/obj/structure/mirror name = "mirror" desc = "A SalonPro Nano-Mirror(TM) brand mirror! The leading technology in hair salon products, utilizing nano-machinery to style your hair just right." icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" density = 0 anchored = 1 var/shattered = 0 /// Visual object for handling the viscontents // var/datum/weakref/ref // vis_flags = VIS_HIDE // var/timerid = null /obj/structure/mirror/Initialize() . = ..() // var/obj/effect/reflection/reflection = new(src.loc) // reflection.setup_visuals(src) // ref = WEAKREF(reflection) // entered_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_enter) // exited_event.register(loc, reflection, /obj/effect/reflection/proc/check_vampire_exit) /obj/structure/mirror/Destroy() // var/obj/effect/reflection/reflection = ref.resolve() // if(istype(reflection)) // entered_event.unregister(loc, reflection) // exited_event.unregister(loc, reflection) // qdel(reflection) // ref = null return ..() /obj/structure/mirror/attack_hand(mob/user as mob) if(shattered) return if(user.mind) var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE] if(vampire && !(vampire.status & VAMP_ISTHRALL)) to_chat(user, "Your reflection appears distorted on the surface of \the [src].") if(ishuman(user)) var/mob/living/carbon/human/H = user H.change_appearance(APPEARANCE_ALL_HAIR, H, FALSE, ui_state = default_state, state_object = src) /obj/structure/mirror/proc/shatter() if(shattered) return shattered = 1 icon_state = "mirror_broke" playsound(src, /decl/sound_category/glass_break_sound, 70, 1) desc = "Oh no, seven years of bad luck!" // var/obj/effect/reflection/reflection = ref.resolve() // if(istype(reflection)) // reflection.alpha_icon_state = "mirror_mask_broken" // reflection.update_mirror_filters() /obj/structure/mirror/bullet_act(var/obj/item/projectile/Proj) if(prob(Proj.get_structure_damage() * 2)) if(!shattered) shatter() else playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) ..() /obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return if(prob(I.force * 2)) visible_message("[user] smashes [src] with [I]!") shatter() else visible_message("[user] hits [src] with [I]!") playsound(src.loc, 'sound/effects/glass_hit.ogg', 70, 1) /obj/structure/mirror/attack_generic(var/mob/user, var/damage) user.do_attack_animation(src) if(shattered) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) return 0 if(damage) user.visible_message("[user] smashes [src]!") shatter() else user.visible_message("[user] hits [src] and bounces off!") return 1 // /obj/effect/reflection // name = "reflection" // appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE // mouse_opacity = 0 // vis_flags = VIS_HIDE // layer = ABOVE_OBJ_LAYER // var/alpha_icon = 'icons/obj/watercloset.dmi' // var/alpha_icon_state = "mirror_mask" // var/obj/mirror // desc = "Why are you locked in the bathroom?" // anchored = TRUE // unacidable = TRUE // var/blur_filter // /obj/effect/reflection/proc/setup_visuals(target) // mirror = target // if(mirror.pixel_x > 0) // dir = WEST // else if (mirror.pixel_x < 0) // dir = EAST // if(mirror.pixel_y > 0) // dir = SOUTH // else if (mirror.pixel_y < 0) // dir = NORTH // pixel_x = mirror.pixel_x // pixel_y = mirror.pixel_y // blur_filter = filter(type="blur", size = 1) // update_mirror_filters() // /obj/effect/reflection/proc/update_mirror_filters() // filters = null // vis_contents = null // if(!mirror) // return // var/matrix/M = matrix() // if(dir == WEST || dir == EAST) // M.Scale(-1, 1) // else if(dir == SOUTH|| dir == NORTH) // M.Scale(1, -1) // pixel_y = mirror.pixel_y + 5 // transform = M // filters += filter("type" = "alpha", "icon" = icon(alpha_icon, alpha_icon_state), "x" = 0, "y" = 0) // for(var/mob/living/carbon/human/H in loc) // check_vampire_enter(H.loc, H) // vis_contents += get_turf(mirror) // /obj/effect/reflection/proc/check_vampire_enter(var/turf/T, var/mob/living/carbon/human/H) // if(!istype(H)) // return // var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE) // if(V) // if(V.status & VAMP_ISTHRALL) // filters += blur_filter // else // H.vis_flags |= VIS_HIDE // /obj/effect/reflection/proc/check_vampire_exit(var/turf/T, var/mob/living/carbon/human/H) // if(!istype(H)) // return // var/datum/vampire/V = H.get_antag_datum(MODE_VAMPIRE) // if(V) // if(V.status & VAMP_ISTHRALL) // filters -= blur_filter // else // H.vis_flags &= ~VIS_HIDE /obj/item/mirror name = "mirror" desc = "A SalonPro Nano-Mirror(TM) brand mirror! Now a portable version." icon = 'icons/obj/cosmetics.dmi' icon_state = "mirror" /obj/item/mirror/attack_self(mob/user as mob) if(user.mind) var/datum/vampire/vampire = user.mind.antag_datums[MODE_VAMPIRE] if(vampire && !(vampire.status & VAMP_ISTHRALL)) to_chat(user, "Your reflection appears distorted on the surface of \the [src].") if(ishuman(user)) var/mob/living/carbon/human/H = user H.change_appearance(APPEARANCE_HAIR, H, FALSE, ui_state = default_state, state_object = src)