/obj/item/gun/energy/pulse name = "pulse carbine" desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Because of its complexity and cost, it is rarely seen in use except by specialists." icon = 'icons/obj/guns/pulse_carbine.dmi' icon_state = "pulse_carbine" item_state = "pulse_carbine" slot_flags = SLOT_BELT force = 11 fire_sound='sound/weapons/laser1.ogg' projectile_type = /obj/projectile/beam sel_mode = 2 accuracy = 1 max_shots = 10 can_turret = TRUE secondary_projectile_type = /obj/projectile/beam/pulse secondary_fire_sound = 'sound/weapons/pulse.ogg' can_switch_modes = FALSE turret_sprite_set = "pulse" turret_is_lethal = TRUE firemodes = list( list(mode_name="stun", projectile_type=/obj/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'), list(mode_name="lethal", projectile_type=/obj/projectile/beam, fire_sound='sound/weapons/laser1.ogg'), list(mode_name="DESTROY", projectile_type=/obj/projectile/beam/pulse, fire_sound='sound/weapons/pulse.ogg', fire_delay=25) ) /obj/item/gun/energy/pulse/mounted name = "mounted pulse carbine" charge_cost = 400 self_recharge = TRUE use_external_power = TRUE recharge_time = 10 can_turret = FALSE /obj/item/gun/energy/pulse/pistol name = "pulse pistol" desc = "A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. This one is a really compact model." slot_flags = SLOT_BELT|SLOT_HOLSTER icon = 'icons/obj/guns/pulse_pistol.dmi' icon_state = "pulse_pistol" item_state = "pulse_pistol" offhand_accuracy = 1 max_shots = 5