/obj/structure/machinery/power/generator name = "\improper Stirling engine" desc = "It's a high efficiency Stirling engine. This model produces electricity from the temperature and differential between two gas loops." icon_state = "teg-unassembled" density = TRUE anchored = FALSE obj_flags = OBJ_FLAG_ROTATABLE use_power = POWER_USE_OFF idle_power_usage = 1000 var/max_power = 2500000 var/thermal_efficiency = 0.65 var/obj/structure/machinery/atmospherics/binary/circulator/circ1 var/obj/structure/machinery/atmospherics/binary/circulator/circ2 var/last_circ1_gen = 0 var/last_circ2_gen = 0 var/last_thermal_gen = 0 var/stored_energy = 0 var/lastgen1 = 0 var/lastgen2 = 0 var/effective_gen = 0 var/lastgenlev = 0 var/datum/effect_system/sparks/spark_system /obj/structure/machinery/power/generator/Initialize() . = ..() desc = initial(desc) + " Rated for [round(max_power/1000)] kW." var/dirs if (dir == NORTH || dir == SOUTH) dirs = list(EAST,WEST) else dirs = list(NORTH,SOUTH) spark_system = bind_spark(src, 3, dirs) reconnect() /obj/structure/machinery/power/generator/Destroy() QDEL_NULL(spark_system) circ1 = null circ2 = null return ..() /** * Circulators connect in dir and reverse_dir(dir) directions * A mnemonic to determine circulator/generator directions: the cirulators orbit clockwise around the generator. * So a circulator to the NORTH of the generator connects first to the EAST, then to the WEST, * and a circulator to the WEST of the generator connects first to the NORTH, then to the SOUTH. * Note that the circulator's outlet dir is it's always facing dir, and it's inlet is always the reverse */ /obj/structure/machinery/power/generator/proc/reconnect() if(circ1) circ1.temperature_overlay = null if(circ2) circ2.temperature_overlay = null circ1 = null circ2 = null if(src.loc && anchored) if(src.dir & (EAST|WEST)) circ1 = locate(/obj/structure/machinery/atmospherics/binary/circulator) in get_step(src,WEST) circ2 = locate(/obj/structure/machinery/atmospherics/binary/circulator) in get_step(src,EAST) if(circ1 && circ2) if(circ1.dir != NORTH || circ2.dir != SOUTH) circ1 = null circ2 = null else if(src.dir & (NORTH|SOUTH)) circ1 = locate(/obj/structure/machinery/atmospherics/binary/circulator) in get_step(src,NORTH) circ2 = locate(/obj/structure/machinery/atmospherics/binary/circulator) in get_step(src,SOUTH) if(circ1 && circ2 && (circ1.dir != EAST || circ2.dir != WEST)) circ1 = null circ2 = null update_icon() /obj/structure/machinery/power/generator/update_icon() icon_state = anchored ? "teg-assembled" : "teg-unassembled" ClearOverlays() if(circ1) circ1.temperature_overlay = null if(circ2) circ2.temperature_overlay = null if(stat & (NOPOWER|BROKEN)) return TRUE else if (lastgenlev != 0) AddOverlays("teg-op[lastgenlev]") if (circ1 && circ2) var/extreme = (lastgenlev > 9) ? "ex" : "" if (circ1.last_temperature < circ2.last_temperature) circ1.temperature_overlay = "circ-[extreme]cold" circ1.is_hot_loop = FALSE circ2.temperature_overlay = "circ-[extreme]hot" circ2.is_hot_loop = TRUE else circ1.temperature_overlay = "circ-[extreme]hot" circ1.is_hot_loop = TRUE circ2.temperature_overlay = "circ-[extreme]cold" circ2.is_hot_loop = FALSE return TRUE /obj/structure/machinery/power/generator/process() if(!circ1 || !circ2 || !anchored || stat & (BROKEN|NOPOWER)) stored_energy = 0 return var/datum/gas_mixture/air1 = circ1.return_transfer_air() var/datum/gas_mixture/air2 = circ2.return_transfer_air() lastgen2 = lastgen1 lastgen1 = 0 last_thermal_gen = 0 last_circ1_gen = 0 last_circ2_gen = 0 if(air1 && air2) var/air1_heat_capacity = air1.heat_capacity() var/air2_heat_capacity = air2.heat_capacity() var/delta_temperature = abs(air2.temperature - air1.temperature) if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0) var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity) var/heat = energy_transfer*(1-thermal_efficiency) last_thermal_gen = energy_transfer*thermal_efficiency if(air2.temperature > air1.temperature) air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity air1.temperature = air1.temperature + heat/air1_heat_capacity else air2.temperature = air2.temperature + heat/air2_heat_capacity air1.temperature = air1.temperature - energy_transfer/air1_heat_capacity playsound(get_turf(src), 'sound/effects/beam.ogg', 25, FALSE, 10, , required_preferences = ASFX_AMBIENCE, channel = CHANNEL_AMBIENCE) //Transfer the air if (air1) circ1.air2.merge(air1) if (air2) circ2.air2.merge(air2) //Update the gas networks if(circ1.network2) circ1.network2.update = 1 if(circ2.network2) circ2.network2.update = 1 //Exceeding maximum power leads to some power loss if(effective_gen > max_power && prob(5)) spark_system.queue() stored_energy *= 0.67 //Power last_circ1_gen = circ1.return_stored_energy() last_circ2_gen = circ2.return_stored_energy() stored_energy += last_thermal_gen + last_circ1_gen + last_circ2_gen lastgen1 = stored_energy*0.4 //smoothened power generation to prevent slingshotting as pressure is equalized, then restored by pumps stored_energy -= lastgen1 effective_gen = (lastgen1 + lastgen2) / 2 // update icon overlays and power usage only when necessary var/genlev = max(0, min( round(11*effective_gen / max_power), 11)) if(effective_gen > 100 && genlev == 0) genlev = 1 if(genlev != lastgenlev) lastgenlev = genlev update_icon() ADD_TO_POWERNET(src, effective_gen) /obj/structure/machinery/power/generator/attack_ai(mob/user) if(!ai_can_interact(user)) return attack_hand(user) /obj/structure/machinery/power/generator/attackby(obj/item/attacking_item, mob/user) if(attacking_item.tool_behaviour == TOOL_WRENCH) attacking_item.play_tool_sound(get_turf(src), 75) anchored = !anchored balloon_alert(user, "[anchored ? "secure" : "unsecure"]") user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \ "You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \ "You hear a ratchet") update_use_power(anchored ? POWER_USE_IDLE : POWER_USE_OFF) if(anchored) // Powernet connection stuff. connect_to_network() else disconnect_from_network() reconnect() else ..() /obj/structure/machinery/power/generator/attack_hand(mob/user) add_fingerprint(user) if(stat & (BROKEN|NOPOWER) || !anchored) return if(!circ1 || !circ2) //Just incase the middle part of the TEG was not wrenched last. reconnect() ui_interact(user) /obj/structure/machinery/power/generator/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) // Interface ID should match your tgui route registration/name. ui = new(user, src, "StirlingEngine", "Stirling Engine") ui.open() /obj/structure/machinery/power/generator/ui_data(mob/user) var/list/data = list() var/vertical = FALSE if(dir == NORTH || dir == SOUTH) vertical = TRUE data["totalOutput"] = effective_gen / 1000 data["maxTotalOutput"] = max_power / 1000 data["thermalOutput"] = last_thermal_gen / 1000 data["circConnected"] = FALSE if(circ1) // The one on the left (or top) data["primaryDir"] = vertical ? "top" : "left" data["primaryOutput"] = last_circ1_gen/1000 data["primaryFlowCapacity"] = circ1.volume_capacity_used*100 data["primaryInletPressure"] = XGM_PRESSURE(circ1.air1) data["primaryInletTemperature"] = circ1.air1.temperature data["primaryOutletPressure"] = XGM_PRESSURE(circ1.air2) data["primaryOutletTemperature"] = circ1.air2.temperature data["primaryIsHot"] = circ1.is_hot_loop if(circ2) // The one on the right (or bottom) data["secondaryDir"] = vertical ? "bottom" : "right" data["secondaryOutput"] = last_circ2_gen/1000 data["secondaryFlowCapacity"] = circ2.volume_capacity_used*100 data["secondaryInletPressure"] = XGM_PRESSURE(circ2.air1) data["secondaryInletTemperature"] = circ2.air1.temperature data["secondaryOutletPressure"] = XGM_PRESSURE(circ2.air2) data["secondaryOutletTemperature"] = circ2.air2.temperature data["secondaryIsHot"] = circ2.is_hot_loop data["circConnected"] = (circ1 && circ2) ? TRUE : FALSE return data /obj/structure/machinery/power/generator/power_change() ..() update_icon()