/* // Bluespace Technition and all their items. // Only avaliable to people with +DEV and +DEVELOPER // All items are ave canremove = 0 to avoid loos and thefts // They are invincible. // Suicide with them to exit in an rp way // // I really didn't expect most of this to work right but hey it does. // - SoundScopes */ /client var/bst_cooldown // So people can't spam BSTs. /client/proc/bst_spawn_cooldown() bst_cooldown = null /client/proc/cmd_dev_bst() set category = "Debug" set name = "Spawn Bluespace Tech" set desc = "Spawns a Bluespace Tech to debug stuff" if (bst_cooldown) to_chat(src, "You've used this verb too recently, please wait a moment before trying again.") return if(!check_rights(R_DEV|R_ADMIN)) return if(!holder) return //how did they get here? if(!ROUND_IS_STARTED) to_chat(src, span("alert", "The game hasn't started yet!")) return bst_cooldown = TRUE if(istype(mob, /mob/living)) if(!holder.original_mob) holder.original_mob = mob //I couldn't get the normal way to work so this works. //This whole section looks like a hack, I don't like it. var/T = get_turf(usr) var/mob/living/carbon/human/bst/bst = new(T) // bst.original_mob = usr bst.anchored = 1 bst.ckey = usr.ckey bst.name = "Bluespace Technician" bst.real_name = "Bluespace Technician" bst.voice_name = "Bluespace Technician" bst.h_style = "Crewcut" //Items var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst) bst.equip_to_slot_or_del(U, slot_w_uniform) bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear) bst.equip_to_slot_or_del(new /obj/item/storage/backpack/holding/bst(bst), slot_back) bst.equip_to_slot_or_del(new /obj/item/storage/box/survival(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes) bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head) bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses) bst.equip_to_slot_or_del(new /obj/item/storage/belt/utility/very_full(bst), slot_belt) bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves) if(bst.backbag == 1) bst.equip_to_slot_or_del(new /obj/item/storage/box/ids(bst), slot_r_hand) else bst.equip_to_slot_or_del(new /obj/item/storage/box/ids(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/device/t_scanner(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/device/pda/captain/bst(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/research(bst.back), slot_in_backpack) var/obj/item/storage/box/pills = new /obj/item/storage/box(null, TRUE) pills.name = "adminordrazine" for(var/i = 1, i < 12, i++) new /obj/item/reagent_containers/pill/adminordrazine(pills) bst.equip_to_slot_or_del(pills, slot_in_backpack) //Implant because access bst.implant_loyalty(bst,TRUE) //Sort out ID var/obj/item/card/id/bst/id = new/obj/item/card/id/bst(bst) id.registered_name = bst.real_name id.assignment = "Bluespace Technician" id.name = "[id.assignment]" bst.equip_to_slot_or_del(id, slot_wear_id) bst.update_inv_wear_id() bst.regenerate_icons() //Add the rest of the languages //Because universal speak doesn't work right. bst.add_language(LANGUAGE_TCB) bst.add_language(LANGUAGE_GUTTER) bst.add_language(LANGUAGE_SIGN) bst.add_language(LANGUAGE_TRADEBAND) // Unathi languages bst.add_language(LANGUAGE_UNATHI) bst.add_language(LANGUAGE_AZAZIBA) // Tajara languages bst.add_language(LANGUAGE_SIIK_MAAS) bst.add_language(LANGUAGE_SIIK_TAJR) bst.add_language(LANGUAGE_SIGN_TAJARA) // Other station species' languages bst.add_language(LANGUAGE_SKRELLIAN) bst.add_language(LANGUAGE_SOL_COMMON) bst.add_language(LANGUAGE_ROOTSONG) bst.add_language(LANGUAGE_VAURCA) // Synthetics bst.add_language(LANGUAGE_ROBOT) bst.add_language(LANGUAGE_DRONE) bst.add_language(LANGUAGE_EAL) // Antagonist languages bst.add_language(LANGUAGE_VOX) bst.add_language(LANGUAGE_CHANGELING) bst.add_language(LANGUAGE_BORER) addtimer(CALLBACK(src, .proc/bst_post_spawn, bst), 5) addtimer(CALLBACK(src, .proc/bst_spawn_cooldown), 5 SECONDS) log_debug("Bluespace Tech Spawned: X:[bst.x] Y:[bst.y] Z:[bst.z] User:[src]") feedback_add_details("admin_verb","BST") return 1 /client/proc/bst_post_spawn(mob/living/carbon/human/bst/bst) spark(bst, 3, alldirs) bst.anchored = FALSE /mob/living/carbon/human/bst universal_understand = 1 status_flags = GODMODE var/fall_override = TRUE /mob/living/carbon/human/bst/can_inject(var/mob/user, var/error_msg, var/target_zone) to_chat(user, span("alert", "The [src] disarms you before you can inject them.")) user.drop_item() return 