#define NO_EMPTY_ICON 1 //does NOT have an iconstate_empty icon. If adding empty icons for a drink, make sure it does not have this flag #define UNIQUE_EMPTY_ICON 2 //Uses the empty_icon_state listed. Should really only be used when one trash state applies to multiple drinks. Remove if one is added #define UNIQUE_EMPTY_ICON_FILE 4 //Uses the empty_icon_state listed. also doesn't change its icon file, giving it a pseudo contained sprite status #define IS_GLASS 8 //Container is glass. Affects shattering, unacidable, etc.