/datum/technomancer/spell/lightning name = "Lightning Strike" desc = "This uses a hidden electrolaser, which creates a laser beam to ionize the enviroment, allowing for ideal conditions \ for a directed lightning strike to occur. The lightning is very strong, however it requires a few seconds to prepare a \ strike. Lightning functions cannot miss due to distance." cost = 150 ability_icon_state = "tech_chain_lightning" obj_path = /obj/item/spell/projectile/lightning category = OFFENSIVE_SPELLS /obj/item/spell/projectile/lightning name = "lightning strike" icon_state = "lightning_strike" desc = "Now you can feel like Zeus." cast_methods = CAST_RANGED aspect = ASPECT_SHOCK spell_projectile = /obj/item/projectile/beam/lightning energy_cost_per_shot = 2500 instability_per_shot = 10 cooldown = 20 pre_shot_delay = 10 fire_sound = 'sound/effects/psi/thunderstrike.ogg' /obj/item/projectile/beam/lightning name = "lightning" icon_state = "lightning" damage = 25 armor_penetration = 25 damage_type = BURN muzzle_type = /obj/effect/projectile/muzzle/tesla tracer_type = /obj/effect/projectile/tracer/tesla impact_type = /obj/effect/projectile/impact/tesla var/power = 6000 /obj/item/projectile/beam/lightning/small name = "shock" damage = 15 armor_penetration = 15 power = 1000 /obj/item/projectile/beam/lightning/attack_mob(var/mob/living/target_mob, var/distance, var/miss_modifier=0) ..() tesla_zap(target_mob, 3, power) return 1