/obj/item/clothing/head/centhat name = "\improper CentComm. hat" icon_state = "centcom" item_state_slots = list( slot_l_hand_str = "centhat", slot_r_hand_str = "centhat" ) desc = "It's good to be emperor." siemens_coefficient = 0.9 /obj/item/clothing/head/pin name = "hair pin" desc = "A nice hair pin." icon = 'icons/obj/item/clothing/head/hair_pins.dmi' contained_sprite = TRUE icon_state = "pin" item_state = "pin" slot_flags = SLOT_HEAD | SLOT_EARS body_parts_covered = 0 drop_sound = 'sound/items/drop/ring.ogg' pickup_sound = 'sound/items/pickup/ring.ogg' /obj/item/clothing/head/pin/clover icon_state = "cloverpin" item_state = "cloverpin" name = "clover pin" desc = "A hair pin in the shape of a clover leaf. Smells of mischief." /obj/item/clothing/head/pin/butterfly icon_state = "butterflypin" item_state = "butterflypin" name = "butterfly pin" desc = "A hair pin in the shape of a bright blue butterfly." /obj/item/clothing/head/pin/magnetic icon_state = "magnetpin" item_state = "magnetpin" name = "magnetic 'pin'" desc = "Finally, a hair pin even a robot chassis can use." slot_flags = SLOT_HEAD matter = list(DEFAULT_WALL_MATERIAL = 10) /obj/item/clothing/head/pin/flower name = "red flower pin" icon_state = "hairflower" item_state = "hairflower" desc = "Smells nice." /obj/item/clothing/head/pin/flower/blue icon_state = "hairflower_blue" item_state = "hairflower_blue" name = "blue flower pin" /obj/item/clothing/head/pin/flower/pink item_state = "hairflower_pink" icon_state = "hairflower_pink" name = "pink flower pin" /obj/item/clothing/head/pin/flower/yellow icon_state = "hairflower_yellow" item_state = "hairflower_yellow" name = "yellow flower pin" /obj/item/clothing/head/pin/flower/violet icon_state = "hairflower_violet" item_state = "hairflower_violet" name = "violet flower pin" /obj/item/clothing/head/pin/flower/orange icon_state = "hairflower_orange" item_state = "hairflower_orange" name = "orange flower pin" /obj/item/clothing/head/pin/flower/white icon_state = "hairflower_white" item_state = "hairflower_white" name = "white flower pin" /obj/item/clothing/head/pin/flower/silversun icon_state = "hairflower_silversun" item_state = "hairflower_silversun" name = "silversun flower pin" desc = "A Silversun dawnflower pin, named after the same flower. This particular version is an artificial recreation, and lacks the distinctive bioluminescence of the original." /obj/item/clothing/head/pin/ribbon name = "hair ribbon parent item" desc = DESC_PARENT icon = 'icons/obj/item/clothing/head/hair_ribbons.dmi' contained_sprite = TRUE /obj/item/clothing/head/pin/ribbon/head name = "hair ribbon" desc = "A length of ribbon acting as a headband." icon_state = "ribbon" item_state = "ribbon" /obj/item/clothing/head/pin/ribbon/back name = "hair bow" desc = "A hair bow with a small removable clip on the back, so it can be attached to hair or tied into it." icon_state = "bow" item_state = "bow" /obj/item/clothing/head/pin/ribbon/small name = "small hair bow" desc = "A ribbon tied into a small bow with a clip on the back to attach to hair." icon_state = "bow_small" item_state = "bow_small" /obj/item/clothing/head/powdered_wig name = "powdered wig" desc = "A powdered wig." icon_state = "pwig" item_state = "pwig" /obj/item/clothing/head/that name = "top-hat" desc = "It's an amish looking hat." icon_state = "tophat" item_state = "tophat" siemens_coefficient = 0.9 /obj/item/clothing/head/redcoat name = "redcoat's hat" icon_state = "redcoat" desc = "'I guess it's a redhead.'" /obj/item/clothing/head/mailman name = "station cap" icon_state = "mailman" desc = "Choo-choo!" /obj/item/clothing/head/nursehat name = "nurse's hat" desc = "It allows quick identification of trained medical personnel." icon_state = "nursehat" siemens_coefficient = 0.9 /obj/item/clothing/head/syndicatefake name = "red space-helmet replica" item_state_slots = list( slot_l_hand_str = "syndicate-helm-black-red", slot_r_hand_str = "syndicate-helm-black-red" ) icon_state = "syndicate" desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR siemens_coefficient = 2.0 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/cardborg name = "cardborg helmet" desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE body_parts_covered = HEAD|FACE|EYES drop_sound = 'sound/items/drop/cardboardbox.ogg' pickup_sound = 'sound/items/pickup/cardboardbox.ogg' /obj/item/clothing/head/justice name = "justice hat" desc = "Fight for what's righteous!" icon_state = "justicered" flags_inv = BLOCKHAIR body_parts_covered = HEAD|EYES /obj/item/clothing/head/justice/blue icon_state = "justiceblue" /obj/item/clothing/head/justice/yellow icon_state = "justiceyellow" /obj/item/clothing/head/justice/green icon_state = "justicegreen" /obj/item/clothing/head/justice/pink icon_state = "justicepink" /obj/item/clothing/head/rabbitears name = "rabbit ears" desc = "Wearing these makes you look useless." icon_state = "bunny" body_parts_covered = 0 /obj/item/clothing/head/flatcap name = "flat cap" desc = "A working man's hat." icon = 'icons/obj/item/clothing/head/flat_cap.dmi' icon_state = "flat_cap_brown" item_state = "flat_cap_brown" contained_sprite = TRUE siemens_coefficient = 0.9 /obj/item/clothing/head/flatcap/colourable icon_state = "flat_cap" item_state = "flat_cap" /obj/item/clothing/head/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" /obj/item/clothing/head/hgpiratecap name = "pirate hat" desc = "Yarr." icon_state = "hgpiratecap" /obj/item/clothing/head/bowler name = "bowler-hat" desc = "Gentleman, elite aboard!" icon_state = "bowler" //stylish bs12 hats /obj/item/clothing/head/bowlerhat name = "bowler hat" icon_state = "bowler_hat" desc = "For the gentleman of distinction." /obj/item/clothing/head/beaverhat name = "beaver hat" icon_state = "beaver_hat" desc = "Soft felt makes this hat both comfortable and elegant." /obj/item/clothing/head/boaterhat name = "boater hat" icon_state = "boater_hat" desc = "The ultimate in summer fashion." /obj/item/clothing/head/feathertrilby name = "feather trilby" icon = 'icons/obj/item/clothing/head/feather_trilby.dmi' icon_state = "feather_trilby" item_state = "feather_trilby" contained_sprite = TRUE desc = "A sharp, stylish hat with a feather." /obj/item/clothing/head/fez name = "fez" desc = "You should wear a fez. Fezzes are cool." icon_state = "fez" item_flags = ITEM_FLAG_SHOW_FLAVOR_TEXT //end bs12 hats /obj/item/clothing/head/witchwig name = "witch costume wig" desc = "Eeeee~heheheheheheh!" icon_state = "witch" flags_inv = BLOCKHAIR siemens_coefficient = 2.0 /obj/item/clothing/head/chicken name = "chicken suit head" desc = "Bkaw!" icon_state = "chickenhead" item_state_slots = list( slot_l_hand_str = "chickensuit", slot_r_hand_str = "chickensuit" ) sprite_sheets = list( BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/head.dmi' ) flags_inv = BLOCKHAIR siemens_coefficient = 0.7 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/bearpelt name = "bear pelt hat" desc = "Fuzzy." icon_state = "bearpelt" flags_inv = BLOCKHEADHAIR siemens_coefficient = 0.7 /obj/item/clothing/head/philosopher_wig name = "natural philosopher's wig" desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!" icon_state = "philosopher_wig" item_state_slots = list( slot_l_hand_str = "pwig", slot_r_hand_str = "pwig" ) flags_inv = BLOCKHAIR siemens_coefficient = 2.0 //why is it so conductive?! /obj/item/clothing/head/plain_hood name = "plain hood" desc = "A simple hood made of cloth, worn for myriad reasons - cultural, religious, protection from the elements, a fashion statement... or perhaps you simply want to look like you intend to give quests to adventurers who walk into your favorite tavern." icon = 'icons/obj/item/clothing/head/plain_hood.dmi' icon_state = "plain_hood" item_state = "plain_hood" body_parts_covered = HEAD flags_inv = HIDEEARS|BLOCKHEADHAIR contained_sprite = TRUE /obj/item/clothing/head/hijab //It might've taken a year but here's your Hijab's, Dea. name = "hijab" desc = "Encompassing cloth headwear worn by some human cultures and religions." icon = 'icons/obj/clothing/hijabs.dmi' icon_state = "hijab" item_state = "hijab" flags_inv = BLOCKHAIR body_parts_covered = 0 contained_sprite = 1 slot_flags = SLOT_EARS | SLOT_HEAD /obj/item/clothing/head/hijab/get_ear_examine_text(var/mob/user, var/ear_text = "left") return "on [user.get_pronoun("his")] head" /obj/item/clothing/head/hijab/red color = COLOR_RED /obj/item/clothing/head/hijab/orange color = COLOR_ORANGE /obj/item/clothing/head/hijab/yellow color = COLOR_YELLOW /obj/item/clothing/head/hijab/green color = COLOR_GREEN /obj/item/clothing/head/hijab/blue color = COLOR_BLUE /obj/item/clothing/head/hijab/purple color = COLOR_PURPLE /obj/item/clothing/head/hijab/brown color = COLOR_BROWN /obj/item/clothing/head/hijab/grey color = COLOR_GRAY50 /obj/item/clothing/head/hijab/black color = COLOR_GRAY20 /obj/item/clothing/head/sombrero name = "sombrero" desc = "You can practically taste the fiesta." icon_state = "sombrero" sprite_sheets = list( BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/head.dmi' ) /obj/item/clothing/head/kippah name = "kippah" desc = "A head covering commonly worn by those of Jewish faith." icon = 'icons/obj/item/clothing/head/kippahs.dmi' icon_state = "kippah" item_state = "kippah" contained_sprite = 1 /obj/item/clothing/head/turban name = "turban" desc = "A sturdy cloth, worn around the head." icon = 'icons/obj/item/clothing/head/turban.dmi' icon_state = "turban" item_state = "turban" flags_inv = BLOCKHEADHAIR contained_sprite = TRUE /obj/item/clothing/head/turban/red color = COLOR_RED /obj/item/clothing/head/turban/orange color = COLOR_ORANGE /obj/item/clothing/head/turban/yellow color = COLOR_YELLOW /obj/item/clothing/head/turban/green color = COLOR_GREEN /obj/item/clothing/head/turban/blue color = COLOR_BLUE /obj/item/clothing/head/turban/purple color = COLOR_PURPLE /obj/item/clothing/head/turban/brown color = COLOR_BROWN /obj/item/clothing/head/turban/grey color = COLOR_GRAY50 /obj/item/clothing/head/turban/black color = COLOR_GRAY20 //praise verkister /obj/item/clothing/head/headbando name = "basic headband" desc = "Perfect for martial artists, sweaty rogue operators, and tunnel gangsters." icon_state = "headbando" item_state = "headbando" /obj/item/clothing/head/headbando/random/Initialize() . = ..