/obj/structure/mirror
name = "mirror"
desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = 0
anchored = 1
var/shattered = 0
/// Visual object for handling the viscontents
// var/datum/weakref/ref
// vis_flags = VIS_HIDE
// var/timerid = null
/obj/structure/mirror/Initialize()
. = ..()
// var/obj/effect/reflection/reflection = new(src.loc)
// reflection.setup_visuals(src)
// ref = WEAKREF(reflection)
// entered_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_enter)
// exited_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_exit)
/obj/structure/mirror/Destroy()
// var/obj/effect/reflection/reflection = ref.resolve()
// if(istype(reflection))
// entered_event.unregister(loc, reflection)
// exited_event.unregister(loc, reflection)
// qdel(reflection)
// ref = null
return ..()
/obj/structure/mirror/attack_hand(mob/user as mob)
if(shattered)
return
if(user.mind)
var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
if(vampire && !(vampire.status & VAMP_ISTHRALL))
to_chat(user, "Your reflection appears distorted on the surface of \the [src].")
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.change_appearance(APPEARANCE_ALL_HAIR, H, FALSE, ui_state = default_state, state_object = src)
/obj/structure/mirror/proc/shatter()
if(shattered) return
shattered = 1
icon_state = "mirror_broke"
playsound(src, /decl/sound_category/glass_break_sound, 70, 1)
desc = "Oh no, seven years of bad luck!"
// var/obj/effect/reflection/reflection = ref.resolve()
// if(istype(reflection))
// reflection.alpha_icon_state = "mirror_mask_broken"
// reflection.update_mirror_filters()
/obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj)
if(prob(Proj.get_structure_damage() * 2))
if(!shattered)
shatter()
else
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
..()
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
if(prob(I.force * 2))
visible_message("[user] smashes [src] with [I]!")
shatter()
else
visible_message("[user] hits [src] with [I]!")
playsound(src.loc, 'sound/effects/glass_hit.ogg', 70, 1)
/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
user.do_attack_animation(src)
if(shattered)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return 0
if(damage)
user.visible_message("[user] smashes [src]!")
shatter()
else
user.visible_message("[user] hits [src] and bounces off!")
return 1
// /obj/effect/reflection
// name = "reflection"
// appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE
// mouse_opacity = 0
// vis_flags = VIS_HIDE
// layer = ABOVE_OBJ_LAYER
// var/alpha_icon = 'icons/obj/watercloset.dmi'
// var/alpha_icon_state = "mirror_mask"
// var/obj/mirror
// desc = "Why are you locked in the bathroom?"
// anchored = TRUE
// unacidable = TRUE
// var/blur_filter
// /obj/effect/reflection/proc/setup_visuals(target)
// mirror = target
// if(mirror.pixel_x > 0)
// dir = WEST
// else if (mirror.pixel_x < 0)
// dir = EAST
// if(mirror.pixel_y > 0)
// dir = SOUTH
// else if (mirror.pixel_y < 0)
// dir = NORTH
// pixel_x = mirror.pixel_x
// pixel_y = mirror.pixel_y
// blur_filter = filter(type="blur", size = 1)
// update_mirror_filters()
// /obj/effect/reflection/proc/update_mirror_filters()
// filters = null
// vis_contents = null
// if(!mirror)
// return
// var/matrix/M = matrix()
// if(dir == WEST || dir == EAST)
// M.Scale(-1, 1)
// else if(dir == SOUTH|| dir == NORTH)
// M.Scale(1, -1)
// pixel_y = mirror.pixel_y + 5
// transform = M
// filters += filter("type" = "alpha", "icon" = icon(alpha_icon, alpha_icon_state), "x" = 0, "y" = 0)
// for(var/mob/living/carbon/human/H in loc)
// check_vampire_enter(H.loc, H)
// vis_contents += get_turf(mirror)
// /obj/effect/reflection/proc/check_vampire_enter(var/turf/T, var/mob/living/carbon/human/H)
// if(!istype(H))
// return
// var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
// if(V)
// if(V.status & VAMP_ISTHRALL)
// filters += blur_filter
// else
// H.vis_flags |= VIS_HIDE
// /obj/effect/reflection/proc/check_vampire_exit(var/turf/T, var/mob/living/carbon/human/H)
// if(!istype(H))
// return
// var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE)
// if(V)
// if(V.status & VAMP_ISTHRALL)
// filters -= blur_filter
// else
// H.vis_flags &= ~VIS_HIDE
/obj/item/mirror
name = "mirror"
desc = "A SalonPro Nano-Mirror(TM) brand mirror! Now a portable version."
icon = 'icons/obj/cosmetics.dmi'
icon_state = "mirror"
/obj/item/mirror/attack_self(mob/user as mob)
if(user.mind)
var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE]
if(vampire && !(vampire.status & VAMP_ISTHRALL))
to_chat(user, "Your reflection appears distorted on the surface of \the [src].")
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.change_appearance(APPEARANCE_HAIR, H, FALSE, ui_state = default_state, state_object = src)