// Nullrod, Aspergillum, Burial Urn /obj/item/nullrod name = "null rod" desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae." icon = 'icons/obj/weapons.dmi' item_icons = list( slot_l_hand_str = 'icons/mob/items/weapons/lefthand_nullrod.dmi', slot_r_hand_str = 'icons/mob/items/weapons/righthand_nullrod.dmi', ) icon_state = "nullrod" item_state = "nullrod" slot_flags = SLOT_BELT force = 15 throw_speed = 1 throw_range = 4 throwforce = 10 w_class = ITEMSIZE_SMALL var/cooldown = 0 // floor tap cooldown var/static/list/nullchoices = list("Null Rod" = /obj/item/nullrod/, "Null Staff" = /obj/item/nullrod/staff, "Null Orb" = /obj/item/nullrod/orb, "Null Athame" = /obj/item/nullrod/athame, "Tribunal Rod" = /obj/item/nullrod/dominia, "Tajaran charm" = /obj/item/nullrod/charm) /obj/item/nullrod/dominia name = "tribunalist purification rod" desc = "A holy Symbol often carried by female Tribunalist clergy, the obsidian encased in the wooden handle is intended to ward off malevolent spirits and bless followers of the Goddess. The ornament on top depicts 'The Eye'\ Moroz Holy Tribunal." desc_extended = "With origins in House Zhao, Tribunalist purification rods are a common sight throughout the Empire of Dominia. Intended to ward off malevolent entities and bless the \ faithful a Tribunalist priestess is nothing without her rod, which is typically granted upon promotion to full priestess. This particular example has been built around an obsidian \ core in the shaft, and is heavier than it seems." icon_state = "tribunalrod" item_state = "tribunalrod" /obj/item/nullrod/staff name = "null staff" desc = "A staff of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae." icon_state = "nullstaff" item_state = "nullstaff" slot_flags = SLOT_BELT | SLOT_BACK w_class = ITEMSIZE_LARGE /obj/item/nullrod/orb name = "null sphere" desc = "An orb of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae." icon_state = "nullorb" item_state = "nullorb" /obj/item/nullrod/athame name = "null athame" desc = "An athame of pure obsidian, its very presence disrupts and dampens the powers of paranormal phenomenae." icon_state = "nullathame" item_state = "nullathame" /obj/item/nullrod/charm name = "obsidian charm" desc = "A tajaran charm created from obsidian created to ward off the supernatural and bring good fortune." desc_extended = "Talismans and charms are common among religious and superstitious tajara, with many believing them to be able to bring good fortune or ward off raskara and other evils." icon = 'icons/obj/tajara_items.dmi' contained_sprite = TRUE item_icons = null icon_state = "stone_talisman" item_state = "stone_talisman" force = 4 throw_range = 7 throwforce = 2 slot_flags = SLOT_MASK | SLOT_WRISTS | SLOT_EARS | SLOT_TIE w_class = ITEMSIZE_TINY /obj/item/nullrod/charm/get_mask_examine_text(mob/user) return "around [user.get_pronoun("his")] neck" /obj/item/nullrod/obsidianshards name = "obsidian shards" desc = "A loose pile of obsidian shards, waiting to be assembled into a religious focus." icon_state = "nullshards" item_state = "nullshards" /obj/item/nullrod/verb/change(mob/user) set name = "Reassemble Null Item" set category = "Object" set src in usr if(use_check_and_message(user, USE_FORCE_SRC_IN_USER)) return var/picked = input("What form would you like your obsidian relic to take?", "Reassembling your obsidian relic") as null|anything in nullchoices if(use_check_and_message(user, USE_FORCE_SRC_IN_USER)) return if(!ispath(nullchoices[picked])) return to_chat(user, SPAN_NOTICE("You start reassembling your obsidian relic.")) if(!do_after(user, 2 SECONDS)) return var/obj/item/nullrod/chosenitem = nullchoices[picked] new chosenitem(get_turf(user)) qdel(src) user.put_in_hands(chosenitem) /obj/item/nullrod/attack(mob/M as mob, mob/living/user as mob) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) user.do_attack_animation(M) if(LAZYLEN(user.spell_list)) user.silence_spells(300) //30 seconds to_chat(user, SPAN_DANGER("You've been silenced!")) return if(!user.IsAdvancedToolUser()) to_chat(user, SPAN_DANGER("You don't have the dexterity to use this!")) return if((user.is_clumsy()) && prob(50)) to_chat(user, SPAN_DANGER("The [src] slips out of your hand and you hit yourself!")) visible_message(SPAN_DANGER("[user] fumbles with the [src] and hits themselves in the process!")) user.take_organ_damage(10) user.Paralyse(20) return if(M.stat != DEAD && ishuman(M) && user.a_intent != I_HURT) var/mob/living/K = M if(cult && (K.mind in cult.current_antagonists) && prob(75)) if(do_after(user, 15)) K.visible_message(SPAN_DANGER("[user] waves \the [src] over \the [K]'s head, [K] looks captivated by it."), SPAN_WARNING("[user] waves the [src] over your head. You see a foreign light, asking you to follow it. Its presence burns and blinds.")) var/choice = alert(K,"Do you want to give up your goal?","Become cleansed","Resist","Give in") switch(choice) if("Resist") K.visible_message(SPAN_WARNING("The gaze in [K]'s eyes remains determined."), SPAN_NOTICE("You turn away from the light, remaining true to