//magic poppet /obj/item/poppet name = "poppet" desc = "A rustic doll with a vague humanoid shape." icon = 'icons/obj/wizard.dmi' icon_state = "poppet" w_class = 2 var/datum/weakref/target = null var/countenance = null //what species does it looks like? var/cooldown_time = 120 var/cooldown = 0 /obj/item/poppet/Destroy() if(target) to_chat(target, "The strange presence vanishes away...") return ..() /obj/item/poppet/examine(mob/user) ..(user) if(countenance) to_chat(user, "It is modeled after a [countenance].") /obj/item/poppet/afterattack(var/atom/A, var/mob/user, var/proximity) if(!proximity) return if(A.blood_DNA) var/marked = pick(A.blood_DNA) for(var/mob/living/carbon/human/H in mob_list) if(H.dna.unique_enzymes == marked) target = WEAKREF(H) countenance = H.dna.species to_chat(H, "You feel a strange presence looming over you.") /obj/item/poppet/attack_self(mob/user as mob) var/mob/living/carbon/human/H = target.resolve() if(H && cooldown < world.time) var/target_zone = user.zone_sel.selecting if(target_zone == BP_MOUTH) var/voice = sanitize(input(user, "What would you like the victim to say", "Poppet", null) as text) H.say(voice) log_and_message_admins("forced [H] to say [voice] with a poppet", user) if(target_zone == BP_EYES) to_chat(user, "You cover \the [src]'s eyes.") to_chat(H, "Your vision is covered by a shadow!") H.eye_blind = 3 H.eye_blurry = 5 if(target_zone == BP_R_LEG || target_zone == BP_L_LEG) to_chat(user, "You move \the [src]'s legs around.") if(H.canmove && !H.restrained() && !(istype(H.loc, /turf/space))) step(H, pick(cardinal)) if(target_zone == BP_L_HAND || target_zone == BP_L_ARM) to_chat(user, "You twist \the [src]'s left arm.") H.drop_l_hand() if(target_zone == BP_R_HAND || target_zone == BP_R_ARM) to_chat(user, "You twist \the [src]'s right arm..") H.drop_r_hand() if(target_zone == BP_HEAD) to_chat(user, "You smack \the [src]'s head with your hand.") H.confused += 10 H.stuttering += 5 to_chat(H, "You suddenly feel as if your head was hit by something!") playsound(get_turf(H), "punch", 50, 1, -1) cooldown = world.time + cooldown_time /obj/item/poppet/attackby(obj/item/W as obj, mob/user as mob) var/mob/living/carbon/human/H = target.resolve() if(H && cooldown < world.time) var/target_zone = user.zone_sel.selecting if(isflamesource(W)) fire_act() if(istype(W, /obj/item/melee/baton)) H.electrocute_act(W.force * 2, W, def_zone = target_zone) playsound(get_turf(H), 'sound/weapons/Egloves.ogg', 50, 1, -1) if(istype(W, /obj/item/device/flashlight)) to_chat(H, "You direct \the [W] towards \the [src]'s eyes!") playsound(get_turf(H), 'sound/items/flashlight.ogg', 50, 1, -1) flick("flash", H.flash) H.eye_blurry = 5 if(W.iscoil()) to_chat(H, "You strangle \the [src] with \the [W]!") H.silent += 10 playsound(get_turf(H), 'sound/effects/noosed.ogg', 50, 1, -1) if(!(H.species.flags & NO_BREATHE)) H.emote("me", 1, "gasps for air!") H.losebreath += 5 if(istype(W, /obj/item/bikehorn)) playsound(get_turf(H), 'sound/items/bikehorn.ogg', 50, 1, -1) if(W.edge) to_chat(H, "You stab \the [src] with \the [W]!") H.apply_damage(2, BRUTE, target_zone, damage_flags = DAM_EDGE) playsound(get_turf(H), 'sound/weapons/bladeslice.ogg', 50, 1, -1) if(H.can_feel_pain()) var/obj/item/organ/external/organ = H.get_organ(target_zone) to_chat(H, "You feel a stabbing pain in your [organ.name]!") cooldown = world.time + cooldown_time /obj/item/poppet/throw_impact(atom/hit_atom) ..() var/mob/living/carbon/human/H = target.resolve() if(H) H.throw_at(get_edge_target_turf(H,pick(alldirs)), 5, 1) /obj/item/poppet/emp_act(severity) var/mob/living/carbon/human/H = target.resolve() if(H) H.emp_act(severity) playsound(get_turf(H), 'sound/effects/EMPulse.ogg', 50, 1, -1) /obj/item/poppet/ex_act(severity) var/mob/living/carbon/human/H = target.resolve() if(H) H.ex_act(severity) /obj/item/poppet/tesla_act(var/power) var/mob/living/carbon/human/H = target.resolve() if(H) H.electrocute_act(power, src) /obj/item/poppet/bullet_act(var/obj/item/projectile/Proj) var/mob/living/carbon/human/H = target.resolve() if(H) H.apply_damage(Proj.damage, PAIN) /obj/item/poppet/fire_act() var/mob/living/carbon/human/H = target.resolve() if(H) H.adjust_fire_stacks(2) H.IgniteMob() to_chat(H, "You suddenly burst into flames!!") /obj/item/poppet/crush_act() var/mob/living/carbon/human/H = target.resolve() if(H) to_chat(H, "You feel an outworldly force crushing you!") H.adjustBruteLoss(35) H.apply_effect(6, WEAKEN) qdel(src)