/obj/item/gun/projectile/automatic name = "prototype SMG" desc = "A prototype version of a lightweight, fast-firing gun." icon = 'icons/obj/guns/saber.dmi' icon_state = "saber" //ugly //yup item_state = "saber" w_class = ITEMSIZE_NORMAL load_method = SPEEDLOADER //yup. until someone sprites a magazine for it. max_shells = 22 caliber = "9mm" origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2) slot_flags = SLOT_BELT ammo_type = /obj/item/ammo_casing/c9mm accuracy = 1 multi_aim = 1 burst_delay = 2 sel_mode = 1 fire_delay = ROF_SMG can_suppress = TRUE suppressor_x_offset = 8 firemodes = list( list(mode_name="semiauto", can_autofire=0, burst=1, fire_delay=ROF_SMG), list(mode_name="3-round bursts", can_autofire=0, burst=3, burst_accuracy=list(1,0,0), dispersion=list(0, 10, 15)), list(mode_name="short bursts", can_autofire=0, burst=5, burst_accuracy=list(1,0,,-1,-1), dispersion=list(5, 10, 15, 20)), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25)) ) //Submachine guns and personal defence weapons, go. /obj/item/gun/projectile/automatic/mini_uzi name = ".45 machine pistol" desc = "A lightweight, fast-firing gun. For when you want someone dead." icon = 'icons/obj/guns/mini-uzi.dmi' icon_state = "mini-uzi" item_state = "mini-uzi" w_class = ITEMSIZE_NORMAL load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/c45uzi allowed_magazines = list(/obj/item/ammo_magazine/c45uzi) max_shells = 16 caliber = ".45" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) ammo_type = /obj/item/ammo_casing/c45 suppressed = FALSE can_suppress = TRUE suppressor_x_offset = 10 /obj/item/gun/projectile/automatic/mini_uzi/update_icon() ..() icon_state = (ammo_magazine)? "mini-uzi" : "mini-uzi-e" /obj/item/gun/projectile/automatic/c20r name = "submachine gun" desc = "A conventional bullpup submachine gun with an extendable stock." desc_extended = "The Colettish Armaments Model 25 SMG is a typical product of the San Colette Interstellar Armaments Company (CAISC). Rejected by the Solarian military due to competition with the Zavodskoi M470-L, the CA-M25 was repurposed \ into the Colettish Armaments Model 25 Export (CA-25E) and has found reasonable success in mercenary groups across the Orion Spur. Recently many have found their ways into the hands of violent non-state actors in the Corporate Reconstruction Zone, where \ they contribute to the further destabilization of the region. Curiously, these models typically have a filed-off serial number or no serial number at all." icon = 'icons/obj/guns/c20r.dmi' icon_state = "c20r" item_state = "c20r" w_class = ITEMSIZE_NORMAL force = 10 caliber = "10mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a10mm allowed_magazines = list(/obj/item/ammo_magazine/a10mm) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' suppressed = FALSE can_suppress = TRUE suppressor_x_offset = 11 /obj/item/gun/projectile/automatic/c20r/update_icon() ..() if(ammo_magazine) icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "c20r" return /obj/item/gun/projectile/automatic/c20r/sol name = "solarian submachine gun" desc = "Designed by Zavodskoi as a scaled-down version of their M469, the M470-L is a personal defense weapon intended for use by second-line personnel from all branches of the Solarian military, such as support troops and Navy crewmen." icon = 'icons/obj/guns/sol_smg.dmi' icon_state = "vityaz" item_state = "vityaz" suppressor_x_offset = 10 /obj/item/gun/projectile/automatic/c20r/sol/update_icon() ..() icon_state = (ammo_magazine)? "vityaz" : "vityaz-empty" /obj/item/gun/projectile/automatic/wt550 name = "machine pistol" desc = "The NI 550 Saber is a cheap self-defense weapon, mass-produced by Zavodskoi Interstellar for paramilitary and private use." icon = 'icons/obj/guns/wt550.dmi' icon_state = "wt550" item_state = "wt550" w_class = ITEMSIZE_NORMAL caliber = "9mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2) slot_flags = SLOT_BELT ammo_type = "/obj/item/ammo_casing/c9mmr" fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt) can_suppress = TRUE suppressor_x_offset = 10 suppressor_y_offset = -1 /obj/item/gun/projectile/automatic/wt550/lethal magazine_type = /obj/item/ammo_magazine/mc9mmt /obj/item/gun/projectile/automatic/wt550/update_icon() ..