/obj/item/computer_hardware/ name = "Hardware" desc = "Unknown Hardware." icon = 'icons/obj/modular_components.dmi' var/obj/item/modular_computer/parent_computer var/power_usage = 0 // If the hardware uses extra power, change this. var/enabled = TRUE // If the hardware is turned off set this to 0. var/critical = TRUE // Prevent disabling for important component, like the HDD. var/hardware_size = 1 // Limits which devices can contain this component. 1: Tablets/Laptops/Consoles, 2: Laptops/Consoles, 3: Consoles only var/damage = 0 // Current damage level var/max_damage = 100 // Maximal damage level. var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all. var/malfunction_probability = 10 // Chance of malfunction when the component is damaged // Default handling of hardware enable/disable. Override for specific functionality. /obj/item/computer_hardware/proc/enable() . = enabled = TRUE /obj/item/computer_hardware/proc/disable() . = enabled = FALSE /obj/item/computer_hardware/proc/toggle() if(enabled) return disable() return enable() /obj/item/computer_hardware/attackby(obj/item/W, mob/living/user) // Multitool. Runs diagnostics if(W.ismultitool()) to_chat(user, SPAN_NOTICE("***** DIAGNOSTICS REPORT *****")) diagnostics(user) to_chat(user, SPAN_NOTICE("******************************")) return 1 // Nanopaste. Repair all damage if present for a single unit. var/obj/item/stack/S = W if(istype(S, /obj/item/stack/nanopaste)) if(!damage) to_chat(user, SPAN_WARNING("\The [src] doesn't seem to require repairs.")) return TRUE if(S.use(1)) to_chat(user, SPAN_NOTICE("You apply a bit of \the [W] to \the [src], repairing it fully.")) damage = 0 return TRUE // Cable coil. Works as repair method, but will probably require multiple applications and more cable. if(S.iscoil()) if(!damage) to_chat(user, SPAN_WARNING("\The [src] doesn't seem to require repairs.")) return TRUE if(S.use(1)) to_chat(user, SPAN_NOTICE("You patch up \the [src] with a bit of \the [W].")) take_damage(-10) return TRUE return ..() // Called on multitool click, prints diagnostic information to the user. /obj/item/computer_hardware/proc/diagnostics(var/mob/user) to_chat(user, SPAN_NOTICE("Hardware Integrity Test... (Physical Damage: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")) /obj/item/computer_hardware/Initialize() . = ..() w_class = hardware_size if(istype(loc, /obj/item/modular_computer)) parent_computer = loc return . /obj/item/computer_hardware/Destroy() parent_computer = null return ..() // Handles damage checks /obj/item/computer_hardware/proc/check_functionality() // Turned off if(!enabled) return FALSE // Too damaged to work at all. if(damage > damage_failure) return FALSE // Still working. Well, sometimes... if(damage > damage_malfunction) if(prob(malfunction_probability)) return FALSE // Good to go. return TRUE /obj/item/computer_hardware/examine(var/mob/user) . = ..() if(damage > damage_failure) to_chat(user, SPAN_DANGER("It seems to be severely damaged!")) else if(damage > damage_malfunction) to_chat(user, SPAN_WARNING("It seems to be damaged!")) else if(damage) to_chat(user, SPAN_WARNING("It seems to be slightly damaged.")) // Damages the component. Contains necessary checks. Negative damage "heals" the component. /obj/item/computer_hardware/proc/take_damage(var/amount) damage += round(amount) // We want nice rounded numbers here. damage = between(0, damage, max_damage) // Clamp the value.