#define ASSIGNMENT_ANY "Any" #define ASSIGNMENT_AI "AI" #define ASSIGNMENT_CYBORG "Cyborg" #define ASSIGNMENT_ENGINEER "Ship Engineer" #define ASSIGNMENT_GARDENER "Gardener" #define ASSIGNMENT_JANITOR "Janitor" #define ASSIGNMENT_MEDICAL "Medical" #define ASSIGNMENT_SCIENTIST "Scientist" #define ASSIGNMENT_SECURITY "Security" #define ASSIGNMENT_SURGEON "Surgeon" #define ASSIGNMENT_COMMAND_SUPPORT "Command Support" #define ASSIGNMENT_BRIDGE_CREW "Bridge Crew" GLOBAL_LIST_INIT(severity_to_string, alist(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major")) /datum/event_container var/severity = -1 var/delayed = 0 var/delay_modifier = 1 var/next_event_time = 0 var/list/available_events var/list/last_event_time = list() var/datum/event_meta/next_event = null var/last_world_time = 0 /datum/event_container/process() if(!next_event_time) set_event_delay() if(delayed || !GLOB.config.allow_random_events) next_event_time += (world.time - last_world_time) else if(world.time > next_event_time) start_event() last_world_time = world.time /datum/event_container/proc/start_event() if(!next_event) // If non-one has explicitly set an event, randomly pick one next_event = acquire_event() // Has an event been acquired? if(next_event) // Set when the event of this type was last fired, and prepare the next event start last_event_time[next_event] = world.time set_event_delay() next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot new next_event.event_type(next_event) // Events are added and removed from the processing queue in their New/kill procs LOG_DEBUG("Starting event '[next_event.name]' of severity [GLOB.severity_to_string[severity]].") next_event = null // When set to null, a random event will be selected next time else // If not, wait for one minute, instead of one tick, before checking again. next_event_time += (60 * 10) /datum/event_container/proc/acquire_event() if(available_events.len == 0) return var/active_with_role = number_active_with_role() var/list/possible_events = list() for(var/datum/event_meta/EM in available_events) var/event_weight = get_weight(EM, active_with_role) if(event_weight) possible_events[EM] = event_weight if(possible_events.len == 0) return null // Select an event and remove it from the pool of available events var/picked_event = pickweight(possible_events) available_events -= picked_event return picked_event /datum/event_container/proc/get_weight(var/datum/event_meta/EM, var/list/active_with_role) if(!EM.enabled) return 0 var/weight = EM.get_weight(active_with_role) var/last_time = last_event_time[EM] if(last_time) var/time_passed = world.time - last_time var/weight_modifier = max(0, round((GLOB.config.expected_round_length - time_passed) / 300)) weight = weight - weight_modifier return weight /datum/event_container/proc/set_event_delay() // If the next event time has not yet been set and we have a custom first time start if(next_event_time == 0 && GLOB.config.event_first_run[severity]) var/lower = GLOB.config.event_first_run[severity]["lower"] var/upper = GLOB.config.event_first_run[severity]["upper"] var/event_delay = rand(lower, upper) next_event_time = world.time + event_delay // Otherwise, follow the standard setup process else var/playercount_modifier = 1 switch(GLOB.player_list.len) if(0 to 10) playercount_modifier = 1.2 if(11 to 15) playercount_modifier = 1.1 if(16 to 25) playercount_modifier = 1 if(26 to 35) playercount_modifier = 0.9 if(36 to 100000) playercount_modifier = 0.8 playercount_modifier = playercount_modifier * delay_modifier var/event_delay = rand(GLOB.config.event_delay_lower[severity], GLOB.config.event_delay_upper[severity]) * playercount_modifier next_event_time = world.time + event_delay LOG_DEBUG("Next event of severity [GLOB.severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.") /datum/event_container/proc/SelectEvent() var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events if(!EM) return if(next_event) available_events += next_event available_events -= EM next_event = EM return EM //WHAT THE FUCK IS THIS, WHY /// Returns how many characters are currently active (not logged out, not AFK for more than 10 minutes) with a specific role. /// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn. /// The higher this value is, the greater likelihood that the event will occur with each active dept member. /proc/number_active_with_role() var/list/active_with_role = list() active_with_role[ASSIGNMENT_ANY] = 0 active_with_role[ASSIGNMENT_ENGINEER] = 0 active_with_role[ASSIGNMENT_MEDICAL] = 0 active_with_role[ASSIGNMENT_SURGEON] = 0 active_with_role[ASSIGNMENT_SECURITY] = 0 active_with_role[ASSIGNMENT_SCIENTIST] = 0 active_with_role[ASSIGNMENT_AI] = 0 active_with_role[ASSIGNMENT_CYBORG] = 0 active_with_role[ASSIGNMENT_JANITOR] = 0 active_with_role[ASSIGNMENT_GARDENER] = 0 active_with_role[ASSIGNMENT_COMMAND_SUPPORT] = 0 active_with_role[ASSIGNMENT_BRIDGE_CREW] = 0 for(var/mob/M in GLOB.player_list) if(!M.mind || !M.client || M.client.is_afk(10 MINUTES)) // longer than 10 minutes AFK counts them as inactive