() if(ammo_magazine) icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "wt550" return //Ballistic rifles, go. /obj/item/gun/projectile/automatic/rifle name = "automatic rifle" desc = "A weapon firing an intermediate caliber round, or larger." icon = 'icons/obj/guns/arifle.dmi' icon_state = "arifle" item_state = "arifle" w_class = ITEMSIZE_LARGE force = 10 caliber = "a762" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) slot_flags = SLOT_BACK load_method = MAGAZINE fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' empty_sound = /singleton/sound_category/out_of_ammo_rifle magazine_type = /obj/item/ammo_magazine/c762 allowed_magazines = list(/obj/item/ammo_magazine/c762) fire_delay = ROF_RIFLE is_wieldable = TRUE can_suppress = FALSE firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=ROF_RIFLE), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(1,0,0), dispersion=list(0, 5, 10)), list(mode_name="short bursts", burst=5, burst_accuracy=list(1,0,0,-1,-1), dispersion=list(5, 5, 15)), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25)), ) //slower to regain aim, more inaccurate if not wielding fire_delay = 10 accuracy = -1 //wielding information fire_delay_wielded = 6 accuracy_wielded = 2 /obj/item/gun/projectile/automatic/rifle/sts35 name = "assault rifle" desc = "A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked." desc_extended = "The STS35 is a durable, reliable and cheap to buy fully automatic assault rifle with many licensed manufacturers across \ the galaxy. It comes in different versions and calibres, this one uses 7.62 rounds. The manufacturer markings have been filed off." can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 13 /obj/item/gun/projectile/automatic/rifle/sts35/update_icon() ..() icon_state = (ammo_magazine)? "arifle" : "arifle-empty" /obj/item/gun/projectile/automatic/rifle/shorty name = "short-barreled assault rifle" desc = "A durable, rugged-looking automatic weapon that has been heavily modified. \ Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, \ condensing heavy firepower into a relatively small and maneuverable package intended for close-in \ fighting aboard ships and space stations. Affectionately referred to as the \"Shorty\" in some circles." desc_extended = "The STS35 is a durable, reliable, and cheap fully-automatic assault rifle with many licensed manufacturers across \ the galaxy. It comes in many different versions and calibres; this one uses 7.62mm rounds. This example has been heavily modified and is illegal in some jurisdictions. \ Much of the barrel has been lopped off to decrease overall length, while a pistol grip from another STS35 has been clamped on below what remains of the handguard \ to improve handling. The fire control group has been altered as well, sacrificing the burst-fire function in favor of a smoother trigger pull. Born from \ extensive experience fighting in claustrophobic environments aboard ships and stations, weapons like these are common among Coalition Rangers conducting high-risk boarding operations \ along the Frontier, who rely on its ability to rapidly gain fire superiority in the event of an ambush. While no formal name exists for it, \ and no two examples are quite alike, weapons of this type are commonly just referred to as the \"Shorty\"." icon = 'icons/obj/guns/shorty.dmi' icon_state = "shorty" item_state = "shorty" can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 13 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=ROF_HEAVY), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=22, burst_accuracy = list(0,-1,-1,-1,-2,-2,-2,-3), dispersion = list(5, 5, 10, 15, 20)), ) accuracy = 2 /obj/item/gun/projectile/automatic/rifle/shorty/update_icon() ..