/datum/ghostspawner/hivebotdestroyer short_name = "hivebotdestroyer" name = "Hivebot Destroyer" desc = "Protect your fellow hivebots from any potential threats." tags = list("Antagonist") observers_only = TRUE loc_type = GS_LOC_ATOM atom_add_message = "A hivebot destroyer has spawned!" spawn_mob = /mob/living/simple_animal/hostile/hivebot/playable/ /datum/ghostspawner/hivebotdestroyer/spawn_mob(mob/user) . = ..() //Basically, we don't want the mob AI to keep running if a player is assigned to it //ideally there should also be an handling to resume thinking if the player ghosts //but that would probably need a signal that we don't currently have, hence //something for another time var/mob/our_new_mob = . //This cast is needed, sorry if(istype(our_new_mob) && !QDELETED(our_new_mob)) MOB_STOP_THINKING(our_new_mob) /datum/ghostspawner/hivebotmarksman short_name = "hivebotmarksman" name = "Hivebot Marksman" desc = "Protect your fellow hivebots from any potential threats." tags = list("Antagonist") observers_only = TRUE loc_type = GS_LOC_ATOM atom_add_message = "A hivebot marksman has spawned!" spawn_mob = /mob/living/simple_animal/hostile/hivebot/playable/ranged /datum/ghostspawner/hivebotmarksman/spawn_mob(mob/user) . = ..() //Basically, we don't want the mob AI to keep running if a player is assigned to it //ideally there should also be an handling to resume thinking if the player ghosts //but that would probably need a signal that we don't currently have, hence //something for another time var/mob/our_new_mob = . //This cast is needed, sorry if(istype(our_new_mob) && !QDELETED(our_new_mob)) MOB_STOP_THINKING(our_new_mob) /datum/ghostspawner/hivebotoverseer short_name = "hivebotoverseer" name = "Hivebot Overseer" desc = "Protect your fellow hivebots from any potential threats. Assemble new hivebots as necessary." tags = list("Antagonist") observers_only = TRUE loc_type = GS_LOC_ATOM atom_add_message = "A hivebot overseer has spawned!" spawn_mob = /mob/living/simple_animal/hostile/hivebot/playable/overseer /datum/ghostspawner/hivebotoverseer/spawn_mob(mob/user) . = ..() //Basically, we don't want the mob AI to keep running if a player is assigned to it //ideally there should also be an handling to resume thinking if the player ghosts //but that would probably need a signal that we don't currently have, hence //something for another time var/mob/our_new_mob = . //This cast is needed, sorry if(istype(our_new_mob) && !QDELETED(our_new_mob)) MOB_STOP_THINKING(our_new_mob)