/singleton/psionic_power/pull name = "Pull" desc = "Pulls the target straight towards the user, smashing windows along the way. If it can be held in your hands, \ it goes straight to your hand. Note that you can catch items you pull to yourself if you toggle throw mode before pulling an item." icon_state = "tech_passwall" point_cost = 2 ability_flags = PSI_FLAG_ANTAG spell_path = /obj/item/spell/pull /obj/item/spell/pull name = "pull" desc = "Not as cool as the Mass Effect one." icon_state = "control" cast_methods = CAST_RANGED aspect = ASPECT_PSIONIC cooldown = 50 psi_cost = 10 /obj/item/spell/pull/on_ranged_cast(atom/hit_atom, mob/user, bypass_psi_check) if(!ismovable(hit_atom)) return if(!ishuman(user)) return . = ..() if(!.) return var/atom/movable/AM = hit_atom var/mob/living/carbon/human/H = user if(isobj(hit_atom) && w_class < ITEMSIZE_IMMENSE) if(length(get_line(hit_atom, user))) if(H.put_in_any_hand_if_possible(hit_atom)) return user.visible_message(SPAN_WARNING("[user] extends [user.get_pronoun("his")] hand at [hit_atom]and pulls!"), SPAN_WARNING("You mimic pulling at [hit_atom]!")) if(ismob(hit_atom)) to_chat(hit_atom, SPAN_WARNING("A psychic force pulls you!")) AM.throw_at(user, 10, 7) playsound(user, 'sound/effects/psi/power_evoke.ogg')