/datum/design/item/weapon p_category = "Advanced Weapon Designs" /datum/design/item/weapon/gun/Fabricate() var/obj/item/gun/C = ..() if(SSATOMS_IS_PROBABLY_DONE) qdel(C.pin) else C.pin = null return C /datum/design/item/weapon/flora_gun req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3) materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 500, MATERIAL_URANIUM = 500) build_path = /obj/item/gun/energy/floragun /datum/design/item/weapon/stunshell desc = "A stunning shell for a shotgun." req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3) materials = list(DEFAULT_WALL_MATERIAL = 4000) build_path = /obj/item/ammo_casing/shotgun/stunshell /datum/design/item/weapon/stunshell/tracking materials = list(DEFAULT_WALL_MATERIAL = 3500, MATERIAL_URANIUM = 250) build_path = /obj/item/ammo_casing/shotgun/tracking /datum/design/item/weapon/chemsprayer req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2) materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 1000) build_path = /obj/item/reagent_containers/spray/chemsprayer /datum/design/item/weapon/rapidsyringe req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2) materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 1000) build_path = /obj/item/gun/launcher/syringe/rapid /datum/design/item/weapon/temp_gun desc = "A gun that shoots high-powered glass-encased energy temperature bullets." req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2) materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 500, MATERIAL_SILVER = 3000) build_path = /obj/item/gun/energy/temperature /datum/design/item/weapon/eglaive req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_MATERIAL = 7, TECH_ILLEGAL = 4, TECH_POWER = 4) materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GLASS = 18750, MATERIAL_PHORON = 3000, MATERIAL_SILVER = 7500) build_path = /obj/item/melee/energy/glaive /datum/design/item/weapon/forcegloves desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities." req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3) materials = list(DEFAULT_WALL_MATERIAL = 4000) build_path = /obj/item/clothing/gloves/force/basic /datum/design/item/weapon/eshield desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere." req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 4) materials = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 3000, MATERIAL_PHORON = 1000) build_path = /obj/item/shield/energy /datum/design/item/weapon/gravity_gun //Hello, Gordon! desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution." req_tech = list(TECH_COMBAT = 5, TECH_BLUESPACE = 5) materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000, MATERIAL_SILVER = 3000, MATERIAL_GOLD = 3000, MATERIAL_PHORON = 500) build_path = /obj/item/gun/energy/gravity_gun