() color = get_random_colour(lower = 150) //Flower crowns /obj/item/clothing/head/sunflower_crown name = "sunflower crown" desc = "A flower crown weaved with sunflowers." icon_state = "sunflower_crown" item_state = "sunflower_crown" body_parts_covered = 0 drop_sound = 'sound/items/drop/herb.ogg' pickup_sound = 'sound/items/pickup/herb.ogg' /obj/item/clothing/head/lavender_crown name = "harebell crown" desc = "A flower crown weaved with harebells." icon_state = "lavender_crown" item_state = "lavender_crown" body_parts_covered = 0 drop_sound = 'sound/items/drop/herb.ogg' pickup_sound = 'sound/items/pickup/herb.ogg' /obj/item/clothing/head/poppy_crown name = "poppy crown" desc = "A flower crown weaved with poppies." icon_state = "poppy_crown" item_state = "poppy_crown" body_parts_covered = 0 drop_sound = 'sound/items/drop/herb.ogg' pickup_sound = 'sound/items/pickup/herb.ogg' //Tau Ceti Foreign Legion /obj/item/clothing/head/legion/legate name = "TCFL peaked cap" desc = "A stark red peaked cap. Worn by senior officers of the Tau Ceti Foreign Legion." icon_state = "legion_cap" item_state = "legion_cap" /obj/item/clothing/head/fake_culthood name = "occultist hood" icon_state = "culthood" desc = "A torn, dust-caked hood. Very authentic!" flags_inv = HIDEFACE|HIDEEARS|HIDEEYES body_parts_covered = HEAD|EYES cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE /obj/item/clothing/head/tanker name = "tanker cap" desc = "A padded skullcap for those prone to bumping their heads against hard surfaces." icon_state = "tank" flags_inv = BLOCKHEADHAIR /obj/item/clothing/head/papersack name = "paper sack hat" desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness." icon_state = "papersack" flags_inv = BLOCKHEADHAIR /obj/item/clothing/head/papersack/smiley name = "paper sack hat" desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all." icon_state = "papersack_smile" flags_inv = BLOCKHEADHAIR /obj/item/clothing/head/hachimaki name = "konyanger hachimaki" desc = "A simple headband emblazoned with the taijitu national emblem of the planet Konyang. It is typically worn as a symbol of effort or courage, or perhaps national pride and patriotic sentiment." icon = 'icons/obj/item/clothing/head/hachimaki.dmi' icon_state = "hachimaki" item_state = "hachimaki" contained_sprite = TRUE /obj/item/clothing/head/leader_headband name = "militia leader headband" desc = "A simple headband that is used to denote the leader of a Horizon militia team." icon = 'icons/obj/item/clothing/head/leader_headband.dmi' icon_state = "leader_headband" item_state = "leader_headband" contained_sprite = TRUE //sol stuff /obj/item/clothing/head/sol name = "sol navy utility cover" desc = "A military cover issued to Solarian Navy personnel as part of their utility uniform." icon = 'icons/obj/item/clothing/head/sol_army.dmi' icon_state = "navy_utility" item_state = "navy_utility" contained_sprite = TRUE armor = list( MELEE = ARMOR_MELEE_MINOR ) /obj/item/clothing/head/sol/dress name = "sol navy black peaked cap" desc = "A black cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by junior officers." icon_state = "navy_cap_officer" item_state = "navy_cap_officer" /obj/item/clothing/head/sol/dress/officer name = "sol navy officer peaked cap" desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by senior officers." icon_state = "navy_cap_senioroff" item_state = "navy_cap_senioroff" /obj/item/clothing/head/sol/dress/admiral name = "sol navy admiral peaked cap" desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by admirals." icon_state = "navy_cap_admiral" item_state = "navy_cap_admiral" //solarian marines /obj/item/clothing/head/sol/marine name = "sol marine utility cover" desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform." icon_state = "marine_utility" item_state = "marine_utility" /obj/item/clothing/head/sol/marine/grey name = "sol marine utility cover" desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform." icon_state = "marine_utility_grey" item_state = "marine_utility_grey" /obj/item/clothing/head/sol/garrison name = "sol marine garrison