() icon_state = (ammo_magazine)? "shorty" : "shorty-empty" /obj/item/gun/projectile/automatic/rifle/carbine name = "ballistic carbine" desc = "A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn't accept large-capacity magazines. It is unmarked." desc_extended = "The ST24 is often considered the little brother of its larger and fully automatic counterpart, the STS35. It is a \ reliable and cheap to buy carbine with many licensed manufacturers across the galaxy. It comes in different versions and calibres, \ some even boasting select fire functionality. This one uses 5.56 rounds and is semi-automatic. The manufacturer markings have been filed off." icon = 'icons/obj/guns/bcarbine.dmi' icon_state = "bcarbine" item_state = "bcarbine" caliber = "a556" can_bayonet = TRUE origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 1, TECH_ILLEGAL = 3) magazine_type = /obj/item/ammo_magazine/a556/carbine allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine) knife_x_offset = 23 knife_y_offset = 13 firemodes = list(mode_name="semiauto", burst=1, fire_delay=ROF_HEAVY, fire_delay_wielded=ROF_INTERMEDIATE) /obj/item/gun/projectile/automatic/rifle/carbine/update_icon() ..() icon_state = (ammo_magazine)? "bcarbine" : "bcarbine-empty" /obj/item/gun/projectile/automatic/rifle/carbine/civcarbine name = "bullpup carbine" desc = "A variant of the ZI Bulldog assault carbine, the ZI Terrier is a slimmer and lighter version, only capable of accepting smaller magazines. \ It also lacks the integrated grenade launcher and burst fire of the Bulldog." desc_extended = "It makes you feel like a corporate goon when you hold it." icon = 'icons/obj/guns/crew_rifle.dmi' magazine_type = /obj/item/ammo_magazine/a556/carbine/polymer allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine, /obj/item/ammo_magazine/a556/carbine/polymer) icon_state = "civcarbine" item_state = "civcarbine" can_bayonet = FALSE /obj/item/gun/projectile/automatic/rifle/carbine/civcarbine/update_icon() ..() icon_state = (ammo_magazine)? "civcarbine" : "civcarbine-empty" /obj/item/gun/projectile/automatic/rifle/sol name = "solarian assault rifle" desc = "A reliable assault rifle manufactured by Zavodskoi Interstellar, the M469 is the standard service rifle of the Solarian Armed Forces, most commonly associated with its ground forces. \ Though the design is old, it continues to see widespread use in the Alliance and its breakaway states and likely will for years to come." icon = 'icons/obj/guns/sol_rifle.dmi' icon_state = "battlerifle" item_state = "battlerifle" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 3, TECH_ILLEGAL = 2) magazine_type = /obj/item/ammo_magazine/c762/sol allowed_magazines = list(/obj/item/ammo_magazine/c762/sol) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' /obj/item/gun/projectile/automatic/rifle/sol/update_icon() ..() if(ammo_magazine) icon_state = "battlerifle" else icon_state = "battlerifle-empty" /datum/firemode/z8 var/use_launcher = 0 /obj/item/gun/projectile/automatic/rifle/dom name = "dominian assault rifle" desc = "The standard issue rifle of the Empire of Dominia’s Imperial Army. With its sleek lines and ruggedized faux wood furniture, the MPR-24/5 \ is as elegant as it is deadly, proving itself in service during Dominia's numerous colonial conflicts." desc_extended = "The Moroz Pattern Rifle, Year of 2424 has been the standard issue rifle of the Imperial Army for decades thanks to its durable construction and ease of use. \ The Imperial Army has repeatedly modernized and updated the MPR-24 over the past 40 years, and the rifle is now in its fifth modernization: one that they hope will keep it competitive well into the 2470s." icon = 'icons/obj/guns/dom_rifle.dmi' icon_state = "acr" item_state = "acr" /obj/item/gun/projectile/automatic/rifle/dom/update_icon() ..() icon_state = (ammo_magazine)? "acr" : "acr-empty" /obj/item/gun/projectile/automatic/rifle/z8 name = "bullpup assault carbine" desc = "The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle." desc_extended = "It makes you feel like a corporate commando when you hold it." icon = 'icons/obj/guns/carbine.dmi' icon_state = "carbine" item_state = "carbine" w_class = ITEMSIZE_LARGE force = 10 caliber = "a556" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3) ammo_type = "/obj/item/ammo_casing/a556" fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a556 allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/a556/carbine) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 13 burst_delay = 4 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=ROF_INTERMEDIATE), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(2,1,1), dispersion=list(0, 7.5)), list(mode_name="fire grenades", use_launcher=1) ) var/use_launcher = 0 var/obj/item/gun/launcher/grenade/underslung/launcher /obj/item/gun/projectile/automatic/rifle/z8/Initialize() . = ..