/*****************************Coin********************************/ /obj/item/coin icon = 'icons/obj/coins.dmi' name = "coin" icon_state = "coin__heads" randpixel = 8 desc = "A flat disc or piece of metal with an official stamp. An archaic type of currency." flags = CONDUCT force = 0.0 throwforce = 0.0 w_class = 1.0 slot_flags = SLOT_EARS var/string_attached var/sides = 2 var/cmineral = null drop_sound = 'sound/items/drop/ring.ogg' pickup_sound = 'sound/items/pickup/ring.ogg' /obj/item/coin/New() randpixel_xy() /obj/item/coin/gold name = "gold coin" icon_state = "coin_gold_heads" cmineral = "gold" /obj/item/coin/silver name = "silver coin" icon_state = "coin_silver_heads" cmineral = "silver" /obj/item/coin/diamond name = "diamond coin" icon_state = "coin_diamond_heads" cmineral = "diamond" /obj/item/coin/iron name = "iron coin" icon_state = "coin_iron_heads" cmineral = "iron" /obj/item/coin/phoron name = "solid phoron coin" icon_state = "coin_phoron_heads" cmineral = "phoron" /obj/item/coin/uranium name = "uranium coin" icon_state = "coin_uranium_heads" cmineral = "uranium" /obj/item/coin/platinum name = "platinum coin" icon_state = "coin_platinum_heads" cmineral = "platinum" /obj/item/coin/platinum name = "mythril coin" icon_state = "coin_mythril_heads" cmineral = "mythril" /obj/item/coin/battlemonsters name = "battlemonsters coin" icon_state = "coin_battlemonsters_heads" cmineral = "battlemonsters" /obj/item/coin/attackby(obj/item/W, mob/user) if(W.iscoil()) var/obj/item/stack/cable_coil/CC = W if(string_attached) to_chat(user, SPAN_NOTICE("There already is a string attached to this coin.")) return if(CC.use(1)) add_overlay("coin_string_overlay") string_attached = TRUE to_chat(user, SPAN_NOTICE("You attach a string to the coin.")) else to_chat(user, SPAN_NOTICE("This cable coil appears to be empty.")) return else if(W.iswirecutter()) if(!string_attached) ..() return var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(get_turf(user)) CC.amount = 1 CC.update_icon() cut_overlays() string_attached = null to_chat(user, SPAN_NOTICE("You detach the string from the coin.")) else ..() /obj/item/coin/attack_self(mob/user) var/result = rand(1, sides) var/comment = "" if(result == 1) comment = "tails" else if(result == 2) comment = "heads" flick("coin_[cmineral]_flip", src) icon_state = "coin_[cmineral]_[comment]" playsound(get_turf(src), 'sound/items/coinflip.ogg', 100, 1, -4) user.visible_message(SPAN_NOTICE("\The [user] has thrown \the [src]. It lands on [comment]!"), \ SPAN_NOTICE("You throw \the [src]. It lands on [comment]!"))