0 /mob/living/carbon/human/bst/binarycheck() return 1 /mob/living/carbon/human/bst/proc/suicide() if(key && species.name != "Human") switch(species.name) if("Tajara") bsc() if("Baseline Frame") bsb() if("Diona") bsd() if("Unathi") bsu() if("Skrell") bss() if("Vaurca Worker") bsv() return src.custom_emote(1,"presses a button on their suit, followed by a polite bow.") spark(src, 5, alldirs) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, src), 10, TIMER_CLIENT_TIME) animate(src, alpha = 0, time = 9, easing = QUAD_EASING) if(key) if(client.holder && client.holder.original_mob) client.holder.original_mob.key = key else var/mob/abstract/observer/ghost = new(src) //Transfer safety to observer spawning proc. ghost.key = key ghost.mind.name = "[ghost.key] BSTech" ghost.name = "[ghost.key] BSTech" ghost.real_name = "[ghost.key] BSTech" ghost.voice_name = "[ghost.key] BSTech" /mob/living/carbon/human/bst/proc/bsc() //because we all have our unrealistic snowflakes right? if(set_species("Tajara")) h_style = "Tajaran Ears" name = "Bluespace Cat" voice_name = "Bluespace Cat" real_name = "Bluespace Cat" mind.name = "Bluespace Cat" if(wear_id) var/obj/item/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Cat" gender = "female" regenerate_icons() else ghostize(0) key = null suicide() /mob/living/carbon/human/bst/proc/bsb() if(set_species("Baseline Frame")) h_style = "blue IPC screen" name = "Bluespace Bot" voice_name = "Bluespace Bot" real_name = "Bluespace Bot" mind.name = "Bluespace Bot" if(wear_id) var/obj/item/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Bot" regenerate_icons() else ghostize(0) key = null suicide() /mob/living/carbon/human/bst/proc/bsd() if(set_species("Diona")) name = "Bluespace Tree" voice_name = "Bluespace Tree" real_name = "Bluespace Tree" mind.name = "Bluespace Tree" if(wear_id) var/obj/item/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Tree" regenerate_icons() else ghostize(0) key = null suicide() /mob/living/carbon/human/bst/proc/bsu() if(set_species("Unathi")) h_style = "Unathi Horns" name = "Bluespace Lizard" voice_name = "Bluespace Lizard" real_name = "Bluespace Lizard" mind.name = "Bluespace Lizard" if(wear_id) var/obj/item/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Lizard" regenerate_icons() else ghostize(0) key = null suicide() /mob/living/carbon/human/bst/proc/bss() if(set_species("Skrell")) h_style = "Skrell Average Tentacles" name = "Bluespace Squid" voice_name = "Bluespace Squid" real_name = "Bluespace Squid" mind.name = "Bluespace Squid" if(wear_id) var/obj/item/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Squid" gender = "female" regenerate_icons() else ghostize(0) key = null suicide() /mob/living/carbon/human/bst/proc/bsv() if(set_species("Vaurca Worker")) h_style = "Bald" name = "Bluespace Bug" voice_name = "Bluespace Bug" real_name = "Bluespace Bug" mind.name = "Bluespace Bug" if(wear_id) var/obj/item/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Bug" regenerate_icons() else ghostize(0) key = null suicide() /mob/living/carbon/human/bst/verb/antigrav() set name = "Toggle Gravity" set desc = "Toggles on/off falling for you." set category = "BST" if (fall_override) fall_override = FALSE to_chat(usr, "You will now fall normally.") else fall_override = TRUE to_chat(usr, "You will no longer fall.") /mob/living/carbon/human/bst/verb/bstwalk() set name = "Ruin Everything" set desc = "Uses bluespace technology to phase through solid matter and move quickly." set category = "BST" set popup_menu = 0 if(!src.incorporeal_move) src.incorporeal_move = 2 to_chat(src, span("notice", "You will now phase through solid matter.")) else src.incorporeal_move = 0 to_chat(src, span("notice", "You will no-longer phase through solid matter.")) return /mob/living/carbon/human/bst/verb/bstrecover() set name = "Rejuv" set desc = "Use the bluespace within you to restore your health" set category = "BST" set popup_menu = 0 src.revive() /mob/living/carbon/human/bst/verb/bstawake() set name = "Wake up" set desc = "This is a quick fix to the relogging sleep bug" set category = "BST" set popup_menu = 0 src.sleeping = 0 /mob/living/carbon/human/bst/verb/bstquit() set name = "Teleport out" set desc = "Activate bluespace to leave and return to your original mob (if you have one)." set category = "BST" var/client/C = src.client if(C.holder && C.holder.original_mob) if(C.holder.original_mob.key)//Thanks