/obj/item/stack/nanopaste
name = "nanopaste"
singular_name = "nanite swarm"
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
icon = 'icons/obj/nanopaste.dmi'
icon_state = "tube"
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
amount = 10
var/list/construction_cost = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
/obj/item/stack/nanopaste/attack(mob/living/M as mob, mob/user as mob, var/target_zone)
if (!istype(M) || !istype(user))
return 0
if (istype(M,/mob/living/silicon/robot)) //Repairing cyborgs
var/mob/living/silicon/robot/R = M
if (R.getBruteLoss() || R.getFireLoss() )
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(do_mob(user, M, 7))
R.adjustBruteLoss(-15)
R.adjustFireLoss(-15)
R.updatehealth()
use(1)
user.visible_message("\The [user] applied some [src] at [R]'s damaged areas.",\
"You apply some [src] at [R]'s damaged areas.")
else
user << "All [R]'s systems are nominal."
if (istype(M,/mob/living/carbon/human)) //Repairing robolimbs
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/S = H.get_organ(target_zone)
if (S && (S.status & ORGAN_ROBOT))
if(S.get_damage())
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(S.limb_name == "head")
if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
user << "You can't apply [src] through [H.head]!"
return
else
if(H.wear_suit && istype(H.wear_suit,/obj/item/clothing/suit/space))
user << "You can't apply [src] through [H.wear_suit]!"
return
if(do_mob(user, M, 7))
S.heal_damage(15, 15, robo_repair = 1)
H.updatehealth()
use(1)
user.visible_message("\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the [user]"] [S.name] with \the [src].",\
"You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name].")
else
user << "Nothing to fix here."
else
if (can_operate(H))
if (do_surgery(H,user,src))
return
else
user << "Nothing to fix in here."