/** * This is the fast AI subsystem, used for mobs that are doing something visible and thus have priority over other mobs processing * * You should promote mobs to fast thinking if eg. they are fighting players or similar, and de-promote them once they resume their normal routine */ MOB_AI_SUBSYSTEM_DEF(mob_fast_ai) name = "Mobs - Fast AI" flags = SS_KEEP_TIMING | SS_BACKGROUND | SS_NO_INIT priority = FIRE_PRIORITY_NPC_ACTIONS wait = 5