/obj/item/clothing/suit/storage/toggle/highvis name = "high visibility jacket" desc = "A loose-fitting, high visibility jacket to help the wearer be recognizable in high traffic areas with large industrial equipment." icon = 'icons/obj/item/clothing/suit/storage/toggle/highvis.dmi' icon_state = "jacket_highvis" item_state = "jacket_highvis" var/emissive_variant = "plain" contained_sprite = TRUE body_parts_covered = UPPER_TORSO|ARMS siemens_coefficient = 0.8 armor = list( MELEE = ARMOR_MELEE_MINOR, BIO = ARMOR_BIO_MINOR ) protects_against_weather = TRUE fire_resist = T0C+200 /obj/item/clothing/suit/storage/toggle/highvis/get_mob_overlay(mob/living/carbon/human/H, mob_icon, mob_state, slot) var/image/I = ..() if(slot == slot_wear_suit_str) var/image/emissive_overlay = emissive_appearance(mob_icon, "[opened ? "jacket_highvis_[emissive_variant]_open_su-emis" : "jacket_highvis_[emissive_variant]_su-emis"]", alpha = src.alpha) I.AddOverlays(emissive_overlay) return I /obj/item/clothing/suit/storage/toggle/highvis/colorable name = "high visibility jacket" desc = "A jacket with reflective stripes. For use in different departments, commonly found in civilian industrial services, in dark or secluded areas where visibility is critical for safety." icon = 'icons/obj/item/clothing/suit/storage/toggle/highvis.dmi' icon_state = "jacket_highvis_colorable" item_state = "jacket_highvis_colorable" emissive_variant = "light" build_from_parts = TRUE worn_overlay = "lining" has_accents = TRUE /obj/item/clothing/suit/storage/toggle/highvis/alt icon_state = "jacket_highvis_alt" item_state = "jacket_highvis_alt" emissive_variant = "light" /obj/item/clothing/suit/storage/toggle/highvis/red icon_state = "jacket_highvis_red" item_state = "jacket_highvis_red" emissive_variant = "light" /obj/item/clothing/suit/storage/toggle/highvis/orange icon_state = "jacket_highvis_orange" item_state = "jacket_highvis_orange" emissive_variant = "plain_alt"