//Beam Datum and effect /datum/beam var/atom/origin = null var/atom/target = null var/list/elements = list() var/icon/base_icon = null var/icon var/icon_state = "" //icon state of the main segments of the beam var/max_distance = 0 var/curr_distance = 0 var/sleep_time = 3 var/finished = 0 var/turf/target_oldloc = null var/turf/origin_oldloc = null var/beam_type = /obj/effect/ebeam //must be subtype var/timing_id = null var/recalculating = FALSE /datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam,beam_sleep_time=3) origin = beam_origin target = beam_target var/turf/origin_turf = get_turf(origin) var/turf/target_turf = get_turf(target) max_distance = maxdistance curr_distance = get_dist(origin_turf, target_turf) if((curr_distance == -1 && origin_turf != target_turf) || curr_distance >= max_distance || origin_turf.z != target_turf.z) qdel(src) return sleep_time = beam_sleep_time base_icon = new(beam_icon,beam_icon_state) icon = beam_icon icon_state = beam_icon_state beam_type = btype if(time != -1) addtimer(CALLBACK(src,.proc/End), time) /datum/beam/proc/Start() recalculate() recalculate_in(sleep_time) /datum/beam/proc/recalculate() if(recalculating) recalculate_in(sleep_time) return recalculating = TRUE timing_id = null var/turf/origin_turf = get_turf(origin) var/turf/target_turf = get_turf(target) curr_distance = get_dist(origin_turf, target_turf) if(!(curr_distance == -1 && origin_turf != target_turf) && curr_distance < max_distance && origin_turf.z == target_turf.z) if((origin_turf != origin_oldloc || target_turf != target_oldloc)) origin_oldloc = origin_turf //so we don't keep checking against their initial positions, leading to endless Reset()+Draw() calls target_oldloc = target_turf Reset() Draw() after_calculate() recalculating = FALSE else End() /datum/beam/proc/afterDraw() return /datum/beam/proc/recalculate_in(time) timing_id = addtimer(CALLBACK(src, .proc/recalculate), time, TIMER_STOPPABLE | TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE) /datum/beam/proc/after_calculate() if((sleep_time == null) || finished) //Does not automatically recalculate. return timing_id = addtimer(CALLBACK(src, .proc/recalculate), sleep_time, TIMER_STOPPABLE | TIMER_UNIQUE | TIMER_NO_HASH_WAIT) /datum/beam/proc/End(destroy_self = TRUE) finished = TRUE if(timing_id) deltimer(timing_id) if(!QDELING(src) && destroy_self) qdel(src) /datum/beam/proc/Reset() for(var/obj/effect/ebeam/B in elements) qdel(B) elements.Cut() /datum/beam/Destroy() Reset() target = null origin = null return ..() /datum/beam/proc/Draw() var/Angle = round(Get_Angle(origin.z ? origin : get_turf(origin), target.z ? target : get_turf(target))) var/matrix/rot_matrix = matrix() rot_matrix.Turn(Angle) //Translation vector for origin and target var/DX = get_x_translation_vector() var/DY = get_y_translation_vector() var/N = 0 var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement for(N in 0 to length-1 step world.icon_size)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X var/obj/effect/ebeam/segment = new beam_type(origin_oldloc) segment.owner = src elements += segment //Assign icon, for main segments it's base_icon, for the end, it's icon+icon_state //cropped by a transparent box of length-N pixel size if(N + world.icon_size > length) var/icon/II = new(icon, icon_state) II.DrawBox(null, 1, (length-N), world.icon_size, world.icon_size) segment.icon = II else segment.icon = base_icon segment.transform = rot_matrix //Calculate pixel offsets (If necessary) var/x_offset = round(sin(Angle) * (N + world.icon_size/2)) var/y_offset = round(cos(Angle) * (N + world.icon_size/2)) //Position the effect so the beam is one continuous line segment.x += SIMPLE_SIGN(x_offset) * Floor(abs(x_offset)/world.icon_size) x_offset %= world.icon_size segment.y += SIMPLE_SIGN(y_offset) * Floor(abs(y_offset)/world.icon_size) y_offset %= world.icon_size segment.pixel_x = x_offset segment.pixel_y = y_offset CHECK_TICK afterDraw() /datum/beam/proc/get_x_translation_vector() return (world.icon_size*target.x+target.pixel_x)-(world.icon_size*origin.x+origin.pixel_x) /datum/beam/proc/get_y_translation_vector() return (world.icon_size*target.y+target.pixel_y)-(world.icon_size*origin.y+origin.pixel_y) /datum/beam/exploration var/obj/item/tethering_device/owner /datum/beam/exploration/End() owner.active_beams -= target owner.untether(target, FALSE) return ..() /datum/beam/exploration/get_x_translation_vector() return (world.icon_size * target_oldloc.x) - (world.icon_size * origin_oldloc.x) /datum/beam/exploration/get_y_translation_vector() return (world.icon_size * target_oldloc.y) - (world.icon_size * origin_oldloc.y) /datum/beam/exploration/afterDraw() var/distance = curr_distance / max_distance var/set_color = COLOR_GREEN if(distance >= 0.8) set_color = COLOR_MAROON else if(distance >= 0.3) set_color = COLOR_BLUE else set_color = COLOR_GREEN for(var/beam in elements) var/obj/effect/ebeam/B = beam B.color = set_color /datum/beam/power var/obj/item/computer_hardware/tesla_link/charging_cable/owner /datum/beam/power/End() owner.beam = null if(owner.source) owner.untether(FALSE) return ..() /datum/beam/power/get_x_translation_vector() return (world.icon_size * target_oldloc.x + target.pixel_x) - (world.icon_size * origin_oldloc.x + origin.pixel_x) /datum/beam/power/get_y_translation_vector() return (world.icon_size * target_oldloc.y + target.pixel_y) - (world.icon_size * origin_oldloc.y + origin.pixel_y) /datum/beam/power/afterDraw() for(var/beam in elements) var/obj/effect/ebeam/B = beam B.color = COLOR_GRAY40 // this simplified datum will work with timed beams that are held /datum/beam/held/get_x_translation_vector() return (world.icon_size * target_oldloc.x) - (world.icon_size * origin_oldloc.x) /datum/beam/held/get_y_translation_vector() return (world.icon_size * target_oldloc.y) - (world.icon_size * origin_oldloc.y) /obj/effect/ebeam mouse_opacity = 0 anchored = 1 layer = EFFECTS_ABOVE_LIGHTING_LAYER blend_mode = BLEND_ADD var/datum/beam/owner /obj/effect/ebeam/tesla_act() return /obj/effect/ebeam/Destroy() owner = null return ..() /atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3, beam_datum_type=/datum/beam) if(time >= INFINITY) crash_with("Tried to create beam with infinite time!") return null var/datum/beam/newbeam = new beam_datum_type(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time) INVOKE_ASYNC(newbeam, /datum/beam/.proc/Start) return newbeam