/atom/var/name_unlabel = "" // Yes, this is totally worth a new variable and a proc! /atom/proc/remove_label() set name = "Remove Label" set category = "Object" set src in view(1) if (!usr.IsAdvancedToolUser() || usr.incapacitated()) to_chat(usr, SPAN_NOTICE("You lack the dexerity to do this!")) return FALSE if (!name_unlabel) to_chat(usr, SPAN_NOTICE("You look again, unable to find the label! Perhaps your eyes need checking?")) src.verbs -= PROC_REF(remove_label) return FALSE var/mob/living/carbon/human/H = usr name = name_unlabel name_unlabel = "" src.verbs -= PROC_REF(remove_label) H.visible_message(SPAN_NOTICE("\The [H] removes the label from \the [src]."), SPAN_NOTICE("You remove the label from \the [src].")) return TRUE /obj/item/hand_labeler name = "hand labeler" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler0" item_state = "labeler0" contained_sprite = TRUE w_class = WEIGHT_CLASS_SMALL var/label = null var/labels_left = 30 var/mode = 0 //off or on. matter = list(MATERIAL_STEEL = 120, MATERIAL_GLASS = 80) /obj/item/hand_labeler/attack(mob/living/target_mob, mob/living/user, target_zone) return /obj/item/hand_labeler/afterattack(atom/A, mob/user as mob, proximity) if(!proximity) return if(!mode) //if it's off, give up. return if(A == loc) // if placing the labeller into something (e.g. backpack) return // don't set a label if(loc != user) return if(!labels_left) to_chat(user, SPAN_NOTICE("No labels left.")) return if(!label || !length(label)) to_chat(user, SPAN_NOTICE("No text set.")) return if(length(A.name) + length(label) > 64) to_chat(user, SPAN_NOTICE("Label too big.")) return if(ishuman(A)) to_chat(user, SPAN_NOTICE("The label refuses to stick to [A.name].")) return if(issilicon(A)) to_chat(user, SPAN_NOTICE("The label refuses to stick to [A.name].")) return if(isobserver(A)) to_chat(user, SPAN_NOTICE("[src] passes through [A.name].")) return if(istype(A, /obj/item/reagent_containers/glass)) to_chat(user, SPAN_NOTICE("The label can't stick to the [A.name]. (Try using a pen!)")) return if(istype(A, /obj/structure/machinery/portable_atmospherics/hydroponics)) var/obj/structure/machinery/portable_atmospherics/hydroponics/tray = A if(!tray.mechanical) to_chat(user, SPAN_NOTICE("How are you going to label that?")) return tray.labelled = label spawn(1) tray.update_icon() user.visible_message("[user] labels [A] as [label].", \ SPAN_NOTICE("You label [A] as [label].")) // Prevent label stacking from making name unrecoverable. if (!A.name_unlabel) A.name_unlabel = A.name A.verbs += /atom/proc/remove_label A.name = "[A.name] ([label])" /obj/item/hand_labeler/attack_self(mob/user as mob) mode = !mode icon_state = "labeler[mode]" item_state = icon_state if(mode) to_chat(user, SPAN_NOTICE("You turn on \the [src].")) //Now let them chose the text. var/str = sanitizeSafe(input(user,"Label text?","Set label",""), MAX_NAME_LEN) if(!str || !length(str)) to_chat(user, SPAN_NOTICE("Invalid text.")) return label = str to_chat(user, SPAN_NOTICE("You set the text to '[str]'.")) else to_chat(user, SPAN_NOTICE("You turn off \the [src]."))