() launcher = new(src) /obj/item/gun/projectile/automatic/rifle/z8/attackby(obj/item/I, mob/user) if((istype(I, /obj/item/grenade))) launcher.load(I, user) else ..() /obj/item/gun/projectile/automatic/rifle/z8/attack_hand(mob/user) if(user.get_inactive_hand() == src && use_launcher) launcher.unload(user) else ..() /obj/item/gun/projectile/automatic/rifle/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0) if(use_launcher) launcher.Fire(target, user, params, pointblank, reflex) if(!launcher.chambered) switch_firemodes() //switch back automatically else ..() /obj/item/gun/projectile/automatic/rifle/z8/update_icon() ..() if(ammo_magazine) icon_state = "carbine" else icon_state = "carbine-empty" /obj/item/gun/projectile/automatic/rifle/z8/examine(mob/user) . = ..() if(launcher.chambered) to_chat(user, "\The [launcher] has \a [launcher.chambered] loaded.") else to_chat(user, "\The [launcher] is empty.") /obj/item/gun/projectile/automatic/rifle/jingya name = "burst rifle" desc = "The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable." desc_extended = "The Jingya A-1 won a hard-fought victory in the ballistic side of the SCC Future Firearms contest hosted in 2463, which was also its first unveiling: this rifle is made to function where laser weaponry may be either too risky or not functional for the engagement at hand. It is slated to be deployed for trial usage by a select few special TCFL regiments in Mictlan." icon = 'icons/obj/guns/burst_rifle.dmi' icon_state = "arx" item_state = "arx" w_class = ITEMSIZE_LARGE force = 10 caliber = "a556" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3) ammo_type = /obj/item/ammo_casing/a556 fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a556/carbine/polymer allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine, /obj/item/ammo_magazine/a556/carbine/polymer) burst_delay = 4 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=ROF_RIFLE), list(mode_name="2-round bursts", burst=2, burst_accuracy=list(1, 1)) ) /obj/item/gun/projectile/automatic/rifle/jingya/update_icon() ..() if(ammo_magazine) icon_state = "arx" else icon_state = "arx-empty" /obj/item/gun/projectile/automatic/rifle/l6_saw name = "light machine gun" desc = "A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load." desc_extended = "Created by the San Colette Interstellar Armaments Company (CAISC) explicitly for export, the Colettish Armaments Model 75 Export machine gun is a cheap yet outdated method of providing large amounts of firepower to a squad. \ The CA-75E is not used by San Colette’s Civil Guard and is typically sold to mercenary groups or other Solarian systems. Since the Solarian Collapse more and more CA-75Es have found themselves in the hands of pirates and rebels in the Corporate Reconstruction Zone, and captured models curiously often have no serial number." icon = 'icons/obj/guns/l6.dmi' icon_state = "l6closed100" item_state = "l6closedmag" w_class = ITEMSIZE_LARGE force = 10 slot_flags = 0 max_shells = 50 caliber = "a762" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2) slot_flags = SLOT_BACK ammo_type = "/obj/item/ammo_casing/a762" allowed_magazines = list(/obj/item/ammo_magazine/a762) fire_sound = 'sound/weapons/gunshot/gunshot_saw.