/matrix/proc/TurnTo(old_angle, new_angle) . = new_angle - old_angle Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT /atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3) if(!segments) return var/segment = 360/segments if(!clockwise) segment = -segment var/list/matrices = list() for(var/i in 1 to segments-1) var/matrix/M = matrix(transform) M.Turn(segment*i) matrices += M var/matrix/last = matrix(transform) matrices += last speed /= segments animate(src, transform = matrices[1], time = speed, loops) for(var/i in 2 to segments) //2 because 1 is covered above animate(transform = matrices[i], time = speed) //doesn't have an object argument because this is "Stacking" with the animate call above //3 billion% intentional