/obj/item/device/assembly/mousetrap name = "mousetrap" desc = "A handy little spring-loaded trap for catching pesty rodents." item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_janitor.dmi', slot_r_hand_str = 'icons/mob/items/righthand_janitor.dmi', ) icon_state = "mousetrap" drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' origin_tech = list(TECH_COMBAT = 1) matter = list(DEFAULT_WALL_MATERIAL = 100) var/armed = 0 examine(mob/user) ..(user) if(armed) to_chat(user, "It looks like it's armed.") update_icon() if(armed) icon_state = "mousetraparmed" else icon_state = "mousetrap" if(holder) holder.update_icon() /obj/item/device/assembly/mousetrap/proc/triggered(var/mob/living/target, var/type = "feet") if(!armed || !istype(target)) return var/types = target.find_type() if(israt(target)) var/mob/living/simple_animal/rat/M = target visible_message("SPLAT!") M.splat() else var/zone = BP_CHEST if(ishuman(target) && target.mob_size) var/mob/living/carbon/human/H = target switch(type) if("feet") zone = pick(BP_L_FOOT, BP_R_FOOT) if(!H.shoes) H.apply_effect(400/(target.mob_size*(target.mob_size*0.25)), PAIN)//Halloss instead of instant knockdown //Mainly for the benefit of giant monsters like vaurca breeders if(BP_L_HAND, BP_R_HAND) zone = type if(!H.gloves) H.apply_effect(250/(target.mob_size*(target.mob_size*0.25)), PAIN) if (!(types & TYPE_SYNTHETIC)) target.apply_damage(rand(6,14), PAIN, def_zone = zone, used_weapon = src) target.apply_damage(rand(1,3), BRUTE, def_zone = zone, used_weapon = src) playsound(target.loc, 'sound/effects/snap.ogg', 50, 1) layer = MOB_LAYER - 0.2 armed = 0 update_icon() pulse(0) /obj/item/device/assembly/mousetrap/attack_self(mob/living/user as mob) if(!armed) to_chat(user, "You arm [src].") else if(((user.is_clumsy()) || (DUMB in user.mutations)) && prob(50)) var/which_hand = BP_L_HAND if(!user.hand) which_hand = BP_R_HAND triggered(user, which_hand) user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \ "You accidentally trigger [src]!") return to_chat(user, "You disarm [src].") armed = !armed update_icon() playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3) /obj/item/device/assembly/mousetrap/attack_hand(mob/living/user as mob) if(armed) if(((user.is_clumsy()) || (DUMB in user.mutations)) && prob(50)) var/which_hand = BP_L_HAND if(!user.hand) which_hand = BP_R_HAND triggered(user, which_hand) user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \ "You accidentally trigger [src]!") return ..() /obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj) if(armed) if(israt(AM)) triggered(AM) else if(istype(AM, /mob/living)) var/mob/living/L = AM triggered(L) L.visible_message("[L] accidentally steps on [src].", \ "You accidentally step on [src]") ..() /obj/item/device/assembly/mousetrap/on_found(mob/finder as mob) if(armed) finder.visible_message("[finder] accidentally sets off [src], breaking their fingers.", \ "You accidentally trigger [src]!") triggered(finder, finder.hand ? BP_L_HAND : BP_R_HAND) return 1 //end the search! return 0 /obj/item/device/assembly/mousetrap/hitby(A as mob|obj) if(!armed) return ..() visible_message("[src] is triggered by [A].") triggered(null) /obj/item/device/assembly/mousetrap/armed icon_state = "mousetraparmed" armed = 1 /obj/item/device/assembly/mousetrap/verb/hide_under() set src in oview(1) set name = "Hide" set category = "Object" if(usr.stat) return layer = TURF_LAYER+0.2 to_chat(usr, "You hide [src].")