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a762 firemodes = list( list(mode_name="short bursts", burst=5, burst_accuracy = list(1,0,0,-1,-1), dispersion = list(3, 6, 9)), list(mode_name="long bursts", burst=8, burst_accuracy = list(1,0,0,-1,-1,-1,-2,-2), dispersion = list(8)), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=5, fire_delay_wielded=2, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25)) ) var/cover_open = 0 /obj/item/gun/projectile/automatic/rifle/l6_saw/special_check(mob/user) if(cover_open) to_chat(user, "[src]'s cover is open! Close it before firing!") return 0 return ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/proc/toggle_cover(mob/user) cover_open = !cover_open to_chat(user, "You [cover_open ? "open" : "close"] [src]'s cover.") if(cover_open) playsound(user, 'sound/weapons/sawopen.ogg', 60, 1) else playsound(user, 'sound/weapons/sawclose.ogg', 60, 1) update_icon() /obj/item/gun/projectile/automatic/rifle/l6_saw/unique_action(mob/user) toggle_cover(user) /obj/item/gun/projectile/automatic/rifle/l6_saw/toggle_firing_mode(mob/user) if(cover_open) to_chat(user, SPAN_WARNING("The cover must be closed!")) return ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/attack_hand(mob/user as mob) if(!cover_open && user.get_inactive_hand() == src) toggle_cover(user) //open the cover else return ..() //once open, behave like normal /obj/item/gun/projectile/automatic/rifle/l6_saw/update_icon() icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len*2, 25) : "-empty"]" ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/load_ammo(var/obj/item/A, mob/user) if(!cover_open) to_chat(user, "You need to open the cover to load [src].") return ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, var/allow_dump=1) if(!cover_open) to_chat(user, "You need to open the cover to unload [src].") return ..() /obj/item/gun/projectile/automatic/rifle/adhomian name = "adhomian automatic rifle" desc = "The Tsarrayut'yan rifle is a select-fire automatic rifle producted by the People's Republic of Adhomai." icon = 'icons/obj/guns/tsarrayut.dmi' icon_state = "tsarrayut" item_state = "tsarrayut" contained_sprite = TRUE desc_extended = "Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut'yan rifle, a select-fire, \ automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s \ main weapon and pride." load_method = SINGLE_CASING|SPEEDLOADER ammo_type = /obj/item/ammo_casing/a762 allowed_magazines = null magazine_type = null max_shells = 25 origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' is_wieldable = TRUE can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 14 /obj/item/gun/projectile/automatic/rifle/dpra name = "adhomian assault rifle" desc = "The Mrrazhak Model-1 is the newest Al'mariist automatic rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the \ need of a specialized industry or a highly trained workforce." icon = 'icons/obj/guns/mrrazhak.dmi' icon_state = "mrrazhak" item_state = "mrrazhak" can_bayonet = TRUE knife_x_offset = 22 knife_y_offset = 13 origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' is_wieldable = TRUE can_bayonet = TRUE magazine_type = /obj/item/ammo_magazine/c762/dpra allowed_magazines = list(/obj/item/ammo_magazine/c762/dpra) /obj/item/gun/projectile/automatic/rifle/dpra/update_icon() if(ammo_magazine) icon_state = "mrrazhak" item_state = "mrrazhak" else icon_state = "mrrazhak_nomag" item_state = "mrrazhak_nomag" ..() /obj/item/gun/projectile/automatic/rifle/dpra/gold name = "gold plated adhomian assault rifle" desc = "The Mrrazhak Model-1 is the newest Al'mariist automatic rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the \ need of a specialized industry or a highly trained workforce. This one is golden plated." icon = 'icons/obj/guns/golden_mrrazhak.dmi' /obj/item/gun/projectile/automatic/tommygun name = "submachine gun" desc = "An Adhomian-made submachine gun." icon = 'icons/obj/guns/tommygun.dmi' icon_state = "tommygun" item_state = "tommygun" w_class = ITEMSIZE_NORMAL max_shells = 50 caliber = ".45" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5) slot_flags = SLOT_BELT ammo_type = /obj/item/ammo_casing/c45 load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/submachinemag allowed_magazines = list(/obj/item/ammo_magazine/submachinemag, /obj/item/ammo_magazine/submachinedrum) fire_sound = 'sound/weapons/gunshot/gunshot_tommygun.ogg' can_suppress = TRUE suppressor_x_offset = 10 suppressor_y_offset = -1 /obj/item/gun/projectile/automatic/tommygun/update_icon() ..() icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty" /obj/item/gun/projectile/automatic/tommygun/dom name = "dominian submachine gun" desc = "A submachine gun featuring a novel top loading configuration, used by the Empire of Dominia's armed forces." desc_extended = "The Moroz Pattern Machine Carbine, Model of 2430 is a lightweight, handy weapon intended for use by vehicle crews, airborne troops, and other units that do not require a full-length rifle. \ Simplistic in design and function, the MPMC-30 is highly reliable in nearly all environments, lending itself well to use by colonial forces. In particular, the Imperial Fisanduhian Gendarmerie are known to make heavy use of the weapon." icon = 'icons/obj/guns/dom_smg.dmi' icon_state = "owen" item_state = "owen" max_shells = 20 allowed_magazines = list(/obj/item/ammo_magazine/submachinemag) /obj/item/gun/projectile/automatic/tommygun/dom/update_icon() ..() icon_state = (ammo_magazine)? "owen" : "owen-empty" /obj/item/gun/projectile/automatic/railgun name = "railgun" desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect." icon = 'icons/obj/guns/railgun.dmi' icon_state = "railgun" item_state = "railgun" w_class = ITEMSIZE_LARGE force = 10 caliber = "trod" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7) slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/railgun.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/trodpack allowed_magazines = list(/obj/item/ammo_magazine/trodpack) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' can_suppress = FALSE firemodes = list( list(mode_name="single coil", burst = 1), list(mode_name="dual coil", burst = 2, move_delay = 1, accuracy = list(-2,-3), dispersion = list(20)) ) /obj/item/gun/projectile/automatic/terminator name = "flechette rifle" desc = "A fearsome Zavodskoi Interstellar designed rifle with unattached bayonet that fires lethal flechette rounds." icon = 'icons/obj/guns/flechette.dmi' icon_state = "flechetterifle" item_state = "flechetterifle" w_class = ITEMSIZE_HUGE force = 30 caliber = "flechette" slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/gunshot/gunshot_dmr.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/flechette allowed_magazines = list(/obj/item/ammo_magazine/flechette,/obj/item/ammo_magazine/flechette/explosive) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' can_suppress = FALSE is_wieldable = TRUE firemodes = list( list(mode_name="semiauto", burst=1), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(2,1,1), dispersion=list(0, 10, 15)), list(mode_name="short bursts", burst=5, burst_accuracy=list(2,1,1,0,0), dispersion=list(5, 10, 15)) ) fire_delay = ROF_UNWIELDY accuracy = -1 //wielding information fire_delay_wielded = ROF_SUPERHEAVY accuracy_wielded = 2 scoped_accuracy = 2 /obj/item/gun/projectile/automatic/terminator/verb/scope() set category = "Object" set name = "Use Scope" set src in usr if(wielded) toggle_scope(2.0, usr) else to_chat(usr, "You can't look through the scope without stabilizing the rifle!") /obj/item/gun/projectile/automatic/rifle/shotgun name = "assault shotgun" desc = "A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies." icon = 'icons/obj/guns/assaultshotgun.dmi' icon_state = "assaultshotgun" item_state = "assaultshotgun" w_class = ITEMSIZE_LARGE load_method = MAGAZINE max_shells = 8 caliber = "shotgun" magazine_type = /obj/item/ammo_magazine/assault_shotgun allowed_magazines = list(/obj/item/ammo_magazine/assault_shotgun) origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4, TECH_ILLEGAL = 5) slot_flags = SLOT_BACK auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' recoil = 3 fire_sound = 'sound/weapons/gunshot/gunshot_shotgun.ogg' accuracy = -2 recoil_wielded = 0 accuracy_wielded = 0 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=ROF_SUPERHEAVY, fire_delay_wielded=ROF_HEAVY), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(0,-1,-1), dispersion=list(0, 10, 15)) ) /obj/item/gun/projectile/automatic/rifle/shotgun/update_icon() ..() icon_state = (ammo_magazine)? "assaultshotgun" : "assaultshotgun-empty"