//Shuttles. #define SHUTTLE_FLAGS_NONE 0 #define SHUTTLE_FLAGS_PROCESS 1 #define SHUTTLE_FLAGS_SUPPLY 2 #define SHUTTLE_FLAGS_ZERO_G 4 #define SHUTTLE_FLAGS_ALL (~SHUTTLE_FLAGS_NONE) //Overmap landable shuttles. #define SHIP_STATUS_LANDED 1 #define SHIP_STATUS_TRANSIT 2 #define SHIP_STATUS_OVERMAP 3 //Landmarks. #define SLANDMARK_FLAG_AUTOSET 1 // If set, will set base area and turf type to same as where it was spawned at #define SLANDMARK_FLAG_ZERO_G 2 // Zero-G shuttles moved here will lose gravity unless the area has ambient gravity.