//For mobs connecting to the station's cameranet without needing AI procs /datum/component/eye/cameranet eye_type = /mob/abstract/eye/cameranet //For mobs connecting to other visualnets. Pass visualnet as eye_args in look() /datum/component/eye/freelook eye_type = /mob/abstract/eye /datum/component/eye/freelook/proc/set_visualnet(var/datum/visualnet/net) if(component_eye) var/mob/abstract/eye/eye = component_eye if(istype(eye)) eye.visualnet = net