/obj/item/stack/nanopaste name = "nanopaste" singular_name = "nanite swarm" desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery." icon = 'icons/obj/nanopaste.dmi' icon_state = "tube" origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) amount = 10 var/list/construction_cost = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) /obj/item/stack/nanopaste/attack(mob/living/M as mob, mob/user as mob, var/target_zone) if (!istype(M) || !istype(user)) return 0 if (istype(M,/mob/living/silicon/robot)) //Repairing cyborgs var/mob/living/silicon/robot/R = M if (R.getBruteLoss() || R.getFireLoss() ) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) if(do_mob(user, M, 7)) R.adjustBruteLoss(-15) R.adjustFireLoss(-15) R.updatehealth() use(1) user.visible_message("\The [user] applied some [src] at [R]'s damaged areas.",\ "You apply some [src] at [R]'s damaged areas.") else user << "All [R]'s systems are nominal." if (istype(M,/mob/living/carbon/human)) //Repairing robolimbs var/mob/living/carbon/human/H = M var/obj/item/organ/external/S = H.get_organ(target_zone) if (S && (S.status & ORGAN_ROBOT)) if(S.get_damage()) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) if(S.limb_name == "head") if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space)) user << "You can't apply [src] through [H.head]!" return else if(H.wear_suit && istype(H.wear_suit,/obj/item/clothing/suit/space)) user << "You can't apply [src] through [H.wear_suit]!" return if(do_mob(user, M, 7)) S.heal_damage(15, 15, robo_repair = 1) H.updatehealth() use(1) user.visible_message("\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the [user]"] [S.name] with \the [src].",\ "You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name].") else user << "Nothing to fix here." else if (can_operate(H)) if (do_surgery(H,user,src)) return else user << "Nothing to fix in here."