/obj/structure/lattice name = "lattice" desc = "A lightweight support lattice." icon = 'icons/obj/smooth/lattice.dmi' icon_state = "lattice" density = FALSE anchored = TRUE w_class = 3 layer = 2.3 //under pipes // flags = CONDUCT var/restrict_placement = TRUE smooth = SMOOTH_MORE canSmoothWith = list( /obj/structure/lattice, /turf/simulated/wall, /turf/simulated/floor, /turf/simulated/mineral, /turf/unsimulated/wall, /turf/unsimulated/floor, /obj/structure/grille ) /obj/structure/lattice/Initialize() . = ..() if (restrict_placement) if(!(istype(loc, /turf/space) || isopenturf(loc) || istype(loc, /turf/simulated/floor/asteroid))) return INITIALIZE_HINT_QDEL for(var/obj/structure/lattice/LAT in loc) if(LAT != src) qdel(LAT) /obj/structure/lattice/ex_act(severity) switch(severity) if(1.0) qdel(src) if(2.0) qdel(src) return /obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob) if (istype(C, /obj/item/stack/tile/floor)) var/turf/T = get_turf(src) T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead return if (C.iswelder()) var/obj/item/weapon/weldingtool/WT = C if(WT.remove_fuel(0, user)) user << "Slicing lattice joints ..." new /obj/item/stack/rods(src.loc) qdel(src) if (istype(C, /obj/item/stack/rods)) var/obj/item/stack/rods/R = C if (R.use(2)) user << "Constructing catwalk ..." playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) new /obj/structure/lattice/catwalk(src.loc) qdel(src) return /obj/structure/lattice/catwalk name = "catwalk" desc = "A catwalk for easier EVA maneuvering." icon = 'icons/obj/smooth/catwalk.dmi' icon_state = "catwalk" smooth = SMOOTH_MORE canSmoothWith = list(/obj/structure/lattice/catwalk) // Special catwalk that can be placed on regular flooring. /obj/structure/lattice/catwalk/indoor desc = "A floor-mounted catwalk designed to protect pipes & station wiring from passing feet." restrict_placement = FALSE can_be_unanchored = TRUE layer = 2.7 // Above wires. /obj/structure/lattice/catwalk/attackby(obj/item/C, mob/user) if (C.iswelder()) var/obj/item/weapon/weldingtool/WT = C if (do_after(user, 5, act_target = src) && WT.remove_fuel(1, user)) user << "You slice apart [src]." playsound(src, 'sound/items/Welder.ogg', 50, 1) new /obj/item/stack/rods{amount = 3}(loc) qdel(src) /obj/structure/lattice/catwalk/indoor/attackby(obj/item/C, mob/user) if (C.isscrewdriver()) anchored = !anchored user << "You [anchored ? "" : "un"]anchor [src]." playsound(src, 'sound/items/Screwdriver.ogg', 50, 1) queue_smooth(src) queue_smooth_neighbors(src) else ..() /obj/structure/lattice/catwalk/hoist_act(turf/dest) for (var/A in loc) var/atom/movable/AM = A AM.forceMove(dest) ..()