/obj/machinery/mineral/rigpress
name = "RIG module press"
desc = "This machine converts certain items permanently into RIG modules."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "coinpress0"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 15
active_power_usage = 50
var/pressing
/obj/machinery/mineral/rigpress/update_icon()
if(pressing)
icon_state = "coinpress1"
else
icon_state = "coinpress0"
/obj/machinery/mineral/rigpress/attackby(obj/item/W, mob/user)
if(!pressing)
var/outcome_path
if(istype(W, /obj/item/clothing/glasses/material))
outcome_path = /obj/item/rig_module/vision/meson
if(istype(W, /obj/item/weapon/tank/jetpack))
outcome_path = /obj/item/rig_module/maneuvering_jets
if(istype(W, /obj/item/weapon/mining_scanner))
outcome_path = /obj/item/rig_module/device/orescanner
if(istype(W, /obj/item/weapon/pickaxe/drill))
outcome_path = /obj/item/rig_module/device/basicdrill
if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
outcome_path = /obj/item/rig_module/mounted/plasmacutter
if(istype(W, /obj/item/weapon/pickaxe/diamond))
outcome_path = /obj/item/rig_module/device/drill
if(istype(W, /obj/item/weapon/gun/energy/vaurca/thermaldrill))
outcome_path = /obj/item/rig_module/mounted/thermalldrill
if(!outcome_path)
return
user << "You start feeding [W] into \the [src]"
if(do_after(user,30))
src.visible_message("\The [src] begins to print out a modsuit.")
pressing = 1
update_icon()
use_power(500)
qdel(W)
spawn(300)
ping( "\The [src] pings, \"Module successfuly produced!\"" )
new outcome_path(src.loc)
use_power(500)
pressing = 0
update_icon()
..()