var/datum/controller/subsystem/statpanels/SSstatpanels /datum/controller/subsystem/statpanels name = "Stat Panels" wait = 4 init_order = SS_INIT_MISC_FIRST priority = SS_PRIORITY_STATPANELS runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY init_stage = INITSTAGE_EARLY var/list/currentrun = list() var/list/global_data var/list/mc_data ///how many subsystem fires between most tab updates var/default_wait = 10 ///how many subsystem fires between updates of the status tab var/status_wait = 2 ///how many subsystem fires between updates of the MC tab var/mc_wait = 5 ///how many full runs this subsystem has completed. used for variable rate refreshes. var/num_fires = 0 /datum/controller/subsystem/statpanels/New() NEW_SS_GLOBAL(SSstatpanels) /datum/controller/subsystem/statpanels/fire(resumed = FALSE) if (!resumed) num_fires++ var/current_month = text2num(time2text(world.realtime, "MM")) var/current_day = text2num(time2text(world.realtime, "DD")) var/eta_status = "No ETA" if(evacuation_controller) eta_status = evacuation_controller.get_status_panel_eta() global_data = list( "Map: [current_map.name]", "Round ID: [game_id ? game_id : "NULL"]", "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]", "Current Date: [game_year]-[current_month]-[current_day]", "Round Time: [get_round_duration_formatted()]", "Ship Time: [worldtime2text()]", "Current Space Sector: [SSatlas.current_sector.name]", "Last Transfer Vote: [SSvote.last_transfer_vote ? time2text(SSvote.last_transfer_vote, "hh:mm") : "Never"]" ) if(eta_status) global_data += eta_status src.currentrun = clients.Copy() mc_data = null var/list/currentrun = src.currentrun while(length(currentrun)) var/client/target = currentrun[length(currentrun)] currentrun.len-- if(!target.stat_panel.is_ready()) continue if(target.stat_tab == "Status" && num_fires % status_wait == 0) set_status_tab(target) if(!target.holder) target.stat_panel.send_message("remove_admin_tabs") else /// This should be implemented eventually, but for now we don't need it - Aurora admins are used to suffering. target.stat_panel.send_message("update_split_admin_tabs", FALSE) if(!("MC" in target.panel_tabs)) target.stat_panel.send_message("add_admin_tabs") if(target.stat_tab == "MC" && ((num_fires % mc_wait == 0))) set_MC_tab(target) if(target.mob) var/mob/target_mob = target.mob var/update_actions = FALSE // We're on a spell tab, update the tab so we can see cooldowns progressing and such if(target.stat_tab in target.spell_tabs) update_actions = TRUE // We're not on a spell tab per se, but we have something fitting. if(!length(target.spell_tabs) && istype(target_mob.back, /obj/item/rig)) update_actions = TRUE if(update_actions && num_fires % default_wait == 0) set_action_tabs(target, target_mob) // Handle the examined turf of the stat panel, if it's been long enough, or if we've generated new images for it var/turf/listed_turf = target_mob?.listed_turf if(listed_turf && num_fires % default_wait == 0) if(target.stat_tab == listed_turf.name || !(listed_turf.name in target.panel_tabs)) set_turf_examine_tab(target, target_mob) if(MC_TICK_CHECK) return /datum/controller/subsystem/statpanels/proc/set_status_tab(client/target) if(!global_data)//statbrowser hasnt fired yet and we were called from immediate_send_stat_data() var/list/preliminary_stats = list("The server is initializing...") if(current_map?.name) preliminary_stats.Add("Map: [current_map.name]") if(game_id) preliminary_stats.Add("Round ID: [game_id]") if(world?.timeofday) preliminary_stats.Add("Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]") if(SSatlas?.current_sector?.name) preliminary_stats.Add("Current Space Sector: [SSatlas.current_sector.name]") target.stat_panel.send_message("update_stat", list(global_data = preliminary_stats, other_str = target.mob?.get_status_tab_items())) target.stat_panel.send_message("update_stat", list( global_data = global_data, other_str = target.mob?.get_status_tab_items(), )) /datum/controller/subsystem/statpanels/proc/set_MC_tab(client/target) var/turf/eye_turf = get_turf(target.eye) var/coord_entry = COORD(eye_turf) if(!mc_data) generate_mc_data() target.stat_panel.send_message("update_mc", list(mc_data = mc_data, "coord_entry" = coord_entry)) /// Set up the various action tabs. /datum/controller/subsystem/statpanels/proc/set_action_tabs(client/target, mob/target_mob) var/list/actions = target_mob.get_actions_for_statpanel() target.spell_tabs.Cut() for(var/action_data in actions) target.spell_tabs |= action_data[1] target.stat_panel.send_message("update_spells", list(spell_tabs = target.spell_tabs, actions = actions)) /datum/controller/subsystem/statpanels/proc/set_turf_examine_tab(client/target, mob/target_mob) var/list/overrides = list() for(var/image/target_image as anything in target.images) if(!target_image.loc || target_image.loc.loc != target_mob.listed_turf || !target_image.override) continue overrides += target_image.loc var/list/atoms_to_display = list(target_mob.listed_turf) for(var/atom/movable/turf_content as anything in target_mob.listed_turf) if(turf_content.mouse_opacity == 0) continue if(turf_content.invisibility > target_mob.see_invisible) continue if(turf_content in overrides) continue atoms_to_display += turf_content /// Set the atoms we're meant to display var/datum/object_window_info/obj_window = target.obj_window obj_window.atoms_to_show = atoms_to_display START_PROCESSING(SSobj_tab_items, obj_window) refresh_client_obj_view(target) /datum/controller/subsystem/statpanels/proc/refresh_client_obj_view(client/refresh) var/list/turf_items = return_object_images(refresh) if(!length(turf_items) || !refresh.mob?.listed_turf) return refresh.stat_panel.send_message("update_listedturf", turf_items) #define OBJ_IMAGE_LOADING "statpanels obj loading temporary" /// Returns all our ready object tab images /// Returns a list in the form list(list(object_name, object_ref, loaded_image), ...) /datum/controller/subsystem/statpanels/proc/return_object_images(client/load_from) // You might be inclined to think that this is a waste of cpu time, since we // A: Double iterate over atoms in the build case, or // B: Generate these lists over and over in the refresh case // It's really not very hot. The hot portion of this code is genuinely mostly in the image generation // So it's ok to pay a performance cost for cleanliness here // No turf? go away if(!load_from.mob?.listed_turf) return list() var/datum/object_window_info/obj_window = load_from.obj_window var/list/already_seen = obj_window.atoms_to_images var/list/to_make = obj_window.atoms_to_imagify var/list/turf_items = list() for(var/atom/turf_item as anything in obj_window.atoms_to_show) // First, we fill up the list of refs to display // If we already have one, just use that var/existing_image = already_seen[turf_item] if(existing_image == OBJ_IMAGE_LOADING) continue // We already have it. Success! if(existing_image) turf_items[++turf_items.len] = list("[turf_item.name]", ref(turf_item), existing_image) continue // Now, we're gonna queue image generation out of those refs to_make += turf_item already_seen[turf_item] = OBJ_IMAGE_LOADING obj_window.RegisterSignal(turf_item, COMSIG_PARENT_QDELETING, TYPE_PROC_REF(/datum/object_window_info,viewing_atom_deleted)) // we reset cache if anything in it gets deleted return turf_items #undef OBJ_IMAGE_LOADING /datum/controller/subsystem/statpanels/proc/generate_mc_data() mc_data = list( list("CPU:", world.cpu), list("Instances:", "[num2text(world.contents.len, 10)]"), list("World Time:", "[world.time]"), list("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_TICK_USAGE,0.1)]%)"), list("Master Controller:", Master.stat_entry(), text_ref(Master)), list("Failsafe Controller:", Failsafe.stat_entry(), text_ref(Failsafe)), list("","") ) for(var/datum/controller/subsystem/sub_system in Master.subsystems) mc_data[++mc_data.len] = list("\[[sub_system.state_letter()]][sub_system.name]", sub_system.stat_entry(), text_ref(sub_system)) mc_data[++mc_data.len] = list("Camera Net", "Cameras: [cameranet.cameras.len] | Chunks: [cameranet.chunks.len]", text_ref(cameranet)) ///immediately update the active statpanel tab of the target client /datum/controller/subsystem/statpanels/proc/immediate_send_stat_data(client/target) if(!target.stat_panel.is_ready()) return FALSE if(target.stat_tab == "Status") set_status_tab(target) return TRUE var/mob/target_mob = target.mob // Handle turfs if(target_mob?.listed_turf) if(!target_mob.TurfAdjacent(target_mob.listed_turf)) target_mob.set_listed_turf(null) else if(target.stat_tab == target_mob?.listed_turf.name || !