cap" desc = "A green garrison cap issued to Sol Alliance marines." icon_state = "greengarrisoncap" item_state = "greengarrisoncap" /obj/item/clothing/head/sol/dress/marine name = "sol marine peaked cap" desc = "A green cap issued as part of the Sol Alliance marine service and dress uniforms." icon_state = "whitepeakcap" item_state = "whitepeakcap" //solarian army /obj/item/clothing/head/helmet/sol name = "sol combat helmet" desc = "A woodland colored helmet made from advanced ceramic." icon = 'icons/obj/item/clothing/head/sol_army.dmi' icon_state = "helmet_tac_sol" item_state = "helmet_tac_sol" armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_MEDIUM, LASER = ARMOR_LASER_RIFLE, ENERGY = ARMOR_ENERGY_SMALL, BOMB = ARMOR_BOMB_PADDED ) contained_sprite = TRUE /obj/item/clothing/head/sol/army name = "sol army field cap" desc = "A cloth field issued to Solarian soldiers as part of their field uniform." icon_state = "army_field" item_state = "army_field" /obj/item/clothing/head/sol/army/grey name = "sol army field cap" desc = "A cloth field issued to Solarian soldiers as part of their field uniform." icon_state = "army_field_grey" item_state = "army_field_grey" /obj/item/clothing/head/sol/army/service name = "sol army peaked cap" desc = "A green peaked cap issued as part of Solarian Army service uniforms. A small silver pin of the ASSN seal is attached to the peak. A enlisted-person or NCO should wear this." icon_state = "army_cap" item_state = "army_cap" /obj/item/clothing/head/sol/army/service/officer name = "sol army officer peaked cap" desc = "A green peaked cap issued as part of Solarian Army service uniforms. A large gold pin of the ASSN seal is attached to the peak. A Second Lieutenant, First Lieutenant or Captain should wear this." icon_state = "army_cap_officer" item_state = "army_cap_officer" /obj/item/clothing/head/sol/army/service/senioroff name = "sol army senior officer peaked cap" desc = "A green peaked cap issued as part of Solarian Army service uniforms. A large gold pin of the ASSN seal is attached to the peak and leaf-shaped embellishments rap around the visor. A Major, Lieutenant Colonel or Colonel should wear this." icon_state = "army_cap_senioroff" item_state = "army_cap_senioroff" /obj/item/clothing/head/sol/army/service/general name = "sol army general peaked cap" desc = "A green peaked cap issued as part of Solarian Army service uniforms. A large gold pin of the ASSN seal is attached to the peak and leaf-shaped embellishments rap around the visor. A Brigadier General, Major General, Lieutenant General or full General should wear this." icon_state = "army_cap_general" item_state = "army_cap_general" /obj/item/clothing/head/sol/army/service/garrison name = "sol army garrison cap" desc = "A green garrison cap issued as part of Solarian Army service uniforms, for when a peaked cap is impractical or unnecessary. All enlisted-people and NCOs should wear this." icon_state = "army_garrison" item_state = "army_garrison" /obj/item/clothing/head/sol/army/service/garrison/officer name = "sol army garrison cap" desc = "A green garrison cap issued as part of Solarian Army service uniforms, for when a peaked cap is impractical or unnecessary. A golden rank pin is attached to one side. All officers, including generals, should wear this." icon_state = "army_garrison_officer" item_state = "army_garrison_officer" /obj/item/clothing/head/sol/army/service/campaign name = "sol army campaign hat" desc = "A green campaign hat issued as part of Solarian Army service uniforms. The NCOs that scream at you more than the normal ones should wear