/obj/item/grenade/spawnergrenade desc = "It is set to detonate in 5 seconds. It will unleash unleash an unspecified anomaly into the vicinity." name = "delivery grenade" icon = 'icons/obj/grenade.dmi' icon_state = "delivery" item_state = "flashbang" origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4) var/flash = TRUE // this var handles whether we blind people when we explode var/banglet = 0 var/spawner_type = null // must be an object path var/deliveryamt = 1 // amount of type to deliver var/list/newvars /obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it. if(spawner_type && deliveryamt) // Make a quick flash var/turf/T = get_turf(src) playsound(T, 'sound/effects/phasein.ogg', 100, 1) if (flash) for(var/mob/living/carbon/human/M in viewers(T, null)) M.flash_act(ignore_inherent = TRUE) else spark(T, 3, GLOB.alldirs) //give spawning some flair if there's no flash for(var/i=1, i<=deliveryamt, i++) var/atom/movable/x = new spawner_type if(newvars && length(newvars)) for(var/v in newvars) x.vars[v] = newvars[v] x.forceMove(T) if(prob(50)) for(var/j = 1, j <= rand(1, 3), j++) step(x, pick(NORTH,SOUTH,EAST,WEST)) // Spawn some hostile syndicate critters qdel(src) return /obj/item/grenade/spawnergrenade/manhacks name = "viscerator delivery grenade" desc = "It is set to detonate in 5 seconds. It will unleash a swarm of deadly manhack robots that will attack everyone but you and your allies." spawner_type = /mob/living/simple_animal/hostile/viscerator deliveryamt = 3 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) flash = FALSE /obj/item/grenade/spawnergrenade/manhacks/lubed spawner_type = /mob/living/simple_animal/hostile/viscerator/lube /obj/item/grenade/spawnergrenade/spesscarp name = "carp delivery grenade" spawner_type = /mob/living/simple_animal/hostile/carp deliveryamt = 5 origin_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 4, TECH_ILLEGAL = 4) /obj/item/grenade/spawnergrenade/singularity name = "singularity grenade" spawner_type = /obj/singularity /obj/item/grenade/spawnergrenade/singularity/toy spawner_type = /obj/item/toy/spinningtoy fake = TRUE /obj/item/grenade/spawnergrenade/fake_carp origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_BLUESPACE = 5) spawner_type = /mob/living/simple_animal/hostile/carp/holodeck deliveryamt = 4 fake = TRUE newvars = list("faction" = null, "melee_damage_lower" = 0, "melee_damage_upper" = 0, "environment_smash" = 0, "destroy_surroundings" = 0)