/obj/item/am_containment name = "antimatter containment jar" desc = "Holds antimatter. Warranty void if exposed to matter." desc_antag = "Antimatter is extremely volatile, and containment jars are not particularly strong. Weak explosions will reduce the container's integrity, and larger ones will cause it to explode immediately." icon = 'icons/obj/machines/antimatter.dmi' icon_state = "jar" density = 0 anchored = 0 force = 8 throwforce = 10 throw_speed = 1 throw_range = 2 var/fuel = 1000 // WAS ORIGINALLY 10000 var/fuel_max = 1000//Lets try this for now var/stability = 100//TODO: add all the stability things to this so its not very safe if you keep hitting in on things var/exploded = 0 /obj/item/am_containment/proc/boom() var/percent = 0 if(fuel) percent = (fuel / fuel_max) * 100 if(!exploded && percent >= 10) explosion(get_turf(src), 1, 2, 3, 5)//Should likely be larger but this works fine for now I guess exploded=1 if(src) qdel(src) /obj/item/am_containment/ex_act(severity) switch(severity) if(1.0) boom() if(2.0) if(prob((fuel/10)-stability)) boom() stability -= 40 if(3.0) stability -= 20 //check_stability() return /obj/item/am_containment/proc/usefuel(var/wanted) if(fuel < wanted) wanted = fuel fuel -= wanted return wanted