// Armor will turn attacks into less dangerous (e.g. turning cut into bruise), so keep that in mind when decided what armor value to use. // Some levels are marked with what they intend to block in such way. #define ARMOR_TYPE_STANDARD 1 #define ARMOR_TYPE_EXOSUIT 2 #define ARMOR_TYPE_RIG 4 #define ARMOR_BALLISTIC_MINOR 10 #define ARMOR_BALLISTIC_SMALL 25 #define ARMOR_BALLISTIC_PISTOL 30 #define ARMOR_BALLISTIC_MEDIUM 40 #define ARMOR_BALLISTIC_CARBINE 45 //Reduces polymer round damage to 15.3. #define ARMOR_BALLISTIC_MAJOR 55 //Reduces 762 round damage to 18. #define ARMOR_BALLISTIC_RIFLE 60 //Used by security ballistic armour. Drops 762 down to 11.2 damage. #define ARMOR_BALLISTIC_AP 75 #define ARMOR_BALLISTIC_HEAVY 100 #define ARMOR_LASER_MINOR 10 #define ARMOR_LASER_SMALL 25 #define ARMOR_LASER_KEVLAR 30 #define ARMOR_LASER_PISTOL 35 #define ARMOR_LASER_MEDIUM 40 // Drops midlasers down to 22.5 damage. #define ARMOR_LASER_RIFLE 45 // Drops midlasers down to 18 damage. #define ARMOR_LASER_MAJOR 55 // Drops midlasers down to 9 damage. #define ARMOR_LASER_AP 70 #define ARMOR_LASER_HEAVY 100 #define ARMOR_MELEE_MINOR 5 #define ARMOR_MELEE_SMALL 10 #define ARMOR_MELEE_KNIVES 15 #define ARMOR_MELEE_KEVLAR 25 #define ARMOR_MELEE_RESISTANT 30 #define ARMOR_MELEE_MAJOR 50 #define ARMOR_MELEE_VERY_HIGH 70 #define ARMOR_MELEE_SHIELDED 100 #define ARMOR_BIO_MINOR 10 #define ARMOR_BIO_SMALL 25 #define ARMOR_BIO_RESISTANT 50 #define ARMOR_BIO_STRONG 75 #define ARMOR_BIO_SHIELDED 100 #define ARMOR_RAD_MINOR 10 #define ARMOR_RAD_SMALL 25 #define ARMOR_RAD_RESISTANT 40 #define ARMOR_RAD_SHIELDED 100 #define ARMOR_BOMB_MINOR 10 #define ARMOR_BOMB_PADDED 30 #define ARMOR_BOMB_RESISTANT 60 #define ARMOR_BOMB_SHIELDED 100 #define ARMOR_ENERGY_MINOR 10 #define ARMOR_ENERGY_SMALL 25 #define ARMOR_ENERGY_RESISTANT 40 #define ARMOR_ENERGY_STRONG 75 #define ARMOR_ENERGY_SHIELDED 100