the Geometer!")) K.say("*scream") K.take_overall_damage(5, 15) admin_attack_log(user, M, "attempted to deconvert", "was unsuccessfully deconverted by", "attempted to deconvert") if("Give in") K.visible_message(SPAN_NOTICE("[K]'s eyes become clearer, the evil gone, but not without leaving scars.")) K.take_overall_damage(10, 20) cult.remove_antagonist(K.mind) admin_attack_log(user, M, "successfully deconverted", "was successfully deconverted by", "successfully deconverted") else user.visible_message(SPAN_WARNING("[user]'s concentration is broken!"), SPAN_WARNING("Your concentration is broken! You and your target need to stay uninterrupted for longer!")) return else to_chat(user, SPAN_DANGER("The [src] appears to do nothing.")) M.visible_message(SPAN_DANGER("\The [user] waves \the [src] over \the [M]'s head.")) return else if(user.a_intent != I_HURT) // to prevent the chaplain from hurting peoples accidentally to_chat(user, SPAN_NOTICE("The [src] appears to do nothing.")) return else return ..() /obj/item/nullrod/afterattack(atom/A, mob/user as mob, proximity) if(!proximity) return if(istype(A, /turf/simulated/floor) && (cooldown + 5 SECONDS < world.time)) cooldown = world.time user.visible_message(SPAN_NOTICE("[user] loudly taps their [src.name] against the floor.")) playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1) var/rune_found = FALSE for(var/obj/effect/rune/R in orange(2, get_turf(src))) if(R == src) continue rune_found = TRUE R.invisibility = 0 if(rune_found) visible_message(SPAN_NOTICE("A holy glow permeates the air!")) return /obj/item/reagent_containers/spray/aspergillum name = "aspergillum" desc = "A ceremonial item for sprinkling holy water, or other liquids, on a subject." icon = 'icons/obj/weapons.dmi' icon_state = "aspergillum" item_state = "aspergillum" amount_per_transfer_from_this = 5 possible_transfer_amounts = null spray_size = 1 volume = 10 spray_sound = 'sound/effects/jingle.ogg' /obj/item/material/urn name = "urn" desc = "A vase used to store the ashes of the deceased." icon = 'icons/obj/urn.dmi' icon_state = "urn" applies_material_colour = TRUE w_class = ITEMSIZE_SMALL flags = NOBLUDGEON /obj/item/material/urn/afterattack(var/obj/A, var/mob/user, var/proximity) if(!istype(A, /obj/effect/decal/cleanable/ash)) return ..() else if(proximity) if(contents.len) to_chat(user, SPAN_WARNING("\The [src] is already full!")) return user.visible_message("[user] scoops \the [A] into \the [src], securing the lid.", "You scoop \the [A] into \the [src], securing the lid.") desc = "A vase used to store the ashes of the deceased. It contains some ashes." A.forceMove(src) /obj/item/material/urn/attack_self(mob/user) if(!contents.len) to_chat(user, SPAN_WARNING("\The [src] is empty!")) return else for(var/obj/effect/decal/cleanable/ash/A in contents) A.dropInto(loc) user.visible_message("[user] pours \the [A] out from \the [src].", "You pour \the [A] out from \the [src].") desc = "A vase used to store the ashes of the deceased." /obj/item/assunzioneorb name = "warding sphere" desc = "A religious artefact commonly associated with Luceism, this transparent globe gives off a faint ghostly white light at all times." desc_extended = "Luceian warding spheres are made on the planet of Assunzione in the great domed city of Guelma, and are carried by followers of the faith heading abroad. \ Constructed out of glass and a luce vine bulb these spheres can burn for years upon years, and it is said that the lights in the truly faithful's warding sphere will always \ point towards Assunzione. It is considered extremely bad luck to have one's warding sphere break, to extinguish its flame, or to relinquish it (permanently) to an unbeliever." icon = 'icons/obj/weapons.dmi' icon_state = "assunzioneorb" item_state = "assunzioneorb" throwforce = 5 force = 5 light_range = 1.4 light_power = 1.4 light_color = LIGHT_COLOR_BLUE w_class = ITEMSIZE_SMALL drop_sound = 'sound/items/drop/glass.ogg' pickup_sound = 'sound/items/pickup/glass.ogg' /obj/item/assunzioneorb/proc/shatter() visible_message(SPAN_WARNING("\The [src] shatters!"), SPAN_WARNING("You hear a small glass object shatter!")) playsound(get_turf(src), 'sound/effects/glass_hit.ogg', 75, TRUE) new /obj/item/material/shard(get_turf(src)) qdel(src) /obj/item/assunzioneorb/throw_impact(atom/hit_atom) ..() shatter() /obj/item/assunzioneorb/afterattack(atom/target, mob/user, proximity) if(!proximity) return if(user.a_intent != I_HURT) return shatter() /obj/item/storage/assunzionesheath name = "warding sphere casing" desc = "A small metal shell designed to protect the warding sphere inside. The all-seeing eye of Ennoia, a common symbol of Luceism, is engraved upon the front of the casing." icon = 'icons/obj/weapons.dmi' icon_state = "assunzionesheath_empty" can_hold = list(/obj/item/assunzioneorb) storage_slots = 1 drop_sound = 'sound/items/drop/axe.ogg' pickup_sound = 'sound/items/pickup/axe.ogg' /obj/item/storage/assunzionesheath/update_icon() if(contents.len) icon_state = "assunzionesheath" else icon_state = "assunzionesheath_empty"