/singleton/psionic_power/air_bullet name = "Air Bullet" desc = "Wrap air in a psionic bubble, compress it, then send it flying at your enemies. Activate the spell in hand to create up to six air bullets, then \ fire them by clicking something." icon_state = "tech_frostaura" point_cost = 3 ability_flags = PSI_FLAG_ANTAG spell_path = /obj/item/spell/projectile/air_bullet /obj/item/spell/projectile/air_bullet name = "air bullet" desc = "Not really a big bang attack, but it's actually pretty close." icon_state = "force_missile" cast_methods = CAST_RANGED|CAST_USE aspect = ASPECT_PSIONIC spell_projectile = /obj/projectile/air_bullet fire_sound = 'sound/weapons/wave.ogg' cooldown = 5 psi_cost = 0 var/bullets = 0 var/max_bullets = 6 /obj/item/spell/projectile/air_bullet/on_use_cast(mob/user) . = ..() if(!.) return if(!isliving(user)) return var/mob/living/L = user if(bullets < max_bullets) if(do_after(L, 0.5 SECONDS)) to_chat(L, SPAN_NOTICE("You compress some air bullets between your fingers.")) bullets = min(bullets + 2, 6) maptext = SMALL_FONTS(7, bullets) playsound(L, 'sound/weapons/unjam.ogg', 25) L.psi.spend_power(3) if(bullets >= 6) to_chat(L, SPAN_NOTICE("You finish compressing all the bullets you can hold.")) return on_use_cast(L) /obj/item/spell/projectile/air_bullet/on_ranged_cast(atom/hit_atom, mob/living/user, atom/pb_target) if(!bullets) to_chat(user, SPAN_WARNING("You flick your fingers, but find that you don't have any air bullets left!")) return . = ..(hit_atom, user, pb_target) if(.) bullets-- maptext = SMALL_FONTS(7, bullets) /obj/projectile/air_bullet name = "air bullet" icon_state = "plasma_bolt" damage = 30 armor_penetration = 10 impact_sounds = list(BULLET_IMPACT_MEAT = SOUNDS_BULLET_MEAT, BULLET_IMPACT_METAL = SOUNDS_BULLET_METAL) damage_flags = DAMAGE_FLAG_BULLET damage_type = DAMAGE_BRUTE