direction of the turbine component outturf = get_step(src, dir) locate_machinery() return INITIALIZE_HINT_LATELOAD /obj/machinery/power/turbine/RefreshParts() var/P = 0 for(var/obj/item/stock_parts/capacitor/C in component_parts) P += C.rating productivity = P / 6 /obj/machinery/power/turbine/proc/locate_machinery() if(compressor) return compressor = locate() in get_step(src, get_dir(outturf, src)) if(compressor) compressor.locate_machinery() /obj/machinery/power/turbine/process(seconds_per_tick) if(!compressor) stat |= BROKEN if((stat & BROKEN) || panel_open) return if(!compressor.starter) return // This is the power generation function. If anything is needed it's good to plot it in EXCEL before modifying // the TURBPOWER and TURBCURVESHAPE values if(compressor.gas_contained.temperature < 500) lastgen = 0 else lastgen = ((compressor.rpm / TURBPOWER) ** TURBCURVESHAPE) * TURBPOWER * productivity * POWER_CURVE_MOD add_avail(lastgen) var/newrpm = (compressor.gas_contained.temperature * compressor.gas_contained.total_moles) / 4 newrpm = max(0, newrpm) if(!compressor.starter || newrpm > 1000) compressor.rpmtarget = newrpm if(compressor.gas_contained.total_moles>0) var/oamount = min(compressor.gas_contained.total_moles, (compressor.rpm + 100) / 35000 * compressor.capacity * seconds_per_tick) var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount) outturf.assume_air(removed) if((lastgen > 100) != generator_threshold) generator_threshold = !generator_threshold AddOverlays(overlay_image(icon, "turb-o", FLY_LAYER)) updateDialog() /obj/machinery/power/turbine/attackby(obj/item/attacking_item, mob/user, params) if(default_deconstruction_screwdriver(user, attacking_item)) return if(attacking_item.tool_behaviour == TOOL_WRENCH) compressor = null outturf = get_step(src, dir) locate_machinery() if(compressor) to_chat(user, SPAN_NOTICE("Compressor connected.")) stat &= ~BROKEN else FEEDBACK_FAILURE(user, "Compressor not connected.") stat |= BROKEN return if(default_deconstruction_crowbar(user, attacking_item)) return return ..() /obj/machinery/power/turbine/attack_hand(mob/user) . = ..() ui_interact(user) /obj/machinery/power/turbine/ui_state(mob/user) return GLOB.default_state /obj/machinery/power/turbine/ui_interact(mob/user, datum/tgui/ui = null) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "TurbineComputer", name) ui.open() /obj/machinery/power/turbine/ui_data(mob/user) var/list/data = list() data["compressor"] = !isnull(compressor) data["compressor_broken"] = (!compressor || (compressor.stat & BROKEN)) data["turbine"] = !isnull(compressor?.turbine) data["turbine_broken"] = (compressor?.turbine?.stat & BROKEN) if(compressor && compressor.turbine) data["online"] = compressor.starter data["power"] = compressor.turbine.lastgen data["rpm"] = compressor.rpm data["temperature"] = compressor.gas_contained.temperature return data /obj/machinery/power/turbine/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) if(..()) return switch(action) if("toggle_power") var/time_until_done = compressor.time_until_overheat_done() if(time_until_done) compressor.starter = FALSE to_chat(usr, SPAN_ALERT("The turbine is overheating, please wait [time_until_done / 10] seconds for cooldown procedures to complete.")) playsound(src, 'sound/effects/electheart.ogg', 100, FALSE, 40, 30, falloff_distance = 10) else if(compressor?.turbine) compressor.starter = !compressor.starter . = TRUE playsound(src, 'sound/mecha/powerup.ogg', 100, FALSE, 40, 30, falloff_distance = 10) if("reconnect") locate_machinery() . = TRUE ////////////////// /////COMPUTER///// ///////////////// /obj/machinery/computer/terminal/turbine_computer/Initialize() ..() return INITIALIZE_HINT_LATELOAD /obj/machinery/computer/terminal/turbine_computer/LateInitialize() . = ..() for(var/obj/machinery/power/compressor/C in SSmachinery.machinery) if(id == C.comp_id) compressor = C doors = list() for(var/obj/machinery/door/blast/P in SSmachinery.machinery) if(P.id == id) doors += P /obj/machinery/computer/terminal/turbine_computer/proc/disconnect() //this disconnects the computer from the turbine, good for resets. compressor = null /obj/machinery/computer/terminal/turbine_computer/attack_hand(mob/user) . = ..() ui_interact(user) /obj/machinery/computer/terminal/turbine_computer/ui_state(mob/user) return GLOB.default_state /obj/machinery/computer/terminal/turbine_computer/ui_interact(mob/user, datum/tgui/ui = null) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "TurbineComputer", name) ui.open() /obj/machinery/computer/terminal/turbine_computer/ui_data(mob/user) var/list/data = list() data["compressor"] = !isnull(compressor) data["compressor_broken"] = (compressor?.stat & BROKEN) data["turbine"] = !isnull(compressor?.turbine) data["turbine_broken"] = (compressor?.turbine?.stat & BROKEN) if(compressor?.turbine) data["online"] = compressor.starter data["power"] = compressor.turbine.lastgen data["rpm"] = compressor.rpm data["temperature"] = compressor.gas_contained.temperature data["bearing_heat"] = clamp((compressor.overheat / OVERHEAT_THRESHOLD) * 100, 0, 100) return data /obj/machinery/computer/terminal/turbine_computer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) if(..()) return switch(action) if("toggle_power") var/time_until_done = compressor.time_until_overheat_done() if(time_until_done) compressor.starter = FALSE to_chat(usr, SPAN_ALERT("The turbine is overheating, please wait [time_until_done / 10] seconds for cooldown procedures to complete.")) playsound(src, 'sound/effects/electheart.ogg', 100, FALSE, 40, 30, falloff_distance = 10) . = TRUE else if(compressor?.turbine) if(!compressor.starter) playsound(compressor, 'sound/mecha/powerup.ogg', 100, FALSE, 40, 30, falloff_distance = 10) compressor.starter = !compressor.starter . = TRUE /obj/machinery/computer/terminal/turbine_computer/process(seconds_per_tick) src.updateDialog() return #undef OVERDRIVE #undef VERY_FAST #undef FAST #undef SLOW #undef OVERHEAT_TIME #undef OVERHEAT_THRESHOLD #undef OVERHEAT_MESSAGE #undef COMPFRICTION #undef COMPSTARTERLOAD #undef TURBPOWER #undef TURBCURVESHAPE #undef POWER_CURVE_MOD