//These spells are given to the owner of a contract when a victim signs it.
//As such they are REALLY REALLY powerful (because the victim is rewarded for signing it, and signing contracts is completely voluntary)
/spell/contract
name = "Contract Spell"
desc = "A spell perfecting the techniques of keeping a servant happy and obedient."
school = "transmutation"
spell_flags = 0
invocation = "none"
invocation_type = SpI_NONE
var/mob/subject
/spell/contract/New(var/mob/M)
..()
subject = M
name += " ([M.real_name])"
/spell/contract/choose_targets()
return list(subject)
/spell/contract/cast(mob/target,mob/user)
if(!subject)
to_chat(usr, "This spell was not properly given a target. Contact a coder.")
return null
if(istype(target,/list))
target = target[1]
return target
/spell/contract/reward
name = "Extinguish Contractee"
desc = "A spell that extinguishes your contractee from flames."
charge_max = 300
cooldown_min = 100
hud_state = "wiz_jaunt_old"
/spell/contract/reward/cast(mob/living/target,mob/user)
target = ..(target,user)
if(!target)
return
if(target.on_fire && target.fire_stacks > 0)
to_chat(target, "Magical energies surround you, putting out all your flames.")
target.ExtinguishMobCompletely()
/spell/contract/punish
name = "Punish Contractee"
desc = "A spell that sets your contracted victim ablaze."
charge_max = 300
cooldown_min = 100
hud_state = "gen_immolate"
/spell/contract/punish/cast(mob/living/target,mob/user)
target = ..(target,user)
if(!target)
return
to_chat(target, "Magical energies surround you, immolating you in a furious fashion!")
target.IgniteMob(15)