// -- Spark visual effect -- /obj/effect/visual/sparks name = "sparks" icon_state = "sparks" anchored = 1 mouse_opacity = 0 /obj/effect/visual/sparks/Initialize(mapload) . = ..(mapload) life_ticks = rand(5,10) /obj/effect/visual/sparks/tick() . = ..() var/turf/T = get_turf(src) if(T) T.hotspot_expose(1000, 100) if (life_ticks < 2) animate(src, alpha = 0, time = 2, easing = SINE_EASING | EASE_IN) /obj/effect/visual/sparks/start(var/direction) if (direction) addtimer(CALLBACK(src, .proc/do_step, direction), 5) /obj/effect/visual/sparks/proc/do_step(direction) step(src, direction)