continue active_with_role[ASSIGNMENT_ANY]++ if(istype(M, /mob/living/silicon/robot)) var/mob/living/silicon/robot/R = M if(R.module) if(istype(R.module, /obj/item/robot_module/engineering)) active_with_role[ASSIGNMENT_ENGINEER]++ else if(istype(R.module, /obj/item/robot_module/medical)) active_with_role[ASSIGNMENT_MEDICAL]++ else if(istype(R.module, /obj/item/robot_module/research)) active_with_role[ASSIGNMENT_SCIENTIST]++ if(M.mind.assigned_role in engineering_positions) active_with_role[ASSIGNMENT_ENGINEER]++ if(M.mind.assigned_role in medical_positions) active_with_role[ASSIGNMENT_MEDICAL]++ if(M.mind.assigned_role == ASSIGNMENT_SURGEON) active_with_role[ASSIGNMENT_SURGEON]++ if(M.mind.assigned_role in security_positions) active_with_role[ASSIGNMENT_SECURITY]++ if(M.mind.assigned_role in science_positions) active_with_role[ASSIGNMENT_SCIENTIST]++ if(M.mind.assigned_role in command_support_positions) active_with_role[ASSIGNMENT_COMMAND_SUPPORT]++ if(M.mind.assigned_role == ASSIGNMENT_BRIDGE_CREW) active_with_role[ASSIGNMENT_BRIDGE_CREW]++ if(M.mind.assigned_role == ASSIGNMENT_AI) active_with_role[ASSIGNMENT_AI]++ if(M.mind.assigned_role == ASSIGNMENT_CYBORG) active_with_role[ASSIGNMENT_CYBORG]++ if(M.mind.assigned_role == ASSIGNMENT_JANITOR) active_with_role[ASSIGNMENT_JANITOR]++ if(M.mind.assigned_role == ASSIGNMENT_GARDENER) active_with_role[ASSIGNMENT_GARDENER]++ return active_with_role // Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero. // Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4). /datum/event_container/mundane severity = EVENT_LEVEL_MUNDANE /*####################################################################################################### FORMAT OF THE LIST: new /datum/event_meta(event_severity, event_name, datum/event/type, event_weight, list/job_weights, is_one_shot, min_event_weight, max_event_weight, list/excluded_roundtypes, add_to_queue, list/minimum_job_requirement_list, pop_needed = 0 YES THE NEWLINES ARE RELEVANT FOR READABILITY, TRY TO STICK WITH THIS FORMAT #######################################################################################################*/ available_events = list( new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 120), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage, 10, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_JANITOR = 20)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence", /datum/event/brand_intelligence, 0, list(ASSIGNMENT_ENGINEER = 5), TRUE), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Damage", /datum/event/camera_damage, 20, list(ASSIGNMENT_ENGINEER = 10)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Electrical Storm", /datum/event/electrical_storm, 5, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_JANITOR = 10)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Cozmozoan Migration", /datum/event/carp_migration/cozmo, 60), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 10), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), TRUE, 5, 15), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 75, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_GARDENER = 20)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Clogged Vents", /datum/event/vent_clog, 55), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "False Alarm", /datum/event/false_alarm, 100), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Supply Drop", /datum/event/supply_drop, 80), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "CCIA General Notice", /datum/event/ccia_general_notice, 300), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane Vermin Infestation", /datum/event/infestation, 60, list(ASSIGNMENT_JANITOR = 15, ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 15)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Drone Malfunction", /datum/event/rogue_maint_drones, 10, list(ASSIGNMENT_ENGINEER = 30)), new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Visitor", /datum/event/visitor, 50, is_one_shot = TRUE) ) // Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero. // Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4). /datum/event_container/moderate severity = EVENT_LEVEL_MODERATE /*####################################################################################################### FORMAT OF THE LIST: new /datum/event_meta(event_severity, event_name, datum/event/type, event_weight, list/job_weights, is_one_shot, min_event_weight, max_event_weight, list/excluded_roundtypes, add_to_queue, list/minimum_job_requirement_list, pop_needed = 0 YES THE NEWLINES ARE RELEVANT FOR READABILITY, TRY TO STICK WITH THIS FORMAT #######################################################################################################*/ available_events = list( new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 200), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_SURGEON = 25)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Comms Blackout", /datum/event/communications_blackout, 50), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Comms