/datum/psi_complexus/proc/update(var/force)
set waitfor = FALSE
if(force || last_psionic_rank != psionic_rank)
if(psionic_rank == 0)
qdel(src)
return
else
sound_to(owner, 'sound/effects/psi/power_unlock.ogg')
cost_modifier = 1
if(psionic_rank > 1)
cost_modifier -= min(1, max(0.1, psionic_rank / 10))
if(!ui)
ui = new(owner)
if(owner.client)
owner.client.screen += ui
else
if(owner.client)
owner.client.screen |= ui
var/image/aura_image = get_aura_image()
if(psionic_rank >= PSI_RANK_APEX) // spooky boosters
aura_color = "#aaffaa"
aura_image.blend_mode = BLEND_SUBTRACT
else
aura_image.blend_mode = BLEND_ADD
if(psionic_rank == PSI_RANK_SENSITIVE)
aura_color = "#cccc33"
else if(psionic_rank == PSI_RANK_HARMONIOUS)
aura_color = "#64c464"
if(psionic_rank > PSI_RANK_SENSITIVE && (get_rank() != last_psionic_rank))
switch(psionic_rank)
if(PSI_RANK_HARMONIOUS)
psi_points = PSI_POINTS_HARMONIOUS
if(PSI_RANK_APEX)
psi_points = PSI_POINTS_APEX
if(PSI_RANK_LIMITLESS)
psi_points = PSI_POINTS_LIMITLESS
else
psi_points = 0
/// We had special abilities unique to our level, so get rid of 'em.
if(last_psionic_rank > PSI_RANK_HARMONIOUS)
wipe_user_abilities()
if(last_psionic_rank > PSI_RANK_SENSITIVE && psionic_rank < PSI_RANK_HARMONIOUS && (get_rank() != last_psionic_rank))
psi_points = 0
wipe_user_abilities()
if(!announced && owner && owner.client && !QDELETED(src))
announced = TRUE
to_chat(owner, "
")
to_chat(owner, SPAN_NOTICE("You are psionic, touched by powers beyond understanding."))
to_chat(owner, SPAN_NOTICE("Left-click your psionic icon to open your Psionic Point Shop, which contains information about your powers. \
You can also shift-click your ability icons on the top right to know more about them. \
Beware: overusing your gifts can have deadly consequences."))
to_chat(owner, "
")
if(get_rank() >= PSI_RANK_SENSITIVE)
for(var/singleton/psionic_power/P in GET_SINGLETON_SUBTYPE_LIST(/singleton/psionic_power))
if((P.ability_flags & PSI_FLAG_FOUNDATIONAL) || (P.ability_flags & PSI_FLAG_APEX && get_rank() >= PSI_RANK_APEX) || (P.ability_flags & PSI_FLAG_LIMITLESS && get_rank() >= PSI_RANK_LIMITLESS))
if(!(P.type in psionic_powers))
P.apply(owner)
/datum/psi_complexus/proc/wipe_user_abilities()
for(var/obj/screen/ability/obj_based/psionic/P in owner.ability_master.ability_objects)
if((P.connected_power.ability_flags & PSI_FLAG_APEX) && get_rank() < PSI_RANK_APEX)
owner.ability_master.remove_ability(P)
if((P.connected_power.ability_flags & PSI_FLAG_LIMITLESS) && get_rank() < PSI_RANK_LIMITLESS)
owner.ability_master.remove_ability(P)
/datum/psi_complexus/process()
var/update_hud
if(stun)
stun--
if(stun)
if(!suppressed)
suppressed = TRUE
update_hud = TRUE
else
to_chat(owner, SPAN_NOTICE("You have recovered your mental composure."))
suppressed = FALSE
update_hud = TRUE
return
else if(stamina < max_stamina)
if(owner?.stat == CONSCIOUS)
stamina = min(max_stamina, stamina + rand(1,3))
else if(owner?.stat == UNCONSCIOUS)
stamina = min(max_stamina, stamina + rand(3,5))
if(armor_component)
spend_power(1)
var/next_aura_size = max(0.1, ((stamina / max_stamina)*min(3, psionic_rank)) / 3)
var/next_aura_alpha = round(((suppressed ? max(0, psionic_rank - 2) : psionic_rank) / 5)*255)
if(next_aura_alpha != last_aura_alpha || next_aura_size != last_aura_size || aura_color != last_aura_color)
last_aura_size = next_aura_size
last_aura_alpha = next_aura_alpha
last_aura_color = aura_color
var/matrix/M = matrix()
if(next_aura_size != 1)
M.Scale(next_aura_size)
animate(get_aura_image(), alpha = next_aura_alpha, transform = M, color = aura_color, time = 3)
if(update_hud)
ui.update_icon()