//Procedures in this file: Fracture repair surgery
//////////////////////////////////////////////////////////////////
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/glue_bone
allowed_tools = list(
/obj/item/surgery/bonegel = 100, \
/obj/item/tape_roll = 60
)
can_infect = 1
blood_level = 1
min_duration = 50
max_duration = 60
/datum/surgery_step/glue_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && !(affected.status & ORGAN_ROBOT) && affected.open >= 2 && affected.open < 3 && affected.stage == 0
/datum/surgery_step/glue_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool]." , \
"You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!",1)
..()
/datum/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] applies some [tool] to [target]'s bone in [affected.name]", \
"You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].")
affected.stage = 1
/datum/surgery_step/glue_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \
"Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!")
target.apply_damage(15, PAIN)
/datum/surgery_step/set_bone
allowed_tools = list(
/obj/item/surgery/bonesetter = 100, \
/obj/item/wrench = 75 \
)
min_duration = 60
max_duration = 70
/datum/surgery_step/set_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.name != BP_HEAD && !(affected.status & ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/set_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool]." , \
"You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].")
target.custom_pain("The pain in your [affected.name] is going to make you pass out!",1)
..()
/datum/surgery_step/set_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.status & ORGAN_BROKEN)
user.visible_message("[user] sets the bone in [target]'s [affected.name] in place with \the [tool].", \
"You set the bone in [target]'s [affected.name] in place with \the [tool].")
affected.stage = 2
else
user.visible_message("[user] sets the bone in [target]'s [affected.name]in the WRONG place with \the [tool].", \
"You set the bone in [target]'s [affected.name]in the WRONG place with \the [tool].")
affected.fracture()
/datum/surgery_step/set_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!" , \
"Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!")
target.apply_damage(5, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/datum/surgery_step/mend_skull
allowed_tools = list(
/obj/item/surgery/bonesetter = 100, \
/obj/item/wrench = 75 \
)
min_duration = 60
max_duration = 70
/datum/surgery_step/mend_skull/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.name == BP_HEAD && !(affected.status & ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/mend_skull/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning to piece together [target]'s skull with \the [tool]." , \
"You are beginning to piece together [target]'s skull with \the [tool].")
..()
/datum/surgery_step/mend_skull/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] sets [target]'s skull with \the [tool]." , \
"You set [target]'s skull with \the [tool].")
affected.stage = 2
/datum/surgery_step/mend_skull/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user]'s hand slips, damaging [target]'s face with \the [tool]!" , \
"Your hand slips, damaging [target]'s face with \the [tool]!")
var/obj/item/organ/external/head/h = affected
target.apply_damage(10, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
h.disfigured = 1
/datum/surgery_step/finish_bone
allowed_tools = list(
/obj/item/surgery/bonegel = 100, \
/obj/item/tape_roll = 60
)
can_infect = 1
blood_level = 1
min_duration = 50
max_duration = 60
/datum/surgery_step/finish_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open >= 2 && affected.open < 3 && !(affected.status & ORGAN_ROBOT) && affected.stage == 2
/datum/surgery_step/finish_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].", \
"You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].")
..()
/datum/surgery_step/finish_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] has mended the damaged bones in [target]'s [affected.name] with \the [tool]." , \
"You have mended the damaged bones in [target]'s [affected.name] with \the [tool]." )
affected.status &= ~ORGAN_BROKEN
affected.status &= ~ORGAN_SPLINTED
affected.stage = 0
affected.perma_injury = 0
/datum/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \
"Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!")
target.apply_damage(15, PAIN)