// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking. /obj/item/modular_computer name = "Modular Computer" desc = "A modular computer. You shouldn't see this." var/lexical_name = "computer" var/enabled = FALSE // Whether the computer is turned on. var/screen_on = TRUE // Whether the computer is active/opened/it's screen is on. var/working = TRUE // Whether the computer is working. var/can_reset = FALSE // Whether you can reset this device with the tech support card. var/datum/computer_file/program/active_program // A currently active program running on the computer. var/hardware_flag = 0 // A flag that describes this device type var/last_power_usage = 0 // Last tick power usage of this computer var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged var/last_world_time = "00:00" var/list/last_header_icons var/datum/looping_sound/computer/soundloop // Looping sound for when the computer is on var/looping_sound = TRUE // Whether or not this modular computer uses the looping sound. Also handles ambience beeps. var/computer_emagged = FALSE // Whether the computer is emagged. var/apc_powered = FALSE // Set automatically. Whether the computer used APC power last tick. var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too. var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops) var/enrolled = 0 // Weather the computer is enrolled in the company device management or not. 0 - unconfigured 1 - enrolled (work device) 2 - unenrolled (private device) var/_app_preset_type // Used for specifying the software preset of the console var/ambience_last_played_time // Last time sound was played var/pAI_lock = FALSE // Toggles whether pAI can interact with the modular computer while installed in it var/obj/item/card/id/registered_id = null // ID used for chat client registering var/scan_mode = null // Mode used for health/reagent scanners var/last_scan = 0 // Used for the PDA analyser spam detection var/silent = FALSE var/doorcode = "smindicate" var/hidden = FALSE var/initial_name // Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..) // must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently // If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example. icon = null // This thing isn't meant to be used on it's own. Subtypes should supply their own icon. icon_state = null // And no random pixelshifting on-creation either. randpixel = 0 center_of_mass = null var/icon_state_unpowered // Icon state when the computer is turned off var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen. var/icon_state_menu_key = "black_key" var/icon_state_screensaver var/icon_state_screensaver_key var/icon_state_broken var/screensaver_light_range = 0 var/screensaver_light_color var/menu_light_color var/message_output_range = 0 // Adds onto the output_message proc's range var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed. var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer. light_range = 0 // Tile range of lighting emitted by the computer. light_power = 0 // Intensity of lighting emitted by the computer. Valid range between 0 and 1. var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with. var/list/enabled_services = list() // Enabled services that run in background and handle things pasively. Supported on all CPUs. var/power_has_failed = FALSE var/is_holographic = FALSE // Damage of the chassis. If the chassis takes too much damage it will break apart. var/damage = 0 // Current damage level var/broken_damage = 50 // Damage level at which the computer ceases to operate var/max_damage = 100 // Damage level at which the computer breaks apart. // Important hardware (must be installed for computer to work) var/obj/item/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once. var/obj/item/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet var/obj/item/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files. // Optional hardware (improves functionality, but is not critical for computer to work in most cases) var/obj/item/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged. var/obj/item/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification. var/obj/item/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs. var/obj/item/computer_hardware/hard_drive/portable/portable_drive // Portable data storage var/obj/item/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs. var/obj/item/computer_hardware/tesla_link/tesla_link // Tesla Link, Allows remote charging from nearest APC. var/obj/item/device/paicard/personal_ai // Personal AI, can control the device via a verb when installed var/obj/item/computer_hardware/flashlight/flashlight var/registered_message = "" charge_failure_message = " does not have a battery installed."