Blackout - Damage", /datum/event/communications_blackout/damage_machinery, 100, list(ASSIGNMENT_ENGINEER = 25), pop_needed = 6), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 5, list(ASSIGNMENT_AI = 10, ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_JANITOR = 10)), // see comment at code/modules/events/gravity.dm // tl;dr gravity is handled globally, meaning if the horizon loses gravity, everyone does // this needs to be fixed before we can uncomment this // new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 100), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 45, ASSIGNMENT_CYBORG = 25, ASSIGNMENT_ENGINEER = 6, ASSIGNMENT_SCIENTIST = 6)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Security", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_CYBORG = 20), TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Xenobiology", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENTIST = 25, ASSIGNMENT_CYBORG = 20), TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Bridge", /datum/event/prison_break/bridge, 0, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_CYBORG = 20), TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 100, list(ASSIGNMENT_MEDICAL = 20)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 0, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_SECURITY = 1), FALSE, 10, 125, list("Extended")), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 15, list(ASSIGNMENT_SECURITY = 15)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Moderate Spider Infestation", /datum/event/spider_infestation/moderate, 50, list(ASSIGNMENT_SECURITY = 10)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Moderate Vermin Infestation", /datum/event/infestation/moderate, 30, list(ASSIGNMENT_JANITOR = 15, ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 10)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Drone Uprising", /datum/event/rogue_maint_drones, 25, list(ASSIGNMENT_ENGINEER = 30)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_JANITOR = 20)), new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wandering Psirens", /datum/event/wandering_psirens, 10, list(ASSIGNMENT_SECURITY = 15)), ) // Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero. // Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4). /datum/event_container/major severity = EVENT_LEVEL_MAJOR /*####################################################################################################### FORMAT OF THE LIST: new /datum/event_meta(event_severity, event_name, datum/event/type, event_weight, list/job_weights, is_one_shot, min_event_weight, max_event_weight, list/excluded_roundtypes, add_to_queue, list/minimum_job_requirement_list, pop_needed = 0 YES THE NEWLINES ARE RELEVANT FOR READABILITY, TRY TO STICK WITH THIS FORMAT #######################################################################################################*/ available_events = list( new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 135), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 5, list(ASSIGNMENT_ENGINEER = 10), TRUE, minimum_job_requirement_list = list(ASSIGNMENT_ENGINEER = 2), pop_needed = 10), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Electrical Storm", /datum/event/electrical_storm, 10, list(ASSIGNMENT_AI = 10, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_JANITOR = 10)), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 0, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_GARDENER = 20), TRUE, pop_needed = 4), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Spider Infestation", /datum/event/spider_infestation, 25, list(ASSIGNMENT_SECURITY = 10, ASSIGNMENT_MEDICAL = 5), TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Major Vermin Infestation", /datum/event/infestation/major, 15, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 5)), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Drone Revolution", /datum/event/rogue_maint_drones, 0, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 5, ASSIGNMENT_SECURITY = 5), pop_needed = 4), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Comet Expulsion", /datum/event/comet_expulsion, 5, list(ASSIGNMENT_BRIDGE_CREW = 20, ASSIGNMENT_ENGINEER = 12), is_one_shot = TRUE, pop_needed = 12), new /datum/event_meta(EVENT_LEVEL_MAJOR, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_JANITOR = 20)), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Dark Matter Influx", /datum/event/gravity_anomaly, 35, list(ASSIGNMENT_ENGINEER = 20), is_one_shot = TRUE, pop_needed = 12), new /datum/event_meta(EVENT_LEVEL_MAJOR, "Wandering Psiren School", /datum/event/wandering_psirens, 10, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 5)), ) #undef ASSIGNMENT_ANY #undef ASSIGNMENT_AI #undef ASSIGNMENT_CYBORG #undef ASSIGNMENT_ENGINEER #undef ASSIGNMENT_GARDENER #undef ASSIGNMENT_JANITOR #undef ASSIGNMENT_MEDICAL #undef ASSIGNMENT_SCIENTIST #undef ASSIGNMENT_SECURITY #undef ASSIGNMENT_SURGEON #undef ASSIGNMENT_COMMAND_SUPPORT #undef ASSIGNMENT_BRIDGE_CREW