/obj/effect/mark var/mark = "" icon = 'icons/misc/mark.dmi' icon_state = "blank" anchored = 1 layer = 99 mouse_opacity = 0 unacidable = 1//Just to be sure. /obj/effect/beam name = "beam" density = 0 unacidable = 1//Just to be sure. var/def_zone flags = PROXMOVE pass_flags = PASSTABLE | PASSRAILING /var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional") /proc/make_list_rank(rank) for(var/prefix in acting_rank_prefixes) rank = replacetext(rank, "[prefix] ", "") for(var/datum/faction/faction as anything in SSjobs.factions) rank = replacetext(rank, " ([faction.title_suffix])", "") return rank /obj/structure/showcase name = "Showcase" icon = 'icons/obj/stationobjs.dmi' icon_state = "showcase_1" desc = "A stand with the empty body of a cyborg bolted to it." density = 1 anchored = 1 unacidable = 1//temporary until I decide whether the borg can be removed. -veyveyr /obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER /obj/item/beach_ball icon = 'icons/misc/beach.dmi' icon_state = "ball" name = "beach ball" item_state = "beachball" density = 0 anchored = 0 w_class = ITEMSIZE_LARGE force = 0.0 throwforce = 0.0 throw_speed = 1 throw_range = 20 flags = CONDUCT drop_sound = 'sound/items/drop/rubber.ogg' pickup_sound = 'sound/items/pickup/rubber.ogg' afterattack(atom/target as mob|obj|turf|area, mob/user as mob) user.drop_item() src.throw_at(target, throw_range, throw_speed, user) /obj/effect/spawner name = "object spawner" /obj/structure/spaceship name = "Abandoned Shuttle" desc = "An ancient and inoperable shuttle-craft" icon = 'icons/obj/machines/spaceship.dmi' anchored = 1 density = 1 /obj/structure/mainframe name = "Ancient Mainframe" desc = "A long-fried AI mainframe from the 2420s. It's more fit to be holding rats than AIs at this point." icon = 'icons/obj/mainframe.dmi' anchored = 1 density = 1