for kicking Tish off the Server Meow, wouldn't have spotted this otherwise. //suicide() return C.holder.original_mob.key = key C.holder.original_mob = null suicide() /mob/living/carbon/human/bst/verb/tgm() set name = "Toggle Godmode" set desc = "Enable or disable god mode. For testing things that require you to be vulnerable." set category = "BST" status_flags ^= GODMODE to_chat(src, span("notice", "God mode is now [status_flags & GODMODE ? "enabled" : "disabled"]")) //Equipment. All should have canremove set to 0 //All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items. //Bag o Holding /obj/item/storage/backpack/holding/bst canremove = 0 storage_slots = 56 max_w_class = 400 /obj/item/device/radio/headset/ert/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() //Headset /obj/item/device/radio/headset/ert/bst name = "bluespace technician's headset" desc = "A Bluespace Technician's headset. The letters 'BST' are stamped on the side." translate_binary = 1 translate_hive = 1 canremove = 0 keyslot1 = new /obj/item/device/encryptionkey/binary keyslot2 = new /obj/item/device/encryptionkey/ert /obj/item/device/radio/headset/ert/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() // overload this so we can force translate flags without the required keys /obj/item/device/radio/headset/ert/bst/recalculateChannels(var/setDescription = 0) ..(setDescription) translate_binary = 1 translate_hive = 1 translate_hivenet = 1 //Clothes /obj/item/clothing/under/rank/centcom_officer/bst name = "bluespace technician's uniform" desc = "A Bluespace Technician's Uniform. There is a logo on the sleeve that reads 'BST'." has_sensor = 0 sensor_mode = 0 canremove = 0 siemens_coefficient = 0 cold_protection = FULL_BODY heat_protection = FULL_BODY /obj/item/clothing/under/rank/centcom_officer/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() //Gloves /obj/item/clothing/gloves/swat/bst name = "bluespace technician's gloves" desc = "A pair of modified gloves. The letters 'BST' are stamped on the side." siemens_coefficient = 0 permeability_coefficient = 0 canremove = 0 /obj/item/clothing/gloves/swat/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() //Sunglasses /obj/item/clothing/glasses/sunglasses/bst name = "bluespace technician's glasses" desc = "A pair of modified sunglasses. The word 'BST' is stamped on the side." // var/list/obj/item/clothing/glasses/hud/health/hud = null vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS) see_invisible = SEE_INVISIBLE_NOLIGHTING canremove = 0 flash_protection = FLASH_PROTECTION_MAJOR /obj/item/clothing/glasses/sunglasses/bst/verb/toggle_xray(mode in list("X-Ray without Lighting", "X-Ray with Lighting", "Normal")) set name = "Change Vision Mode" set desc = "Changes your glasses' vision mode." set category = "BST" set src in usr switch (mode) if ("X-Ray without Lighting") vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS) see_invisible = SEE_INVISIBLE_NOLIGHTING if ("X-Ray with Lighting") vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS) see_invisible = -1 if ("Normal") vision_flags = 0 see_invisible = -1 to_chat(usr, "\The [src]'s vision mode is now [mode].") /* New() ..() src.hud += new/obj/item/clothing/glasses/hud/security(src) src.hud += new/obj/item/clothing/glasses/hud/health(src) return */ /obj/item/clothing/glasses/sunglasses/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() //Shoes /obj/item/clothing/shoes/black/bst name = "bluespace technician's shoes" desc = "A pair of black shoes with extra grip. The letters 'BST' are stamped on the side." icon_state = "black" item_flags = NOSLIP canremove = 0 /obj/item/clothing/shoes/black/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() return 1 //Because Bluespace //ID /obj/item/card/id/bst icon_state = "centcom" desc = "An ID straight from Central Command. This one looks highly classified." // canremove = 0 New() access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() /obj/item/card/id/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() /obj/item/device/pda/captain/bst hidden = 1 message_silent = 1 // ttone = "DO SOMETHING HERE" /obj/item/device/pda/captain/bst/attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) to_chat(usr, span("alert", "Your hand seems to go right through the [src]. It's like it doesn't exist.")) return else ..() /mob/living/carbon/human/bst/restrained() return 0