this." icon_state = "army_campaign" item_state = "army_campaign" //Konyang Armed Forces /obj/item/clothing/head/konyang/army name = "konyang army field cap" desc = "A cloth field cap issued to Konyang soldiers as part of their field uniform." icon = 'icons/obj/item/clothing/head/konyang.dmi' icon_state = "konyang_army_cap" item_state = "konyang_army_cap" contained_sprite = TRUE /obj/item/clothing/head/konyang/army/officer name = "konyang army officer peaked cap" desc = "A green peaked cap issued to officers of the Konyang Army." icon_state = "konyang_army_off_cap" item_state = "konyang_army_off_cap" /obj/item/clothing/head/konyang/navy name = "konyang navy officer peaked cap" desc = "A white peaked cap issued to officers of the Konyang Navy." icon = 'icons/obj/item/clothing/head/konyang.dmi' icon_state = "konyang_navy_cap" item_state = "konyang_navy_cap" contained_sprite = TRUE /obj/item/clothing/head/konyang/space name = "konyang aerospace forces officer peaked cap" desc = "A white peaked cap issued to officers of the Konyang Aerospace Forces." icon = 'icons/obj/item/clothing/head/konyang.dmi' icon_state = "konyang_space_cap" item_state = "konyang_space_cap" contained_sprite = TRUE /obj/item/clothing/head/konyang/police name = "konyang national police hat" desc = "A white peaked cap issued to personnel of the Konyang National Police" icon = 'icons/obj/item/clothing/head/konyang.dmi' icon_state = "konyang_police_hat" item_state = "konyang_police_hat" contained_sprite = TRUE /obj/item/clothing/head/konyang/police/lieutenant name = "konyang national police lieutenant's hat" desc = "A white peaked cap issued to personnel of the Konyang National Police" icon_state = "konyang_police_lieutenant_hat" item_state = "konyang_police_lieutenant_hat" /obj/item/clothing/head/konyang/burger name = "\improper UP! Burger cap" desc = "An astoundingly bright orange hat, worn by employees of UP! Burger (or Burger UP!, depending on preference), a Gwok Group subsidiary." icon = 'icons/obj/item/clothing/head/konyang.dmi' icon_state = "upburger-cap" item_state = "upburger-cap" contained_sprite = TRUE /obj/item/clothing/head/helmet/konyang name = "konyang army helmet" desc = "A woodland colored helmet made from advanced ceramic." icon = 'icons/obj/item/clothing/head/konyang.dmi' icon_state = "helmet_konyang_army" item_state = "helmet_konyang_army" armor = list( MELEE = ARMOR_MELEE_MAJOR, BULLET = ARMOR_BALLISTIC_MEDIUM, LASER = ARMOR_LASER_RIFLE, ENERGY = ARMOR_ENERGY_SMALL, BOMB = ARMOR_BOMB_PADDED ) contained_sprite = TRUE /obj/item/clothing/head/helmet/konyang/navy name = "konyang navy helmet" desc = "A pale blue colored helmet made from advanced ceramic." icon_state = "helmet_konyang_navy" item_state = "helmet_konyang_navy" /obj/item/clothing/head/helmet/konyang/pilot name = "konyang mechatronic corps helmet" desc = "A white colored helmet made from advanced ceramic." icon_state = "helmet_pilot" item_state = "helmet_pilot" /obj/item/clothing/head/xanu name = "xanu armed forces garrison cap" desc = "A garrison cap belonging to a member of the All-Xanu Spacefleet." icon = 'icons/obj/item/clothing/head/xanu_army.dmi' icon_state = "xanu_garrison_enlisted" item_state = "xanu_garrison_enlisted" contained_sprite = TRUE /obj/item/clothing/head/xanu/officer name = "xanu armed forces officer garrison cap" desc = "A garrison cap belonging to an officer of the All-Xanu Spacefleet." icon_state = "xanu_garrison_comm" item_state = "xanu_garrison_comm" /obj/item/clothing/head/xanu/senior name = "xanu armed forces senior officer garrison cap" desc = "A garrison cap belonging to a