/obj/item/organ/internal/eyes name = "eyeballs" icon_state = "eyes" gender = PLURAL organ_tag = BP_EYES parent_organ = BP_HEAD robotic_name = "optical sensors" robotic_sprite = "eyes-prosthetic" max_damage = 45 relative_size = 5 var/list/eye_colour = list(0,0,0) var/singular_name = "eye" /obj/item/organ/internal/eyes/proc/update_colour() if(!owner) return eye_colour = list( owner.r_eyes ? owner.r_eyes : 0, owner.g_eyes ? owner.g_eyes : 0, owner.b_eyes ? owner.b_eyes : 0 ) /obj/item/organ/internal/eyes/proc/change_eye_color() set name = "Change Eye Color" set desc = "Changes your robotic eye color." set category = "IC" set src in usr if (owner.incapacitated()) return var/new_eyes = input("Please select eye color.", "Eye Color", rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes)) as color|null if(new_eyes) var/r_eyes = hex2num(copytext(new_eyes, 2, 4)) var/g_eyes = hex2num(copytext(new_eyes, 4, 6)) var/b_eyes = hex2num(copytext(new_eyes, 6, 8)) if(do_after(owner, 5) && owner.change_eye_color(r_eyes, g_eyes, b_eyes)) owner.update_eyes() owner.visible_message("[owner] shifts, their eye color changing.", "You shift, your eye color changing.") /obj/item/organ/internal/eyes/take_damage(amount, var/silent=0) var/oldbroken = is_broken() ..() if(is_broken() && !oldbroken && owner && !owner.stat) to_chat(owner, "You go blind!") /obj/item/organ/internal/eyes/proc/flash_act() return /obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var. ..() if(!owner) return if(is_bruised()) owner.eye_blurry = 20 if(is_broken()) owner.eye_blind = 20 /obj/item/organ/internal/eyes/robotize() ..() verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color