/datum/map/runtime name = "Runtime Ship" full_name = "Runtime Debugging Ship" path = "runtime" traits = list( //Z1 list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = TRUE, ZTRAIT_DOWN = FALSE), //Z2 list(ZTRAIT_STATION = TRUE, ZTRAIT_UP = FALSE, ZTRAIT_DOWN = TRUE), ) force_spawnpoint = TRUE lobby_icons = list('icons/misc/titlescreens/runtime/developers.dmi', 'icons/misc/titlescreens/runtime/away.dmi') lobby_transitions = FALSE admin_levels = list(9) contact_levels = list(1, 2) player_levels = list(1, 2) accessible_z_levels = list(1, 2) overmap_event_areas = 10 station_name = "NSV Runtime" station_short = "Runtime" dock_name = "singulo" boss_name = "#code_dungeon" boss_short = "Coders" company_name = "BanoTarsen" company_short = "BT" station_type = "dumpster" //If you're testing overmap stuff, remove the conditional definition #if defined(UNIT_TEST) use_overmap = TRUE overmap_size = 35 #endif shuttle_docked_message = "Attention all hands: Jump preparation complete. The bluespace drive is now spooling up, secure all stations for departure. Time to jump: approximately %ETA%." shuttle_leaving_dock = "Attention all hands: Jump initiated, exiting bluespace in %ETA%." shuttle_called_message = "Attention all hands: Jump sequence initiated. Transit procedures are now in effect. Jump in %ETA%." shuttle_recall_message = "Attention all hands: Jump sequence aborted, return to normal operating conditions." overmap_visitable_type = /obj/effect/overmap/visitable/ship/runtime evac_controller_type = /datum/evacuation_controller/starship station_networks = list( NETWORK_CIVILIAN_MAIN, NETWORK_COMMAND, NETWORK_ENGINEERING, ) num_exoplanets = 1 planet_size = list(255, 255) away_site_budget = 2 away_ship_budget = 2 map_shuttles = list( /datum/shuttle/autodock/overmap/runtime, /datum/shuttle/autodock/ferry/supply/horizon, ) warehouse_basearea = /area/runtime/floor_one/warehouse warehouse_packagearea = /area/runtime/floor_one/warehouse/package /** * This file is the only location in which runtime map areas should be defined. * Each department (or other appropriate grouping) will have its own section that you can jump to with ctrl-f. * For convenience, these groupings are: * * CREW_AREAS * * COMMAND_AREAS * * ENGINEERING_AREAS * * MAINTENANCE_AREAS * * MEDICAL_AREAS * * OPERATIONS_AREAS * * SCIENCE_AREAS * * SECURITY_AREAS * * SERVICE_AREAS * * TCOMMS_AREAS * * GUIDELINES: * * The Horizon should not have any areas mapped to it which are defined outside this file. * * Any PR that removes all areas of a given definition should also remove that definition from this file. * * No area should exist across multiple decks. Ex., an elevator vestibule on all three decks should have three child definitions, one for each deck. This is both for organization and for managing area objects like APCs etc. * * Update the groupings list if anything is added/removed. */ // ---- Base type /area/runtime allow_nightmode = TRUE station_area = TRUE lightswitch = TRUE holomap_color = HOLOMAP_AREACOLOR_HALLWAYS emergency_lights = TRUE area_lighting = LIGHT_COLOR_HALOGEN // ---- Floor one /area/runtime/floor_one/main name = "Runtime - Main Area" icon_state = "hallC1" /area/runtime/floor_one/construction name = "Runtime - Construction Area" icon_state = "yellow" /area/runtime/floor_one/atmospherics name = "Runtime - Atmoshperics" icon_state = "yellow" /area/runtime/floor_one/warehouse name = "Runtime - Warehouse" icon_state = "dark128" /area/runtime/floor_one/warehouse/package name = "Runtime - Package Area" icon_state = "dark160" requires_power = FALSE // ---- Floor two /area/runtime/floor_two/main name = "Runtime - Second Floor" icon_state = "hallC2" /area/runtime/floor_two/comms name = "Runtime - Telecommunications" icon_state = "ai_chamber" /area/runtime/floor_two/bridge name = "Runtime - Bridge" icon_state = "bridge" // ---- Exterior /area/runtime/exterior name = "Exterior" icon_state = "exterior" needs_starlight = TRUE has_gravity = FALSE station_area = TRUE requires_power = FALSE ambience = AMBIENCE_SPACE // ---- Papers ABSTRACT_TYPE(/obj/item/paper/fluff/runtime) /obj/item/paper/fluff/runtime/dontforgetuseovermap name = "Don't Forget use_overmap!" info = SPAN_BOLD("Don't forget to remove the conditional preprocessor definition for use_overmap = TRUE in maps\\runtime\\code\\runtime.dm if you want to test overmap things, it's off to load even faster!")