/client/proc/debug_antagonist_template(antag_type in all_antag_types) set category = "Debug" set name = "Debug Antagonist" set desc = "Debug an antagonist template." var/datum/antagonist/antag = all_antag_types[antag_type] if(antag) usr.client.debug_variables(antag) message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.") /client/proc/debug_controller() set category = "Debug" set name = "Debug Controller" set desc = "Debug the various periodic loop controllers for the game (be careful!)" if(!holder) return var/list/available_controllers = list() for(var/datum/controller/subsystem/SS in Master.subsystems) if (!Master.initializing && SS.flags & SS_NO_DISPLAY) continue available_controllers[SS.name] = SS available_controllers["Evacuation Main Controller"] = evacuation_controller var/css = input("What controller would you like to debug?", "Controllers") as null|anything in available_controllers debug_variables(available_controllers[css]) message_admins("Admin [key_name_admin(usr)] is debugging the [css] controller.")