/obj/item/cargo_package name = "cargo package" desc = "\ An Orion Express cargo package. \ Always pays an extra 2% tip to the courier.\ " desc_extended = "\ This package makes use of the small-scale shipping network of Orion Express. \ It is a common sight all over the Spur, where Orion Express services depend on ordinary people and ships picking up and delivering packages for each other, \ with Orion Express only delivering to automated stations and other distribution points." icon = 'icons/obj/orion_delivery.dmi' icon_state = "express_package" item_state = "express_package" contained_sprite = TRUE update_icon_on_init = TRUE has_accents = TRUE w_class = WEIGHT_CLASS_HUGE force = 15 slowdown = 1 var/delivery_point_id = "" var/datum/weakref/delivery_point_sector /// Site name displayed to player when examining the package. This should clearly state where the player should go, and be lore accurate. This is typically overridden by either sectorname or one set by receptacle var/delivery_site = "Unknown" var/delivery_point_coordinates = "" var/datum/weakref/associated_delivery_point var/pay_amount = 69420 /// If true, pay_amount goes into Operations Account var/pays_horizon_account = TRUE /obj/item/cargo_package/mechanics_hints(mob/user, distance, is_adjacent) . += ..() . += "You can deliver this package to a cargo delivery point." . += "An additional 2% is added to your account on delivery, or paid to you directly. Can be loaded into a cargo pack." /obj/item/cargo_package/feedback_hints(mob/user, distance, is_adjacent) . += ..() if(delivery_point_id) // if name not already set by cargo receptacle, acquire the sector name instead if(delivery_site == "Unknown") if(delivery_point_sector) var/obj/effect/overmap/visitable/delivery_sector = delivery_point_sector.resolve() if(delivery_sector) delivery_site = delivery_sector.name . += SPAN_NOTICE("The label on the package reads: SITE: [delivery_site] | COORD: [delivery_point_coordinates] | ID: [delivery_point_id]") . += SPAN_NOTICE("The price tag on the package reads: [pay_amount]电.") /obj/item/cargo_package/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point) . = ..() pay_amount = rand(4, 7) * 100 if(prob(3)) pay_amount = rand(12, 17) * 100 if(delivery_point) setup_delivery_point(delivery_point) accent_color = pick(COLOR_RED, COLOR_AMBER, COLOR_PINK, COLOR_YELLOW, COLOR_LIME) /obj/item/cargo_package/proc/setup_delivery_point(var/obj/structure/cargo_receptacle/delivery_point) associated_delivery_point = WEAKREF(delivery_point) delivery_point_id = delivery_point.delivery_id delivery_point_sector = delivery_point.delivery_sector if(delivery_point.override_name) delivery_site = delivery_point.override_name delivery_point_coordinates = "[delivery_point.x]-[delivery_point.y]" pay_amount = pay_amount * delivery_point.payment_modifier /obj/item/cargo_package/do_additional_pickup_checks(var/mob/living/carbon/human/user) if(!ishuman(user)) return FALSE if(user.species.mob_size < 12) var/obj/A = user.get_inactive_hand() if(A) to_chat(user, SPAN_WARNING("Your other hand is occupied!")) return user.visible_message("[user] tightens their grip on \the [src] and starts heaving...", SPAN_NOTICE("You tighten your grip on \the [src] and start heaving...")) if(do_after(user, 1 SECONDS, src, DO_UNIQUE)) user.visible_message("[user] heaves \the [src] up!", SPAN_NOTICE("You heave \the [src] up!")) // larger mobs, such as industrials, can hold two pieces of cargo if(user.species.mob_size < 12) wield(user) slowdown = 2 else slowdown = 0 user.update_equipment_speed_mods() return TRUE return FALSE /obj/item/cargo_package/proc/wield(var/mob/living/carbon/human/user) var/obj/A = user.get_inactive_hand() if(A) to_chat(user, SPAN_WARNING("Your other hand is occupied!")) return item_state += "_wielded" var/obj/item/offhand/O = new(user) O.name = "[initial(name)] - offhand" O.desc = "Your second grip on \the [initial(name)]." user.put_in_inactive_hand(O) /obj/item/cargo_package/dropped(mob/user) ..() item_state = initial(item_state) if(user) var/obj/item/offhand/O = user.get_inactive_hand() if(istype(O)) O.unwield() /obj/item/cargo_package/can_swap_hands(var/mob/user) var/obj/item/offhand/O = user.get_inactive_hand() if(istype(O)) return FALSE return TRUE /obj/item/cargo_package/too_heavy_to_throw() return TRUE /obj/item/cargo_package/offship pays_horizon_account = FALSE /// Whether this package is guaranteed to deliver to the horizon or not var/horizon_delivery = FALSE /obj/item/cargo_package/offship/feedback_hints(mob/user, distance, is_adjacent) . += ..() if(!delivery_point_id) . += SPAN_NOTICE("Delivery site still being calculated, please check back later!") /obj/item/cargo_package/offship/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point) . = ..() if(!delivery_point) // add a timer before we pick the delivery point, in case any ships or ruins still need to load addtimer(CALLBACK(src, PROC_REF(get_delivery_point)), 3 MINUTES) /obj/item/cargo_package/offship/proc/get_delivery_point() var/obj/structure/cargo_receptacle/selected_delivery_point = get_cargo_package_delivery_point(src, horizon_delivery) if(!selected_delivery_point) qdel(src) return setup_delivery_point(selected_delivery_point) /obj/item/cargo_package/offship/to_horizon horizon_delivery = TRUE