/obj/item/grenade/dynamite name = "dynamite" desc = "A bundle of Adhomian dynamite." icon_state = "dynamite" item_state = "dynamite" activation_sound = 'sound/items/flare.ogg' /obj/item/grenade/dynamite/attack_self(mob/user) return /obj/item/grenade/dynamite/attackby(obj/item/attacking_item, mob/user) ..() if(active) return if(attacking_item.tool_behaviour == TOOL_WELDER) var/obj/item/weldingtool/WT = attacking_item if(WT.isOn()) activate(user) else if(attacking_item.isFlameSource()) activate(user) else if(istype(attacking_item, /obj/item/flame/candle)) var/obj/item/flame/candle/C = attacking_item if(C.lit) activate(user) else if(istype(attacking_item, /obj/item/grenade/dynamite)) var/obj/item/grenade/dynamite/C = attacking_item if(C.active) activate(user) /obj/item/grenade/dynamite/activate(mob/user) ..() user.visible_message(SPAN_DANGER("\The [user] lights \the [src]!")) if(iscarbon(user)) user.swap_hand() var/mob/living/carbon/C = user C.throw_mode_on() /obj/item/grenade/dynamite/prime() var/turf/O = get_turf(src) explosion(O, -1, -1, 3, 4) qdel(src) return /obj/item/grenade/dynamite/throw_impact(atom/hit_atom) ..() if(!active) if(prob(25)) prime() /obj/item/grenade/dynamite/ex_act(var/severity = 2.0) if(!active) prime() /obj/item/grenade/dynamite/fire_act(exposed_temperature, exposed_volume) . = ..() if(!active) prime()