/obj/effect/projectile/muzzle name = "muzzle flash" icon = 'icons/effects/projectiles/muzzle.dmi' /obj/effect/projectile/muzzle/laser icon_state = "muzzle_laser" light_color = LIGHT_COLOR_RED /obj/effect/projectile/muzzle/laser/scc icon_state = "muzzle_scc" light_color = COLOR_INDIGO /obj/effect/projectile/muzzle/laser/blue icon_state = "muzzle_blue" light_color = LIGHT_COLOR_BLUE /obj/effect/projectile/muzzle/disabler icon_state = "muzzle_omni" light_color = LIGHT_COLOR_CYAN /obj/effect/projectile/muzzle/xray icon_state = "muzzle_xray" light_color = LIGHT_COLOR_GREEN /obj/effect/projectile/muzzle/pulse icon_state = "muzzle_u_laser" light_color = LIGHT_COLOR_BLUE /obj/effect/projectile/muzzle/plasma_cutter icon_state = "muzzle_plasmacutter" light_color = LIGHT_COLOR_CYAN /obj/effect/projectile/muzzle/stun icon_state = "muzzle_stun" light_color = LIGHT_COLOR_YELLOW /obj/effect/projectile/muzzle/heavy_laser icon_state = "muzzle_beam_heavy" light_power = 3 light_color = LIGHT_COLOR_RED /obj/effect/projectile/muzzle/cult name = "arcane flash" icon_state = "muzzle_cult" light_color = LIGHT_COLOR_VIOLET appearance_flags = NO_CLIENT_COLOR /obj/effect/projectile/muzzle/cult/heavy icon_state = "muzzle_hcult" light_power = 3 appearance_flags = NO_CLIENT_COLOR /obj/effect/projectile/muzzle/solar icon_state = "muzzle_solar" light_color = LIGHT_COLOR_FIRE /obj/effect/projectile/muzzle/eyelaser icon_state = "muzzle_eye" light_color = LIGHT_COLOR_RED /obj/effect/projectile/muzzle/emitter icon_state = "muzzle_emitter" light_color = LIGHT_COLOR_GREEN /obj/effect/projectile/muzzle/bullet icon_state = "muzzle_bullet" /obj/effect/projectile/muzzle/tachyon icon_state = "muzzle_pulse" light_color = LIGHT_COLOR_CYAN /obj/effect/projectile/muzzle/bolt icon_state = "muzzle_bolt" light_color = LIGHT_COLOR_FIRE /obj/effect/projectile/muzzle/gauss icon_state = "muzzle_gauss" /obj/effect/projectile/muzzle/bfg icon_state = "muzzle_bfg" light_color = LIGHT_COLOR_GREEN /obj/effect/projectile/muzzle/hegemony icon_state = "muzzle_hegemony" light_color = LIGHT_COLOR_ORANGE /obj/effect/projectile/muzzle/tesla icon_state = "muzzle_lightning" light_color = LIGHT_COLOR_CYAN