/* Filing cabinets! * Contains: * * Filing Cabinets * * Security Record Cabinets * * Medical Record Cabinets */ /* * Filing Cabinets */ /obj/structure/filingcabinet name = "filing cabinet" desc = "A large cabinet with drawers." icon = 'icons/obj/bureaucracy.dmi' icon_state = "filingcabinet" density = 1 anchored = 1 maxhealth = OBJECT_HEALTH_VERY_LOW armor = list(MELEE = ARMOR_MELEE_SMALL, BULLET = ARMOR_BALLISTIC_MINOR) var/static/list/accepted_items = list( /obj/item/paper, /obj/item/folder, /obj/item/photo, /obj/item/paper_bundle, /obj/item/sample, /obj/item/book, /obj/item/card, /obj/item/forensics/slide, /obj/item/forensics/swab, /obj/item/storage/photo_album, /obj/item/clipboard, /obj/item/disk, /obj/item/pen, /obj/item/clothing/accessory/badge, /obj/item/pack, /obj/item/hand, /obj/item/key, /obj/item/paper_scanner ) /obj/structure/filingcabinet/chestdrawer name = "chest drawer" icon_state = "chestdrawer" /obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete icon_state = "tallcabinet" /obj/structure/filingcabinet/Initialize() . = ..() for(var/obj/item/I in loc) if(is_type_in_list(I, accepted_items)) I.forceMove(src) /obj/structure/filingcabinet/attackby(obj/item/attacking_item, mob/user) if(is_type_in_list(attacking_item, accepted_items)) to_chat(user, SPAN_NOTICE("You put [attacking_item] in [src].")) user.drop_from_inventory(attacking_item, src) flick("[initial(icon_state)]-open", src) playsound(loc, 'sound/items/bureaucracy/filingcabinet.ogg', 50, 1) sleep(40) icon_state = initial(icon_state) updateUsrDialog() else if(attacking_item.tool_behaviour == TOOL_WRENCH) attacking_item.play_tool_sound(get_turf(src), 50) anchored = !anchored to_chat(user, SPAN_NOTICE("You [anchored ? "wrench" : "unwrench"] \the [src].")) else to_chat(user, SPAN_NOTICE("You can't put [attacking_item] in [src]!")) /obj/structure/filingcabinet/on_death(damage, damage_flags, damage_type, armor_penetration, obj/weapon) for(var/obj/item/thing in src) if(prob(25)) if(istype(thing, /obj/item/paper)) if(prob(50)) var/obj/item/paper/paper = thing paper.crumple() thing.forceMove(get_turf(src)) . = ..() /obj/structure/filingcabinet/attack_hand(mob/user as mob) if(contents.len <= 0) to_chat(user, SPAN_NOTICE("\The [src] is empty.")) return user.set_machine(src) var/dat = "
" for(var/obj/item/P in src) dat += "" dat += "
[P.name]
" user << browse("[name][dat]", "window=filingcabinet;size=350x300") /obj/structure/filingcabinet/Topic(href, href_list) if(href_list["retrieve"]) usr << browse("", "window=filingcabinet") // Close the menu) //var/retrieveindex = text2num(href_list["retrieve"]) var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex] if(istype(P) && (P.loc == src) && src.Adjacent(usr)) usr.put_in_hands(P) updateUsrDialog() flick("[initial(icon_state)]-open",src) playsound(loc, 'sound/items/bureaucracy/filingcabinet.ogg', 50, 1) spawn(0) sleep(20) icon_state = initial(icon_state) /* * Security Record Cabinets */ /obj/structure/filingcabinet/security var/virgin = 1 /obj/structure/filingcabinet/security/proc/populate() if(virgin) for(var/datum/record/general/R in SSrecords.records) if(istype(R) && istype(R.security)) var/obj/item/paper/P = new /obj/item/paper(src) P.info = "
Security Record

" P.info += {" Name: [R.name] ID: [R.id]
Sex: [R.sex]
Age: [R.age]
Fingerprint: [R.fingerprint]
Physical Status: [R.physical_status]
Mental Status: [R.mental_status]

Security Data

Criminal Status: [R.security.criminal]

Crimes: [R.security.crimes]

Important Notes:
\t[replacetext(R.security.notes, "\n", "
")]
\n
Comments/Log

"} for(var/comment in R.security.comments) P.info += "[comment]
" P.info += "" P.name = "Security Record ([R.name])" virgin = 0 //tabbing here is correct- it's possible for people to try and use it //before the records have been generated, so we do this inside the loop. /obj/structure/filingcabinet/security/attack_hand() populate() ..() /obj/structure/filingcabinet/security/do_simple_ranged_interaction(var/mob/user) populate() ..() /* * Medical Record Cabinets */ /obj/structure/filingcabinet/medical var/virgin = 1 /obj/structure/filingcabinet/medical/proc/populate() if(virgin) for(var/datum/record/general/R in SSrecords.records) if(istype(R) && istype(R.medical)) var/obj/item/paper/P = new /obj/item/paper(src) var/info = "
Medical Record

" info += {" Name: [R.name] ID: [R.id]
Sex: [R.sex]
Age: [R.age]
Fingerprint: [R.fingerprint]
Physical Status: [R.physical_status]
Mental Status: [R.mental_status]

Medical Data

Blood Type: [R.medical.blood_type]
DNA: [R.medical.blood_dna]

Important Notes:
[replacetext(R.medical.notes, "\n", "
")]

Comments/Log

"} for(var/comment in R.medical.comments) info += "[comment]
" info += "" var/pname = "Medical Record ([R.name])" P.set_content_unsafe(pname, info) virgin = 0 //tabbing here is correct- it's possible for people to try and use it //before the records have been generated, so we do this inside the loop. /obj/structure/filingcabinet/medical/attack_hand() populate() ..() /obj/structure/filingcabinet/medical/do_simple_ranged_interaction(var/mob/user) populate() ..()