/obj/effect/portal name = "portal" desc = "Looks unstable. Best to test it carefully." icon = 'icons/obj/stationobjs.dmi' icon_state = "portal" density = 1 unacidable = 1//Can't destroy energy portals. var/failchance = 5 var/obj/item/target = null var/creator = null anchored = 1.0 /obj/effect/portal/CollidedWith(mob/M as mob|obj) set waitfor = FALSE src.teleport(M) /obj/effect/portal/Crossed(AM as mob|obj) set waitfor = FALSE src.teleport(AM) /obj/effect/portal/attack_hand(mob/user as mob) set waitfor = FALSE src.teleport(user) /obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300) ..() src.target = target src.creator = creator if(lifespan > 0) QDEL_IN(src, lifespan) /obj/effect/portal/proc/teleport(atom/movable/M as mob|obj) if(istype(M, /obj/effect)) //sparks don't teleport return if (M.anchored&&istype(M, /obj/mecha)) return if (icon_state == "portal1") return if (!( target )) qdel(src) return if (istype(M, /atom/movable)) if(prob(failchance)) //oh dear a problem, put em in deep space src.icon_state = "portal1" do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0) else do_teleport(M, target, 1) ///You will appear adjacent to the beacon