(target_mob?.listed_turf.name in target.panel_tabs)) set_turf_examine_tab(target, target_mob) return TRUE if(!target.holder) return FALSE if(target.stat_tab == "MC") set_MC_tab(target) return TRUE /// Stat panel window declaration /client/var/datum/tgui_window/stat_panel /// Datum that holds and tracks info about a client's object window /// Really only exists because I want to be able to do logic with signals /// And need a safe place to do the registration /datum/object_window_info /// list of atoms to show to our client via the object tab, at least currently var/list/atoms_to_show = list() /// list of atom -> image string for objects we have had in the right click tab /// this is our caching var/list/atoms_to_images = list() /// list of atoms to turn into images for the object tab var/list/atoms_to_imagify = list() /// Our owner client var/client/parent /// Are we currently tracking a turf? var/actively_tracking = FALSE /datum/object_window_info/New(client/parent) . = ..() src.parent = parent /datum/object_window_info/Destroy(force, ...) atoms_to_show = null atoms_to_images = null atoms_to_imagify = null parent.obj_window = null parent = null STOP_PROCESSING(SSobj_tab_items, src) return ..() /// Takes a client, attempts to generate object images for it /// We will update the client with any improvements we make when we're done /datum/object_window_info/process(delta_time) // Cache the datum access for sonic speed var/list/to_make = atoms_to_imagify var/list/newly_seen = atoms_to_images var/index = 0 for(index in 1 to length(to_make)) var/atom/thing = to_make[index] var/generated_string if(ismob(thing) || length(thing.overlays) > 2) generated_string = costly_icon2html(thing, parent, sourceonly=TRUE) else generated_string = icon2html(thing, parent, sourceonly=TRUE) newly_seen[thing] = generated_string if(TICK_CHECK) to_make.Cut(1, index + 1) index = 0 break // If we've not cut yet, do it now if(index) to_make.Cut(1, index + 1) SSstatpanels.refresh_client_obj_view(parent) if(!length(to_make)) return PROCESS_KILL /datum/object_window_info/proc/start_turf_tracking() if(actively_tracking) stop_turf_tracking() var/static/list/connections = list( COMSIG_MOVABLE_MOVED = PROC_REF(on_mob_move), COMSIG_MOB_LOGOUT = PROC_REF(on_mob_logout), ) AddComponent(/datum/component/connect_mob_behalf, parent, connections) actively_tracking = TRUE /datum/object_window_info/proc/stop_turf_tracking() qdel(GetComponent(/datum/component/connect_mob_behalf)) actively_tracking = FALSE /datum/object_window_info/proc/on_mob_move(mob/source) SIGNAL_HANDLER var/turf/listed = source.listed_turf if(!listed || !source.TurfAdjacent(listed)) source.set_listed_turf(null) /datum/object_window_info/proc/on_mob_logout(mob/source) SIGNAL_HANDLER on_mob_move(parent.mob) /// Clears any cached object window stuff /// We use hard refs cause we'd need a signal for this anyway. Cleaner this way /datum/object_window_info/proc/viewing_atom_deleted(atom/deleted) SIGNAL_HANDLER atoms_to_show -= deleted atoms_to_imagify -= deleted atoms_to_images -= deleted /mob/proc/set_listed_turf(turf/new_turf) listed_turf = new_turf if(!client) return if(!client.obj_window) client.obj_window = new(client) if(listed_turf) client.stat_panel.send_message("create_listedturf", listed_turf.name) client.obj_window.start_turf_tracking() else client.stat_panel.send_message("remove_listedturf") client.obj_window.stop_turf_tracking()