//#define TESTING #if DM_VERSION < 511 #error Your version of BYOND is too old to compile the code. At least BYOND 511 is required. #endif // Items that ask to be called every cycle. var/global/datum/datacore/data_core = null var/global/list/processing_power_items = list() var/global/list/med_hud_users = list() // List of all entities using a medical HUD. var/global/list/sec_hud_users = list() // List of all entities using a security HUD. var/global/list/hud_icon_reference = list() var/global/list/janitorial_supplies = list() // List of all the janitorial supplies on the map that the PDA cart may be tracking. var/global/list/world_phylactery = list() //List of all phylactery in the world, used by liches var/global/list/listening_objects = list() // List of objects that need to be able to hear, used to avoid recursive searching through contents. var/global/list/global_mutations = list() // List of hidden mutation things. var/global/datum/universal_state/universe = new var/global/list/global_map = null // Noises made when hit while typing. var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF") var/diary = null var/diary_runtime = null var/diary_date_string = null var/href_logfile = null var/game_version = "Aurorastation" var/changelog_hash = "" var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 442) var/round_progressing = 1 var/master_mode = "extended" // "extended" var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode. var/host = null //only here until check @ code\modules\ghosttrap\trap.dm:112 is fixed var/list/jobMax = list() var/list/bombers = list() var/list/admin_log = list() var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]" var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was. var/list/reg_dna = list() var/list/monkeystart = list() var/list/wizardstart = list() var/turf/newplayer_start = null //Spawnpoints. var/list/latejoin = list() var/list/latejoin_gateway = list() var/list/latejoin_cryo = list() var/list/latejoin_cyborg = list() var/list/latejoin_merchant = list() var/list/kickoffsloc = list() var/list/prisonwarp = list() // Prisoners go to these var/list/holdingfacility = list() // Captured people go here var/list/xeno_spawn = list() // Aliens spawn at at these. var/list/tdome1 = list() var/list/tdome2 = list() var/list/tdomeobserve = list() var/list/tdomeadmin = list() var/list/prisonsecuritywarp = list() // Prison security goes to these. var/list/prisonwarped = list() // List of players already warped. var/list/ninjastart = list() var/list/cardinal = list(NORTH, SOUTH, EAST, WEST) var/list/cornerdirs = list(NORTHWEST, SOUTHEAST, NORTHEAST, SOUTHWEST) var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir 2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42, 41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21, 23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63 ) var/datum/configuration/config = null var/list/combatlog = list() var/list/IClog = list() var/list/OOClog = list() var/list/adminlog = list() var/Debug2 = 0 var/datum/debug/debugobj var/datum/moduletypes/mods = new() var/gravity_is_on = 1 var/datum/server_greeting/server_greeting = null var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to. // For FTP requests. (i.e. downloading runtime logs.) // However it'd be ok to use for accessing attack logs and such too, which are even laggier. var/fileaccess_timer = 0 var/custom_event_msg = null // Database connections. A connection is established along with /hook/startup/proc/load_databases(). // Ideally, the connection dies when the server restarts (After feedback logging.). var/DBConnection/dbcon // Added for Xenoarchaeology, might be useful for other stuff. var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z") // Used by robots and robot preferences. var/list/robot_module_types = list( "Standard", "Engineering", "Construction", "Medical", "Rescue", "Miner", "Custodial", "Service", "Clerical", "Security", "Research" ) // Some scary sounds. var/static/list/scarySounds = list( 'sound/weapons/thudswoosh.ogg', 'sound/weapons/Taser.ogg', 'sound/weapons/armbomb.ogg', 'sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg', 'sound/voice/hiss5.ogg', 'sound/voice/hiss6.ogg', 'sound/effects/Glassbr1.ogg', 'sound/effects/Glassbr2.ogg', 'sound/effects/Glassbr3.ogg', 'sound/items/Welder.ogg', 'sound/items/Welder2.ogg', 'sound/machines/airlock.ogg', 'sound/effects/clownstep1.ogg', 'sound/effects/clownstep2.ogg' ) // Bomb cap! var/max_explosion_range = 14 // Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it. var/global/obj/item/device/radio/intercom/global_announcer = new(null) var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian") //List of exosuit tracking beacons, to save performance var/global/list/exo_beacons = list()