high-ranking officer of the All-Xanu Spacefleet." icon_state = "xanu_garrison_cap" item_state = "xanu_garrison_cap" /obj/item/clothing/head/grupo_amapola name = "Grupo Amapola officer cap" desc = "A peaked officer's cap bearing the poppy of the military contracting group Grupo Amapola." icon = 'icons/obj/item/clothing/head/pmcg.dmi' icon_state = "amapola_officer_hat" item_state = "amapola_officer_hat" contained_sprite = TRUE /obj/item/clothing/head/grupo_amapola/ute name = "Grupo Amapola utility cover" desc = "A softcap in green camo, issued to members of the military contracting group Grupo Amapola." icon_state = "amapola_ute_hat" item_state = "amapola_ute_hat" /obj/item/clothing/head/peaked_cap name = "corporate peaked cap" desc = "A military-style corporate peaked cap. This one bears the emblem of NanoTrasen Incorporated." icon_state = "nt_warden_hat" item_state = "nt_warden_hat" icon = 'icons/obj/item/clothing/department_uniforms/security.dmi' contained_sprite = TRUE /obj/item/clothing/head/peaked_cap/no_logo desc = "A military-style corporate peaked cap. This one bears the colors of NanoTrasen Incorporated." icon_state = "nt_warden_hat_nologo" item_state = "nt_warden_hat_nologo" /obj/item/clothing/head/peaked_cap/zavodskoi desc = "A military-style corporate peaked cap. This one bears the emblem of Zavodskoi Interstellar." icon_state = "zav_warden_hat" item_state = "zav_warden_hat" /obj/item/clothing/head/peaked_cap/zavodskoi/no_logo desc = "A military-style corporate peaked cap. This one bears the colors of Zavodskoi Interstellar." icon_state = "zav_warden_hat_nologo" item_state = "zav_warden_hat_nologo" /obj/item/clothing/head/peaked_cap/zavodskoi/alt icon_state = "zav_warden_hat_alt" item_state = "zav_warden_hat_alt" /obj/item/clothing/head/peaked_cap/zavodskoi/alt/no_logo desc = "A military-style corporate peaked cap. This one bears the colors of Zavodskoi Interstellar." icon_state = "zav_warden_hat_alt_nologo" item_state = "zav_warden_hat_alt_nologo" /obj/item/clothing/head/peaked_cap/idris desc = "A military-style corporate peaked cap. This one bears the emblem of Idris Incorporated." icon_state = "idris_warden_hat" item_state = "idris_warden_hat" /obj/item/clothing/head/peaked_cap/idris/no_logo desc = "A military-style corporate peaked cap. This one bears the colors of Idris Incorporated." icon_state = "idris_warden_hat_nologo" item_state = "idris_warden_hat_nologo" /obj/item/clothing/head/peaked_cap/pmcg desc = "A military-style corporate peaked cap. This one bears the emblem of the Private Military Contracting Group." icon_state = "pmc_warden_hat" item_state = "pmc_warden_hat" /obj/item/clothing/head/peaked_cap/pmcg/no_logo desc = "A military-style corporate peaked cap. This one bears the colors of the Private Military Contracting Group." icon_state = "pmc_warden_hat_nologo" item_state = "pmc_warden_hat_nologo" //goblin.stev's stuff /obj/item/clothing/head/qeburger_visor name = "Quick-E-Burger Food Technician Visor" desc = "For stylish employees on the retail grind, the Quick-E-Burger Food Technician Visor is the latest in form-first fashion! Supplied and manufactured in bulk by Quick-E-Burger's parent company, Orion Express, the Food Technician Visor is equipped with an innovative easy-to-use velcro headstrap to keep the company's prime product sky-high, and its light-resistant plastic visor is perfect for keeping sun, lights, and disappointed family-members alike out of employees' eyes!" icon = 'icons/obj/clothing/hats/orion.dmi' icon_state = "quickeburger_visorcap" item_state = "quickeburger_visorcap" contained_sprite = TRUE