/obj/item/gun/energy/taser name = "taser gun" desc = "The NT Mk30 NL is a small, low capacity gun used for non-lethal takedowns." icon = 'icons/obj/guns/taser.dmi' icon_state = "taser" item_state = "taser" fire_sound = 'sound/weapons/Taser.ogg' max_shots = 5 accuracy = 1 // More of a buff to secborgs and mounted taser users. projectile_type = /obj/item/projectile/energy/electrode can_turret = 1 turret_sprite_set = "carbine" turret_is_lethal = 0 /obj/item/gun/energy/taser/mounted name = "mounted taser gun" self_recharge = 1 use_external_power = 1 can_turret = 0 /obj/item/gun/energy/stunrevolver name = "stun revolver" desc = "A Hephaestus designed high-tech revolver that fires rechargable stun bolts." desc_fluff = "The ST-30 is a highly advanced sidearm produced by Hephaestus Industries. It is designed for self-defense in a less-than-lethal manner. While the weapon design itself is not groundbreaking, it fires high velocity energy bolts with rechargable cartridges, possessing unusual high stopping power." icon = 'icons/obj/guns/stunrevolver.dmi' icon_state = "stunrevolver" item_state = "stunrevolver" has_item_ratio = FALSE fire_sound = 'sound/weapons/gunshot/gunshot1.ogg' origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) projectile_type = /obj/item/projectile/energy/electrode max_shots = 8 /obj/item/gun/energy/crossbow name = "mini energy-crossbow" desc = "A weapon favored by many mercenary stealth specialists." icon = 'icons/obj/guns/crossbow.dmi' icon_state = "crossbow" item_state = "crossbow" has_item_ratio = FALSE w_class = 2.0 origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5) matter = list(DEFAULT_WALL_MATERIAL = 2000) slot_flags = SLOT_BELT silenced = 1 fire_sound = 'sound/weapons/Genhit.ogg' projectile_type = /obj/item/projectile/energy/bolt max_shots = 5 self_recharge = 1 charge_meter = 0 can_turret = 1 turret_sprite_set = "crossbow" charge_failure_message = "'s charging socket was removed to make room for a minaturized reactor." /obj/item/gun/energy/crossbow/get_cell() return DEVICE_NO_CELL /obj/item/gun/energy/crossbow/ninja name = "energy dart thrower" projectile_type = /obj/item/projectile/energy/dart /obj/item/gun/energy/crossbow/largecrossbow name = "energy crossbow" desc = "A weapon favored by mercenary infiltration teams." w_class = 4 force = 10 icon_state = "crossbowlarge" item_state = "crossbow" matter = list(DEFAULT_WALL_MATERIAL = 200000) projectile_type = /obj/item/projectile/energy/bolt/large